engage/generated/combat/
privateeffectcatalog.rs1#[cfg(feature = "combat-privateeffectcatalog-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 system::object::{IObject, Object},
10 unity_engine::{
11 object_2::{IObject_2, Object_2},
12 scriptableobject::{IScriptableObject, ScriptableObject},
13 },
14 };
15
16 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/privateeffectcatalog/PrivateEffectCatalog.md"))]
17 #[::unity::class(namespace = "Combat", name = "PrivateEffectCatalog")]
18 #[parent(crate::unity_engine::scriptableobject::ScriptableObject)]
19 pub struct PrivateEffectCatalog {
20 #[offset(24)]
21 #[rename(name = "TrailMeshPrefab")]
22 pub trail_mesh_prefab: crate::unity_engine::gameobject::GameObject,
23 #[offset(32)]
24 #[rename(name = "AppearEffect")]
25 pub appear_effect: crate::unity_engine::gameobject::GameObject,
26 #[offset(40)]
27 #[rename(name = "DisappearEffect")]
28 pub disappear_effect: crate::unity_engine::gameobject::GameObject,
29 #[offset(48)]
30 #[rename(name = "SyncHitEffect")]
31 pub sync_hit_effect: crate::unity_engine::gameobject::GameObject,
32 #[offset(56)]
33 #[rename(name = "GuardEffectPrefab")]
34 pub guard_effect_prefab: crate::unity_engine::gameobject::GameObject,
35 #[offset(64)]
36 #[rename(name = "GuardEffectNodeName")]
37 pub guard_effect_node_name: ::unity::Il2CppString,
38 }
39}
40
41#[cfg(feature = "combat-privateeffectcatalog-types")]
42pub use __types::*;
43
44#[cfg(feature = "combat-privateeffectcatalog")]
45pub trait IPrivateEffectCatalogMethods: IPrivateEffectCatalog {
46 #[doc = "`.ctor()` overload"]
47 fn ctor(self) -> () {
48 unsafe {
49 let __receiver = <PrivateEffectCatalog as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
50 ::unity::il2cpp_call!((::unity::module_base()+0x2819960usize)as*mut u8,();
51(PrivateEffectCatalog)__receiver)
52 }
53 }
54}
55
56#[cfg(feature = "combat-privateeffectcatalog")]
57impl<__T: IPrivateEffectCatalog> IPrivateEffectCatalogMethods for __T {}
58
59#[cfg(feature = "combat-privateeffectcatalog")]
60impl PrivateEffectCatalog {
61 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
62 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
63 }
64}
65
66#[cfg(feature = "combat-privateeffectcatalog")]
67impl PrivateEffectCatalog {
68 #[doc = "`.ctor()` — no args"]
69 pub fn new() -> Self {
70 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
71 panic!(
72 "{}
73::{}
74 failed to instantiate",
75 ::core::stringify!(PrivateEffectCatalog),
76 ::core::stringify!(new),
77 )
78 });
79 <Self as IPrivateEffectCatalogMethods>::ctor(this);
80 this
81 }
82}
83
84#[cfg(feature = "combat-privateeffectcatalog")]
85#[doc(hidden)]
86pub mod prelude {
87 pub use super::{IPrivateEffectCatalog, IPrivateEffectCatalogMethods, PrivateEffectCatalog};
88 #[cfg(feature = "system-object")]
89 pub use crate::system::object::IObjectMethods;
90 #[cfg(feature = "unity_engine-object_2")]
91 pub use crate::unity_engine::object_2::IObject_2Methods;
92 #[cfg(feature = "unity_engine-scriptableobject")]
93 pub use crate::unity_engine::scriptableobject::IScriptableObjectMethods;
94 pub use crate::{
95 system::object::IObject,
96 unity_engine::{object_2::IObject_2, scriptableobject::IScriptableObject},
97 };
98}