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engage/generated/combat/
situation_converter.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(any(feature = "combat-situation_converter-baseconverter-types"))]
4pub mod baseconverter;
5#[cfg(feature = "combat-situation_converter-baseconverter")]
6pub use baseconverter::IBaseConverterMethods;
7#[cfg(feature = "combat-situation_converter-baseconverter-types")]
8pub use baseconverter::{BaseConverter, IBaseConverter};
9#[cfg(any(feature = "combat-situation_converter-cameradataset-types"))]
10pub mod cameradataset;
11#[cfg(feature = "combat-situation_converter-cameradataset")]
12pub use cameradataset::ICameraDataSetMethods;
13#[cfg(feature = "combat-situation_converter-cameradataset-types")]
14pub use cameradataset::{CameraDataSet, ICameraDataSet};
15#[cfg(any(feature = "combat-situation_converter-convertbrawl-types"))]
16pub mod convertbrawl;
17#[cfg(feature = "combat-situation_converter-convertbrawl")]
18pub use convertbrawl::IConvertBrawlMethods;
19#[cfg(feature = "combat-situation_converter-convertbrawl-types")]
20pub use convertbrawl::{ConvertBrawl, ConvertBrawl_State, IConvertBrawl};
21#[cfg(any(feature = "combat-situation_converter-convertcannon-types"))]
22pub mod convertcannon;
23#[cfg(feature = "combat-situation_converter-convertcannon")]
24pub use convertcannon::IConvertCannonMethods;
25#[cfg(feature = "combat-situation_converter-convertcannon-types")]
26pub use convertcannon::{ConvertCannon, IConvertCannon};
27#[cfg(any(feature = "combat-situation_converter-convertchainattack-types"))]
28pub mod convertchainattack;
29#[cfg(feature = "combat-situation_converter-convertchainattack")]
30pub use convertchainattack::IConvertChainAttackMethods;
31#[cfg(feature = "combat-situation_converter-convertchainattack-types")]
32pub use convertchainattack::{ConvertChainAttack, IConvertChainAttack};
33#[cfg(any(feature = "combat-situation_converter-convertchainguard-types"))]
34pub mod convertchainguard;
35#[cfg(feature = "combat-situation_converter-convertchainguard")]
36pub use convertchainguard::IConvertChainGuardMethods;
37#[cfg(feature = "combat-situation_converter-convertchainguard-types")]
38pub use convertchainguard::{ConvertChainGuard, IConvertChainGuard};
39#[cfg(any(feature = "combat-situation_converter-convertchasearrow-types"))]
40pub mod convertchasearrow;
41#[cfg(feature = "combat-situation_converter-convertchasearrow")]
42pub use convertchasearrow::IConvertChaseArrowMethods;
43#[cfg(feature = "combat-situation_converter-convertchasearrow-types")]
44pub use convertchasearrow::{ConvertChaseArrow, IConvertChaseArrow};
45#[cfg(any(feature = "combat-situation_converter-convertcrosscut-types"))]
46pub mod convertcrosscut;
47#[cfg(feature = "combat-situation_converter-convertcrosscut")]
48pub use convertcrosscut::IConvertCrossCutMethods;
49#[cfg(feature = "combat-situation_converter-convertcrosscut-types")]
50pub use convertcrosscut::{ConvertCrossCut, IConvertCrossCut};
51#[cfg(any(feature = "combat-situation_converter-convertengageattack-types"))]
52pub mod convertengageattack;
53#[cfg(feature = "combat-situation_converter-convertengageattack")]
54pub use convertengageattack::IConvertEngageAttackMethods;
55#[cfg(feature = "combat-situation_converter-convertengageattack-types")]
56pub use convertengageattack::{ConvertEngageAttack, IConvertEngageAttack};
57#[cfg(any(feature = "combat-situation_converter-converterwithut-types"))]
58pub mod converterwithut;
59#[cfg(feature = "combat-situation_converter-converterwithut")]
60pub use converterwithut::IConverterWithUtMethods;
61#[cfg(feature = "combat-situation_converter-converterwithut-types")]
62pub use converterwithut::{ConverterWithUt, IConverterWithUt};
63#[cfg(any(feature = "combat-situation_converter-convertfortress-types"))]
64pub mod convertfortress;
65#[cfg(feature = "combat-situation_converter-convertfortress")]
66pub use convertfortress::IConvertFortressMethods;
67#[cfg(feature = "combat-situation_converter-convertfortress-types")]
68pub use convertfortress::{ConvertFortress, IConvertFortress};
69#[cfg(any(feature = "combat-situation_converter-convertinterrupt-types"))]
70pub mod convertinterrupt;
71#[cfg(feature = "combat-situation_converter-convertinterrupt")]
72pub use convertinterrupt::IConvertInterruptMethods;
73#[cfg(feature = "combat-situation_converter-convertinterrupt-types")]
74pub use convertinterrupt::{ConvertInterrupt, IConvertInterrupt};
75#[cfg(any(feature = "combat-situation_converter-convertjobintro-types"))]
76pub mod convertjobintro;
77#[cfg(feature = "combat-situation_converter-convertjobintro")]
78pub use convertjobintro::IConvertJobIntroMethods;
79#[cfg(feature = "combat-situation_converter-convertjobintro-types")]
80pub use convertjobintro::{ConvertJobIntro, ConvertJobIntro_State, IConvertJobIntro};
81#[cfg(any(feature = "combat-situation_converter-convertlastboss-types"))]
82pub mod convertlastboss;
83#[cfg(feature = "combat-situation_converter-convertlastboss")]
84pub use convertlastboss::IConvertLastBossMethods;
85#[cfg(feature = "combat-situation_converter-convertlastboss-types")]
86pub use convertlastboss::{ConvertLastBoss, IConvertLastBoss};
87#[cfg(any(feature = "combat-situation_converter-convertnorecord-types"))]
88pub mod convertnorecord;
89#[cfg(feature = "combat-situation_converter-convertnorecord")]
90pub use convertnorecord::IConvertNoRecordMethods;
91#[cfg(feature = "combat-situation_converter-convertnorecord-types")]
92pub use convertnorecord::{ConvertNoRecord, IConvertNoRecord};
93#[cfg(any(feature = "combat-situation_converter-convertrefresh-types"))]
94pub mod convertrefresh;
95#[cfg(feature = "combat-situation_converter-convertrefresh")]
96pub use convertrefresh::IConvertRefreshMethods;
97#[cfg(feature = "combat-situation_converter-convertrefresh-types")]
98pub use convertrefresh::{ConvertRefresh, IConvertRefresh};
99#[cfg(any(feature = "combat-situation_converter-convertrod-types"))]
100pub mod convertrod;
101#[cfg(feature = "combat-situation_converter-convertrod")]
102pub use convertrod::IConvertRodMethods;
103#[cfg(feature = "combat-situation_converter-convertrod-types")]
104pub use convertrod::{ConvertRod, IConvertRod};
105#[cfg(any(feature = "combat-situation_converter-convertshoot-types"))]
106pub mod convertshoot;
107#[cfg(feature = "combat-situation_converter-convertshoot")]
108pub use convertshoot::IConvertShootMethods;
109#[cfg(feature = "combat-situation_converter-convertshoot-types")]
110pub use convertshoot::{ConvertShoot, IConvertShoot};
111#[cfg(any(feature = "combat-situation_converter-convertsky-types"))]
112pub mod convertsky;
113#[cfg(feature = "combat-situation_converter-convertsky")]
114pub use convertsky::IConvertSkyMethods;
115#[cfg(feature = "combat-situation_converter-convertsky-types")]
116pub use convertsky::{ConvertSky, IConvertSky};
117#[cfg(any(feature = "combat-situation_converter-converttraining-types"))]
118pub mod converttraining;
119#[cfg(feature = "combat-situation_converter-converttraining")]
120pub use converttraining::IConvertTrainingMethods;
121#[cfg(feature = "combat-situation_converter-converttraining-types")]
122pub use converttraining::{ConvertTraining, IConvertTraining};
123#[cfg(any(feature = "combat-situation_converter-convertviewer-types"))]
124pub mod convertviewer;
125#[cfg(feature = "combat-situation_converter-convertviewer")]
126pub use convertviewer::IConvertViewerMethods;
127#[cfg(feature = "combat-situation_converter-convertviewer-types")]
128pub use convertviewer::{ConvertViewer, IConvertViewer};