engage/generated/combat/
selfiecamera.rs1#[cfg(feature = "combat-selfiecamera-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 system::object::{IObject, Object},
10 unity_engine::{
11 behaviour::{Behaviour, IBehaviour},
12 component::{Component, IComponent},
13 monobehaviour::{IMonoBehaviour, MonoBehaviour},
14 object_2::{IObject_2, Object_2},
15 },
16 };
17
18 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/selfiecamera/SelfieCamera.md"))]
19 #[::unity::class(namespace = "Combat", name = "SelfieCamera")]
20 #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
21 pub struct SelfieCamera {}
22}
23
24#[cfg(feature = "combat-selfiecamera-types")]
25pub use __types::*;
26
27#[cfg(feature = "combat-selfiecamera")]
28impl SelfieCamera {
29 #[doc = "`WriteSelfieParametersToCamera(crate::unity_engine::camera::Camera, crate::unity_engine::transform::Transform, crate::unity_engine::transform::Transform, ::unity::Il2CppString, ::unity::Il2CppString)` overload"]
30 pub fn write_selfie_parameters_to_camera(
31 target_camera: impl ::core::convert::Into<crate::unity_engine::camera::Camera>,
32 hierarchy_root: impl ::core::convert::Into<crate::unity_engine::transform::Transform>,
33 body_root: impl ::core::convert::Into<crate::unity_engine::transform::Transform>,
34 follow_name: impl ::core::convert::Into<::unity::Il2CppString>,
35 lookat_name: impl ::core::convert::Into<::unity::Il2CppString>,
36 ) -> bool {
37 unsafe {
38 ::unity::il2cpp_call!((::unity::module_base()+0x21a5310usize)as*mut u8,bool;
39(crate::unity_engine::camera::Camera)::core::convert::Into::into(target_camera),(crate::unity_engine::transform::Transform)::core::convert::Into::into(hierarchy_root),(crate::unity_engine::transform::Transform)::core::convert::Into::into(body_root),(::unity::Il2CppString)::core::convert::Into::into(follow_name),(::unity::Il2CppString)::core::convert::Into::into(lookat_name))
40 }
41 }
42}
43
44#[cfg(feature = "combat-selfiecamera")]
45pub trait ISelfieCameraMethods: ISelfieCamera {
46 #[doc = "`.ctor()` overload"]
47 fn ctor(self) -> () {
48 unsafe {
49 let __receiver = <SelfieCamera as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
50 ::unity::il2cpp_call!((::unity::module_base()+0x21a55f0usize)as*mut u8,();
51(SelfieCamera)__receiver)
52 }
53 }
54}
55
56#[cfg(feature = "combat-selfiecamera")]
57impl<__T: ISelfieCamera> ISelfieCameraMethods for __T {}
58
59#[cfg(feature = "combat-selfiecamera")]
60impl SelfieCamera {
61 pub fn write_selfie_parameters_to_camera_method_info() -> &'static ::unity::il2cpp::MethodInfo {
62 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
63 }
64
65 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
66 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
67 }
68}
69
70#[cfg(feature = "combat-selfiecamera")]
71impl SelfieCamera {
72 #[doc = "`.ctor()` — no args"]
73 pub fn new() -> Self {
74 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
75 panic!(
76 "{}
77::{}
78 failed to instantiate",
79 ::core::stringify!(SelfieCamera),
80 ::core::stringify!(new),
81 )
82 });
83 <Self as ISelfieCameraMethods>::ctor(this);
84 this
85 }
86}
87
88#[cfg(feature = "combat-selfiecamera")]
89#[doc(hidden)]
90pub mod prelude {
91 pub use super::{ISelfieCamera, ISelfieCameraMethods, SelfieCamera};
92 #[cfg(feature = "system-object")]
93 pub use crate::system::object::IObjectMethods;
94 #[cfg(feature = "unity_engine-behaviour")]
95 pub use crate::unity_engine::behaviour::IBehaviourMethods;
96 #[cfg(feature = "unity_engine-component")]
97 pub use crate::unity_engine::component::IComponentMethods;
98 #[cfg(feature = "unity_engine-monobehaviour")]
99 pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
100 #[cfg(feature = "unity_engine-object_2")]
101 pub use crate::unity_engine::object_2::IObject_2Methods;
102 pub use crate::{
103 system::object::IObject,
104 unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
105 };
106}