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engage/generated/combat/
preloadanims.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "combat-preloadanims-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::system::{
9        object::{IObject, Object},
10        r#enum::{Enum, IEnum},
11        valuetype::{IValueType, ValueType},
12    };
13
14    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/preloadanims/PreloadAnims.md"))]
15    #[repr(C)]
16    #[derive(::core::clone::Clone, ::core::marker::Copy, ::core::fmt::Debug, ::core::cmp::PartialEq, ::core::cmp::Eq)]
17    pub struct PreloadAnims {
18        pub value: i64,
19    }
20    impl ::unity::ClassIdentity for PreloadAnims {
21        const NAME: &'static str = "PreloadAnims";
22        const NAMESPACE: &'static str = "Combat";
23
24        fn class() -> ::unity::Class {
25            static CACHE: ::std::sync::OnceLock<::unity::Class> = ::std::sync::OnceLock::new();
26            *CACHE.get_or_init(|| ::unity::Class::lookup(Self::NAMESPACE, Self::NAME))
27        }
28    }
29    impl ::unity::IlType for PreloadAnims {
30        fn il_type() -> &'static ::unity::il2cpp::Il2CppType {
31            &<Self as ::unity::ClassIdentity>::class().raw()._1.byval_arg
32        }
33    }
34    impl PreloadAnims {
35        pub fn attack1() -> Self {
36            Self { value: 1 }
37        }
38
39        pub fn attack2() -> Self {
40            Self { value: 2 }
41        }
42
43        pub fn attack3() -> Self {
44            Self { value: 4 }
45        }
46
47        pub fn attack4() -> Self {
48            Self { value: 8 }
49        }
50
51        pub fn attack5() -> Self {
52            Self { value: 16 }
53        }
54
55        pub fn attack_c() -> Self {
56            Self { value: 32 }
57        }
58
59        pub fn attack_t() -> Self {
60            Self { value: 64 }
61        }
62
63        pub fn damage_high() -> Self {
64            Self { value: 128 }
65        }
66
67        pub fn damage_mid_b() -> Self {
68            Self { value: 256 }
69        }
70
71        pub fn damage_mid_du() -> Self {
72            Self { value: 512 }
73        }
74
75        pub fn damage_mid_ud() -> Self {
76            Self { value: 1024 }
77        }
78
79        pub fn die_b() -> Self {
80            Self { value: 2048 }
81        }
82
83        pub fn die_l() -> Self {
84            Self { value: 4096 }
85        }
86
87        pub fn die_r() -> Self {
88            Self { value: 8192 }
89        }
90
91        pub fn dive() -> Self {
92            Self { value: 16384 }
93        }
94
95        pub fn engage1() -> Self {
96            Self { value: 32768 }
97        }
98
99        pub fn engage2() -> Self {
100            Self { value: 65536 }
101        }
102
103        pub fn engage3() -> Self {
104            Self { value: 131072 }
105        }
106
107        pub fn evasion_b() -> Self {
108            Self { value: 262144 }
109        }
110
111        pub fn evasion_l() -> Self {
112            Self { value: 524288 }
113        }
114
115        pub fn evasion_r() -> Self {
116            Self { value: 1048576 }
117        }
118
119        pub fn guard() -> Self {
120            Self { value: 2097152 }
121        }
122
123        pub fn hovering_loop() -> Self {
124            Self { value: 4194304 }
125        }
126
127        pub fn idle_dying() -> Self {
128            Self { value: 8388608 }
129        }
130
131        pub fn idle_normal() -> Self {
132            Self { value: 16777216 }
133        }
134
135        pub fn parry_l() -> Self {
136            Self { value: 33554432 }
137        }
138
139        pub fn parry_r() -> Self {
140            Self { value: 67108864 }
141        }
142
143        pub fn ready() -> Self {
144            Self { value: 134217728 }
145        }
146
147        pub fn relax_loop() -> Self {
148            Self { value: 268435456 }
149        }
150
151        pub fn repelled() -> Self {
152            Self { value: 536870912 }
153        }
154
155        pub fn run_loop() -> Self {
156            Self { value: 1073741824 }
157        }
158
159        pub fn run_start() -> Self {
160            Self { value: 2147483648 }
161        }
162
163        pub fn special1() -> Self {
164            Self { value: 4294967296 }
165        }
166
167        pub fn start() -> Self {
168            Self { value: 8589934592 }
169        }
170
171        pub fn win() -> Self {
172            Self { value: 17179869184 }
173        }
174
175        pub fn win_loop() -> Self {
176            Self { value: 34359738368 }
177        }
178
179        pub fn die_blr() -> Self {
180            Self { value: 14336 }
181        }
182
183        pub fn damage_mid_bud() -> Self {
184            Self { value: 1792 }
185        }
186
187        pub fn evasion_blr() -> Self {
188            Self { value: 1835008 }
189        }
190
191        pub fn parry_lr() -> Self {
192            Self { value: 100663296 }
193        }
194
195        pub fn idle() -> Self {
196            Self { value: 25165824 }
197        }
198
199        pub fn run() -> Self {
200            Self { value: 3221225472 }
201        }
202
203        pub fn attack12345() -> Self {
204            Self { value: 31 }
205        }
206
207        pub fn need_run() -> Self {
208            Self { value: 127 }
209        }
210
211        pub fn need_ready() -> Self {
212            Self { value: 104611712 }
213        }
214
215        pub fn grandew_damage() -> Self {
216            Self { value: 136331136 }
217        }
218
219        pub fn is_full_loadable() -> Self {
220            Self { value: 4611686018427387904 }
221        }
222
223        pub fn all() -> Self {
224            Self { value: 9223372036854775807 }
225        }
226    }
227}
228
229#[cfg(feature = "combat-preloadanims-types")]
230pub use __types::*;
231
232#[cfg(feature = "combat-preloadanims")]
233#[doc(hidden)]
234pub mod prelude {
235    pub use super::PreloadAnims;
236    #[cfg(feature = "system-object")]
237    pub use crate::system::object::IObjectMethods;
238    #[cfg(feature = "system-enum")]
239    pub use crate::system::r#enum::IEnumMethods;
240    #[cfg(feature = "system-valuetype")]
241    pub use crate::system::valuetype::IValueTypeMethods;
242    pub use crate::system::{object::IObject, r#enum::IEnum, valuetype::IValueType};
243}