engage/generated/combat/situation_converter/
convertrefresh.rs1#[cfg(feature = "combat-situation_converter-convertrefresh-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 combat::situation_converter::baseconverter::{BaseConverter, IBaseConverter},
10 system::object::{IObject, Object},
11 };
12
13 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/situation_converter/convertrefresh/ConvertRefresh.md"))]
14 #[::unity::class(namespace = "Combat.SituationConverter", name = "ConvertRefresh")]
15 #[parent(crate::combat::situation_converter::baseconverter::BaseConverter)]
16 pub struct ConvertRefresh {
17 #[offset(24)]
18 #[rename(name = "m_IsFinished")]
19 pub m_is_finished: bool,
20 }
21}
22
23#[cfg(feature = "combat-situation_converter-convertrefresh-types")]
24pub use __types::*;
25
26#[cfg(feature = "combat-situation_converter-convertrefresh")]
27pub trait IConvertRefreshMethods: IConvertRefresh {
28 #[doc = "`.ctor(crate::combat::situation_converter::cameradataset::CameraDataSet)` overload"]
29 fn ctor(self, data: impl ::core::convert::Into<crate::combat::situation_converter::cameradataset::CameraDataSet>) -> () {
30 unsafe {
31 let __receiver = <ConvertRefresh as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
32 ::unity::il2cpp_call!((::unity::module_base()+0x25426d0usize)as*mut u8,();
33(ConvertRefresh)__receiver,(crate::combat::situation_converter::cameradataset::CameraDataSet)::core::convert::Into::into(data))
34 }
35 }
36 #[doc = "`Convert(crate::combat::camerasituation::CameraSituation, ::unity::Il2CppString)` overload"]
37 fn convert(
38 self,
39 situation: impl ::core::convert::Into<crate::combat::camerasituation::CameraSituation>,
40 arg: impl ::core::convert::Into<::unity::Il2CppString>,
41 ) -> crate::combat::cameraposition::CameraPosition {
42 unsafe {
43 let __receiver = <ConvertRefresh as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
44 {
45 let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
46 let __vi = *__vt.get(4usize).unwrap_or_else(|| {
47 panic!(
48 "unity: virtual slot {}
49 out of range (vtable len {}
50) on the runtime class behind {}
51 (method `{}
52`)",
53 4usize,
54 __vt.len(),
55 <ConvertRefresh as ::unity::ClassIdentity>::NAME,
56 "Convert",
57 )
58 });
59 let __inner: extern "C" fn(
60 ConvertRefresh,
61 crate::combat::camerasituation::CameraSituation,
62 ::unity::Il2CppString,
63 ::unity::OptionalMethod,
64 ) -> crate::combat::cameraposition::CameraPosition = ::core::mem::transmute(__vi.method_ptr);
65 let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
66 __inner(__receiver, ::core::convert::Into::into(situation), ::core::convert::Into::into(arg), __mi)
67 }
68 }
69 }
70 #[doc = "`IsFramingPlayer()` overload"]
71 fn is_framing_player(self) -> bool {
72 unsafe {
73 let __receiver = <ConvertRefresh as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
74 ::unity::il2cpp_call!((::unity::module_base()+0x25429c0usize)as*mut u8,bool;
75(ConvertRefresh)__receiver)
76 }
77 }
78 #[doc = "`IsFramingBoth()` overload"]
79 fn is_framing_both(self) -> bool {
80 unsafe {
81 let __receiver = <ConvertRefresh as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
82 ::unity::il2cpp_call!((::unity::module_base()+0x2542ac0usize)as*mut u8,bool;
83(ConvertRefresh)__receiver)
84 }
85 }
86}
87
88#[cfg(feature = "combat-situation_converter-convertrefresh")]
89impl<__T: IConvertRefresh> IConvertRefreshMethods for __T {}
90
91#[cfg(feature = "combat-situation_converter-convertrefresh")]
92impl ConvertRefresh {
93 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
94 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
95 }
96
97 pub fn convert_method_info() -> &'static ::unity::il2cpp::MethodInfo {
98 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
99 }
100
101 pub fn is_framing_player_method_info() -> &'static ::unity::il2cpp::MethodInfo {
102 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
103 }
104
105 pub fn is_framing_both_method_info() -> &'static ::unity::il2cpp::MethodInfo {
106 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
107 }
108}
109
110#[cfg(feature = "combat-situation_converter-convertrefresh")]
111impl ConvertRefresh {
112 #[doc = "Direct (non-virtual) call to `ConvertRefresh`'s own `Convert`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
113 pub unsafe fn convert(
114 this: impl ::core::convert::Into<::unity::IlInstance>,
115 situation: crate::combat::camerasituation::CameraSituation,
116 arg: ::unity::Il2CppString,
117 ) -> crate::combat::cameraposition::CameraPosition {
118 let __mi = Self::convert_method_info();
119 let __inner: extern "C" fn(
120 ::unity::IlInstance,
121 crate::combat::camerasituation::CameraSituation,
122 ::unity::Il2CppString,
123 ::unity::OptionalMethod,
124 ) -> crate::combat::cameraposition::CameraPosition = ::core::mem::transmute(__mi.method_ptr);
125 __inner(this.into(), situation, arg, ::core::option::Option::None)
126 }
127}
128
129#[cfg(feature = "combat-situation_converter-convertrefresh")]
130impl ConvertRefresh {
131 #[doc = "`.ctor(crate::combat::situation_converter::cameradataset::CameraDataSet)` — overload selector"]
132 pub fn new(data: crate::combat::situation_converter::cameradataset::CameraDataSet) -> Self {
133 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
134 panic!(
135 "{}
136::{}
137 failed to instantiate",
138 ::core::stringify!(ConvertRefresh),
139 ::core::stringify!(new),
140 )
141 });
142 <Self as IConvertRefreshMethods>::ctor(this, data);
143 this
144 }
145}
146
147#[cfg(feature = "combat-situation_converter-convertrefresh")]
148#[doc(hidden)]
149pub mod prelude {
150 pub use super::{ConvertRefresh, IConvertRefresh, IConvertRefreshMethods};
151 #[cfg(feature = "combat-situation_converter-baseconverter")]
152 pub use crate::combat::situation_converter::baseconverter::IBaseConverterMethods;
153 #[cfg(feature = "system-object")]
154 pub use crate::system::object::IObjectMethods;
155 pub use crate::{combat::situation_converter::baseconverter::IBaseConverter, system::object::IObject};
156}