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engage/generated/combat/
privateeffectcatalog.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "combat-privateeffectcatalog-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        system::object::{IObject, Object},
10        unity_engine::{
11            object_2::{IObject_2, Object_2},
12            scriptableobject::{IScriptableObject, ScriptableObject},
13        },
14    };
15
16    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/privateeffectcatalog/PrivateEffectCatalog.md"))]
17    #[::unity::class(namespace = "Combat", name = "PrivateEffectCatalog")]
18    #[parent(crate::unity_engine::scriptableobject::ScriptableObject)]
19    pub struct PrivateEffectCatalog {
20        #[offset(24)]
21        #[rename(name = "TrailMeshPrefab")]
22        pub trail_mesh_prefab: crate::unity_engine::gameobject::GameObject,
23        #[offset(32)]
24        #[rename(name = "AppearEffect")]
25        pub appear_effect: crate::unity_engine::gameobject::GameObject,
26        #[offset(40)]
27        #[rename(name = "DisappearEffect")]
28        pub disappear_effect: crate::unity_engine::gameobject::GameObject,
29        #[offset(48)]
30        #[rename(name = "SyncHitEffect")]
31        pub sync_hit_effect: crate::unity_engine::gameobject::GameObject,
32        #[offset(56)]
33        #[rename(name = "GuardEffectPrefab")]
34        pub guard_effect_prefab: crate::unity_engine::gameobject::GameObject,
35        #[offset(64)]
36        #[rename(name = "GuardEffectNodeName")]
37        pub guard_effect_node_name: ::unity::Il2CppString,
38    }
39}
40
41#[cfg(feature = "combat-privateeffectcatalog-types")]
42pub use __types::*;
43
44#[cfg(feature = "combat-privateeffectcatalog")]
45pub trait IPrivateEffectCatalogMethods: IPrivateEffectCatalog {
46    #[doc = "`.ctor()` overload"]
47    fn ctor(self) -> () {
48        unsafe {
49            let __receiver = <PrivateEffectCatalog as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
50            ::unity::il2cpp_call!((::unity::module_base()+0x2819960usize)as*mut u8,();
51(PrivateEffectCatalog)__receiver)
52        }
53    }
54}
55
56#[cfg(feature = "combat-privateeffectcatalog")]
57impl<__T: IPrivateEffectCatalog> IPrivateEffectCatalogMethods for __T {}
58
59#[cfg(feature = "combat-privateeffectcatalog")]
60impl PrivateEffectCatalog {
61    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
62        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
63    }
64}
65
66#[cfg(feature = "combat-privateeffectcatalog")]
67impl PrivateEffectCatalog {
68    #[doc = "`.ctor()` — no args"]
69    pub fn new() -> Self {
70        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
71            panic!(
72                "{}
73::{}
74 failed to instantiate",
75                ::core::stringify!(PrivateEffectCatalog),
76                ::core::stringify!(new),
77            )
78        });
79        <Self as IPrivateEffectCatalogMethods>::ctor(this);
80        this
81    }
82}
83
84#[cfg(feature = "combat-privateeffectcatalog")]
85#[doc(hidden)]
86pub mod prelude {
87    pub use super::{IPrivateEffectCatalog, IPrivateEffectCatalogMethods, PrivateEffectCatalog};
88    #[cfg(feature = "system-object")]
89    pub use crate::system::object::IObjectMethods;
90    #[cfg(feature = "unity_engine-object_2")]
91    pub use crate::unity_engine::object_2::IObject_2Methods;
92    #[cfg(feature = "unity_engine-scriptableobject")]
93    pub use crate::unity_engine::scriptableobject::IScriptableObjectMethods;
94    pub use crate::{
95        system::object::IObject,
96        unity_engine::{object_2::IObject_2, scriptableobject::IScriptableObject},
97    };
98}