engage/generated/combat/
preloadanims.rs1#[cfg(feature = "combat-preloadanims-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::system::{
9 object::{IObject, Object},
10 r#enum::{Enum, IEnum},
11 valuetype::{IValueType, ValueType},
12 };
13
14 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/preloadanims/PreloadAnims.md"))]
15 #[repr(C)]
16 #[derive(::core::clone::Clone, ::core::marker::Copy, ::core::fmt::Debug, ::core::cmp::PartialEq, ::core::cmp::Eq)]
17 pub struct PreloadAnims {
18 pub value: i64,
19 }
20 impl ::unity::ClassIdentity for PreloadAnims {
21 const NAME: &'static str = "PreloadAnims";
22 const NAMESPACE: &'static str = "Combat";
23
24 fn class() -> ::unity::Class {
25 static CACHE: ::std::sync::OnceLock<::unity::Class> = ::std::sync::OnceLock::new();
26 *CACHE.get_or_init(|| ::unity::Class::lookup(Self::NAMESPACE, Self::NAME))
27 }
28 }
29 impl ::unity::IlType for PreloadAnims {
30 fn il_type() -> &'static ::unity::il2cpp::Il2CppType {
31 &<Self as ::unity::ClassIdentity>::class().raw()._1.byval_arg
32 }
33 }
34 impl PreloadAnims {
35 pub fn attack1() -> Self {
36 Self { value: 1 }
37 }
38
39 pub fn attack2() -> Self {
40 Self { value: 2 }
41 }
42
43 pub fn attack3() -> Self {
44 Self { value: 4 }
45 }
46
47 pub fn attack4() -> Self {
48 Self { value: 8 }
49 }
50
51 pub fn attack5() -> Self {
52 Self { value: 16 }
53 }
54
55 pub fn attack_c() -> Self {
56 Self { value: 32 }
57 }
58
59 pub fn attack_t() -> Self {
60 Self { value: 64 }
61 }
62
63 pub fn damage_high() -> Self {
64 Self { value: 128 }
65 }
66
67 pub fn damage_mid_b() -> Self {
68 Self { value: 256 }
69 }
70
71 pub fn damage_mid_du() -> Self {
72 Self { value: 512 }
73 }
74
75 pub fn damage_mid_ud() -> Self {
76 Self { value: 1024 }
77 }
78
79 pub fn die_b() -> Self {
80 Self { value: 2048 }
81 }
82
83 pub fn die_l() -> Self {
84 Self { value: 4096 }
85 }
86
87 pub fn die_r() -> Self {
88 Self { value: 8192 }
89 }
90
91 pub fn dive() -> Self {
92 Self { value: 16384 }
93 }
94
95 pub fn engage1() -> Self {
96 Self { value: 32768 }
97 }
98
99 pub fn engage2() -> Self {
100 Self { value: 65536 }
101 }
102
103 pub fn engage3() -> Self {
104 Self { value: 131072 }
105 }
106
107 pub fn evasion_b() -> Self {
108 Self { value: 262144 }
109 }
110
111 pub fn evasion_l() -> Self {
112 Self { value: 524288 }
113 }
114
115 pub fn evasion_r() -> Self {
116 Self { value: 1048576 }
117 }
118
119 pub fn guard() -> Self {
120 Self { value: 2097152 }
121 }
122
123 pub fn hovering_loop() -> Self {
124 Self { value: 4194304 }
125 }
126
127 pub fn idle_dying() -> Self {
128 Self { value: 8388608 }
129 }
130
131 pub fn idle_normal() -> Self {
132 Self { value: 16777216 }
133 }
134
135 pub fn parry_l() -> Self {
136 Self { value: 33554432 }
137 }
138
139 pub fn parry_r() -> Self {
140 Self { value: 67108864 }
141 }
142
143 pub fn ready() -> Self {
144 Self { value: 134217728 }
145 }
146
147 pub fn relax_loop() -> Self {
148 Self { value: 268435456 }
149 }
150
151 pub fn repelled() -> Self {
152 Self { value: 536870912 }
153 }
154
155 pub fn run_loop() -> Self {
156 Self { value: 1073741824 }
157 }
158
159 pub fn run_start() -> Self {
160 Self { value: 2147483648 }
161 }
162
163 pub fn special1() -> Self {
164 Self { value: 4294967296 }
165 }
166
167 pub fn start() -> Self {
168 Self { value: 8589934592 }
169 }
170
171 pub fn win() -> Self {
172 Self { value: 17179869184 }
173 }
174
175 pub fn win_loop() -> Self {
176 Self { value: 34359738368 }
177 }
178
179 pub fn die_blr() -> Self {
180 Self { value: 14336 }
181 }
182
183 pub fn damage_mid_bud() -> Self {
184 Self { value: 1792 }
185 }
186
187 pub fn evasion_blr() -> Self {
188 Self { value: 1835008 }
189 }
190
191 pub fn parry_lr() -> Self {
192 Self { value: 100663296 }
193 }
194
195 pub fn idle() -> Self {
196 Self { value: 25165824 }
197 }
198
199 pub fn run() -> Self {
200 Self { value: 3221225472 }
201 }
202
203 pub fn attack12345() -> Self {
204 Self { value: 31 }
205 }
206
207 pub fn need_run() -> Self {
208 Self { value: 127 }
209 }
210
211 pub fn need_ready() -> Self {
212 Self { value: 104611712 }
213 }
214
215 pub fn grandew_damage() -> Self {
216 Self { value: 136331136 }
217 }
218
219 pub fn is_full_loadable() -> Self {
220 Self { value: 4611686018427387904 }
221 }
222
223 pub fn all() -> Self {
224 Self { value: 9223372036854775807 }
225 }
226 }
227}
228
229#[cfg(feature = "combat-preloadanims-types")]
230pub use __types::*;
231
232#[cfg(feature = "combat-preloadanims")]
233#[doc(hidden)]
234pub mod prelude {
235 pub use super::PreloadAnims;
236 #[cfg(feature = "system-object")]
237 pub use crate::system::object::IObjectMethods;
238 #[cfg(feature = "system-enum")]
239 pub use crate::system::r#enum::IEnumMethods;
240 #[cfg(feature = "system-valuetype")]
241 pub use crate::system::valuetype::IValueTypeMethods;
242 pub use crate::system::{object::IObject, r#enum::IEnum, valuetype::IValueType};
243}