engage/generated/combat/
runtimeanimutil.rs1#[cfg(feature = "combat-runtimeanimutil-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::system::object::{IObject, Object};
9
10 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/runtimeanimutil/RuntimeAnimUtil.md"))]
11 #[::unity::class(namespace = "Combat", name = "RuntimeAnimUtil")]
12 #[parent(crate::system::object::Object)]
13 pub struct RuntimeAnimUtil {}
14}
15
16#[cfg(feature = "combat-runtimeanimutil-types")]
17pub use __types::*;
18
19#[cfg(feature = "combat-runtimeanimutil")]
20impl RuntimeAnimUtil {
21 #[doc = "`IsAttack(i32)` overload"]
22 pub fn is_attack(hash: impl ::core::convert::Into<i32>) -> bool {
23 unsafe {
24 ::unity::il2cpp_call!((::unity::module_base()+0x1ec34d0usize)as*mut u8,bool;
25(i32)::core::convert::Into::into(hash))
26 }
27 }
28
29 #[doc = "`IsDamage(i32)` overload"]
30 pub fn is_damage(hash: impl ::core::convert::Into<i32>) -> bool {
31 unsafe {
32 ::unity::il2cpp_call!((::unity::module_base()+0x1ec3580usize)as*mut u8,bool;
33(i32)::core::convert::Into::into(hash))
34 }
35 }
36
37 #[doc = "`IsDamageMid(i32)` overload"]
38 pub fn is_damage_mid(hash: impl ::core::convert::Into<i32>) -> bool {
39 unsafe {
40 ::unity::il2cpp_call!((::unity::module_base()+0x1ec35f0usize)as*mut u8,bool;
41(i32)::core::convert::Into::into(hash))
42 }
43 }
44
45 #[doc = "`IsGuard(i32)` overload"]
46 pub fn is_guard(hash: impl ::core::convert::Into<i32>) -> bool {
47 unsafe {
48 ::unity::il2cpp_call!((::unity::module_base()+0x1ec3650usize)as*mut u8,bool;
49(i32)::core::convert::Into::into(hash))
50 }
51 }
52
53 #[doc = "`IsParry(i32)` overload"]
54 pub fn is_parry(hash: impl ::core::convert::Into<i32>) -> bool {
55 unsafe {
56 ::unity::il2cpp_call!((::unity::module_base()+0x1ec3670usize)as*mut u8,bool;
57(i32)::core::convert::Into::into(hash))
58 }
59 }
60
61 #[doc = "`IsEvasion(i32)` overload"]
62 pub fn is_evasion(hash: impl ::core::convert::Into<i32>) -> bool {
63 unsafe {
64 ::unity::il2cpp_call!((::unity::module_base()+0x1ec36b0usize)as*mut u8,bool;
65(i32)::core::convert::Into::into(hash))
66 }
67 }
68
69 #[doc = "`IsDie(i32)` overload"]
70 pub fn is_die(hash: impl ::core::convert::Into<i32>) -> bool {
71 unsafe {
72 ::unity::il2cpp_call!((::unity::module_base()+0x1ec3710usize)as*mut u8,bool;
73(i32)::core::convert::Into::into(hash))
74 }
75 }
76
77 #[doc = "`IsDamageSideAll(i32)` overload"]
78 pub fn is_damage_side_all(hash: impl ::core::convert::Into<i32>) -> bool {
79 unsafe {
80 ::unity::il2cpp_call!((::unity::module_base()+0x1ec3770usize)as*mut u8,bool;
81(i32)::core::convert::Into::into(hash))
82 }
83 }
84
85 #[doc = "`IsIdle(crate::unity_engine::animatorstateinfo::AnimatorStateInfo, f32)` overload"]
86 pub fn is_idle(
87 state: impl ::core::convert::Into<crate::unity_engine::animatorstateinfo::AnimatorStateInfo>,
88 backward_cancel_nt: impl ::core::convert::Into<f32>,
89 ) -> bool {
90 unsafe {
91 ::unity::il2cpp_call!((::unity::module_base()+0x1ec3780usize)as*mut u8,bool;
92(crate::unity_engine::animatorstateinfo::AnimatorStateInfo)::core::convert::Into::into(state),(f32)::core::convert::Into::into(backward_cancel_nt))
93 }
94 }
95}
96
97#[cfg(feature = "combat-runtimeanimutil")]
98impl RuntimeAnimUtil {
99 pub fn is_attack_method_info() -> &'static ::unity::il2cpp::MethodInfo {
100 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
101 }
102
103 pub fn is_damage_method_info() -> &'static ::unity::il2cpp::MethodInfo {
104 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
105 }
106
107 pub fn is_damage_mid_method_info() -> &'static ::unity::il2cpp::MethodInfo {
108 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
109 }
110
111 pub fn is_guard_method_info() -> &'static ::unity::il2cpp::MethodInfo {
112 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
113 }
114
115 pub fn is_parry_method_info() -> &'static ::unity::il2cpp::MethodInfo {
116 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
117 }
118
119 pub fn is_evasion_method_info() -> &'static ::unity::il2cpp::MethodInfo {
120 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
121 }
122
123 pub fn is_die_method_info() -> &'static ::unity::il2cpp::MethodInfo {
124 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
125 }
126
127 pub fn is_damage_side_all_method_info() -> &'static ::unity::il2cpp::MethodInfo {
128 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
129 }
130
131 pub fn is_idle_method_info() -> &'static ::unity::il2cpp::MethodInfo {
132 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
133 }
134}
135
136#[cfg(feature = "combat-runtimeanimutil")]
137#[doc(hidden)]
138pub mod prelude {
139 pub use super::{IRuntimeAnimUtil, RuntimeAnimUtil};
140 pub use crate::system::object::IObject;
141 #[cfg(feature = "system-object")]
142 pub use crate::system::object::IObjectMethods;
143}