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engage/generated/combat/
selfiecamera.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "combat-selfiecamera-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        system::object::{IObject, Object},
10        unity_engine::{
11            behaviour::{Behaviour, IBehaviour},
12            component::{Component, IComponent},
13            monobehaviour::{IMonoBehaviour, MonoBehaviour},
14            object_2::{IObject_2, Object_2},
15        },
16    };
17
18    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/selfiecamera/SelfieCamera.md"))]
19    #[::unity::class(namespace = "Combat", name = "SelfieCamera")]
20    #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
21    pub struct SelfieCamera {}
22}
23
24#[cfg(feature = "combat-selfiecamera-types")]
25pub use __types::*;
26
27#[cfg(feature = "combat-selfiecamera")]
28impl SelfieCamera {
29    #[doc = "`WriteSelfieParametersToCamera(crate::unity_engine::camera::Camera, crate::unity_engine::transform::Transform, crate::unity_engine::transform::Transform, ::unity::Il2CppString, ::unity::Il2CppString)` overload"]
30    pub fn write_selfie_parameters_to_camera(
31        target_camera: impl ::core::convert::Into<crate::unity_engine::camera::Camera>,
32        hierarchy_root: impl ::core::convert::Into<crate::unity_engine::transform::Transform>,
33        body_root: impl ::core::convert::Into<crate::unity_engine::transform::Transform>,
34        follow_name: impl ::core::convert::Into<::unity::Il2CppString>,
35        lookat_name: impl ::core::convert::Into<::unity::Il2CppString>,
36    ) -> bool {
37        unsafe {
38            ::unity::il2cpp_call!((::unity::module_base()+0x21a5310usize)as*mut u8,bool;
39(crate::unity_engine::camera::Camera)::core::convert::Into::into(target_camera),(crate::unity_engine::transform::Transform)::core::convert::Into::into(hierarchy_root),(crate::unity_engine::transform::Transform)::core::convert::Into::into(body_root),(::unity::Il2CppString)::core::convert::Into::into(follow_name),(::unity::Il2CppString)::core::convert::Into::into(lookat_name))
40        }
41    }
42}
43
44#[cfg(feature = "combat-selfiecamera")]
45pub trait ISelfieCameraMethods: ISelfieCamera {
46    #[doc = "`.ctor()` overload"]
47    fn ctor(self) -> () {
48        unsafe {
49            let __receiver = <SelfieCamera as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
50            ::unity::il2cpp_call!((::unity::module_base()+0x21a55f0usize)as*mut u8,();
51(SelfieCamera)__receiver)
52        }
53    }
54}
55
56#[cfg(feature = "combat-selfiecamera")]
57impl<__T: ISelfieCamera> ISelfieCameraMethods for __T {}
58
59#[cfg(feature = "combat-selfiecamera")]
60impl SelfieCamera {
61    pub fn write_selfie_parameters_to_camera_method_info() -> &'static ::unity::il2cpp::MethodInfo {
62        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
63    }
64
65    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
66        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
67    }
68}
69
70#[cfg(feature = "combat-selfiecamera")]
71impl SelfieCamera {
72    #[doc = "`.ctor()` — no args"]
73    pub fn new() -> Self {
74        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
75            panic!(
76                "{}
77::{}
78 failed to instantiate",
79                ::core::stringify!(SelfieCamera),
80                ::core::stringify!(new),
81            )
82        });
83        <Self as ISelfieCameraMethods>::ctor(this);
84        this
85    }
86}
87
88#[cfg(feature = "combat-selfiecamera")]
89#[doc(hidden)]
90pub mod prelude {
91    pub use super::{ISelfieCamera, ISelfieCameraMethods, SelfieCamera};
92    #[cfg(feature = "system-object")]
93    pub use crate::system::object::IObjectMethods;
94    #[cfg(feature = "unity_engine-behaviour")]
95    pub use crate::unity_engine::behaviour::IBehaviourMethods;
96    #[cfg(feature = "unity_engine-component")]
97    pub use crate::unity_engine::component::IComponentMethods;
98    #[cfg(feature = "unity_engine-monobehaviour")]
99    pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
100    #[cfg(feature = "unity_engine-object_2")]
101    pub use crate::unity_engine::object_2::IObject_2Methods;
102    pub use crate::{
103        system::object::IObject,
104        unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
105    };
106}