engage/generated/combat/
reinscontroller.rs1#[cfg(feature = "combat-reinscontroller-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 system::object::{IObject, Object},
10 unity_engine::{
11 behaviour::{Behaviour, IBehaviour},
12 component::{Component, IComponent},
13 monobehaviour::{IMonoBehaviour, MonoBehaviour},
14 object_2::{IObject_2, Object_2},
15 },
16 };
17
18 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/reinscontroller/ReinsController.md"))]
19 #[::unity::class(namespace = "Combat", name = "ReinsController")]
20 #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
21 pub struct ReinsController {
22 #[offset(24)]
23 #[rename(name = "_cp")]
24 pub cp: crate::combat::character::Character,
25 #[offset(32)]
26 #[rename(name = "m_bInitialized")]
27 pub m_b_initialized: bool,
28 #[offset(36)]
29 #[rename(name = "m_LastPos")]
30 pub m_last_pos: crate::unity_engine::vector3::Vector3,
31 #[offset(48)]
32 #[rename(name = "names")]
33 pub names: crate::system::collections::generic::list_1::List_1<::unity::Il2CppString>,
34 #[offset(56)]
35 #[rename(name = "Weight")]
36 pub weight_field: f32,
37 #[offset(64)]
38 #[rename(name = "transforms")]
39 pub transforms: ::unity::Array<crate::unity_engine::transform::Transform>,
40 #[offset(72)]
41 #[rename(name = "WorldOffset")]
42 pub world_offset: crate::unity_engine::vector3::Vector3,
43 #[offset(84)]
44 #[rename(name = "FrameLatencyCompensation")]
45 pub frame_latency_compensation: bool,
46 }
47}
48
49#[cfg(feature = "combat-reinscontroller-types")]
50pub use __types::*;
51
52#[cfg(feature = "combat-reinscontroller")]
53pub trait IReinsControllerMethods: IReinsController {
54 #[doc = "`get_CP()` overload"]
55 fn get_cp(self) -> crate::combat::character::Character {
56 unsafe {
57 let __receiver = <ReinsController as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
58 ::unity::il2cpp_call!((::unity::module_base()+0x22c7f50usize)as*mut u8,crate::combat::character::Character;
59(ReinsController)__receiver)
60 }
61 }
62 #[doc = "`SetWeight(f32)` overload"]
63 fn set_weight(self, weight: impl ::core::convert::Into<f32>) -> f32 {
64 unsafe {
65 let __receiver = <ReinsController as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
66 ::unity::il2cpp_call!((::unity::module_base()+0x22c8010usize)as*mut u8,f32;
67(ReinsController)__receiver,(f32)::core::convert::Into::into(weight))
68 }
69 }
70 #[doc = "`Start()` overload"]
71 fn start(self) -> () {
72 unsafe {
73 let __receiver = <ReinsController as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
74 ::unity::il2cpp_call!((::unity::module_base()+0x22c8020usize)as*mut u8,();
75(ReinsController)__receiver)
76 }
77 }
78 #[doc = "`MyStart()` overload"]
79 fn my_start(self) -> () {
80 unsafe {
81 let __receiver = <ReinsController as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
82 ::unity::il2cpp_call!((::unity::module_base()+0x22c8110usize)as*mut u8,();
83(ReinsController)__receiver)
84 }
85 }
86 #[doc = "`LateUpdate()` overload"]
87 fn late_update(self) -> () {
88 unsafe {
89 let __receiver = <ReinsController as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
90 ::unity::il2cpp_call!((::unity::module_base()+0x22c83a0usize)as*mut u8,();
91(ReinsController)__receiver)
92 }
93 }
94 #[doc = "`.ctor()` overload"]
95 fn ctor(self) -> () {
96 unsafe {
97 let __receiver = <ReinsController as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
98 ::unity::il2cpp_call!((::unity::module_base()+0x22c8700usize)as*mut u8,();
99(ReinsController)__receiver)
100 }
101 }
102}
103
104#[cfg(feature = "combat-reinscontroller")]
105impl<__T: IReinsController> IReinsControllerMethods for __T {}
106
107#[cfg(feature = "combat-reinscontroller")]
108impl ReinsController {
109 pub fn get_cp_method_info() -> &'static ::unity::il2cpp::MethodInfo {
110 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
111 }
112
113 pub fn set_weight_method_info() -> &'static ::unity::il2cpp::MethodInfo {
114 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
115 }
116
117 pub fn start_method_info() -> &'static ::unity::il2cpp::MethodInfo {
118 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
119 }
120
121 pub fn my_start_method_info() -> &'static ::unity::il2cpp::MethodInfo {
122 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
123 }
124
125 pub fn late_update_method_info() -> &'static ::unity::il2cpp::MethodInfo {
126 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
127 }
128
129 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
130 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
131 }
132}
133
134#[cfg(feature = "combat-reinscontroller")]
135impl ReinsController {
136 #[doc = "`.ctor()` — no args"]
137 pub fn new() -> Self {
138 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
139 panic!(
140 "{}
141::{}
142 failed to instantiate",
143 ::core::stringify!(ReinsController),
144 ::core::stringify!(new),
145 )
146 });
147 <Self as IReinsControllerMethods>::ctor(this);
148 this
149 }
150}
151
152#[cfg(feature = "combat-reinscontroller")]
153#[doc(hidden)]
154pub mod prelude {
155 pub use super::{IReinsController, IReinsControllerMethods, ReinsController};
156 #[cfg(feature = "system-object")]
157 pub use crate::system::object::IObjectMethods;
158 #[cfg(feature = "unity_engine-behaviour")]
159 pub use crate::unity_engine::behaviour::IBehaviourMethods;
160 #[cfg(feature = "unity_engine-component")]
161 pub use crate::unity_engine::component::IComponentMethods;
162 #[cfg(feature = "unity_engine-monobehaviour")]
163 pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
164 #[cfg(feature = "unity_engine-object_2")]
165 pub use crate::unity_engine::object_2::IObject_2Methods;
166 pub use crate::{
167 system::object::IObject,
168 unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
169 };
170}