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engage/generated/combat/situation_converter/
convertrefresh.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "combat-situation_converter-convertrefresh-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        combat::situation_converter::baseconverter::{BaseConverter, IBaseConverter},
10        system::object::{IObject, Object},
11    };
12
13    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/situation_converter/convertrefresh/ConvertRefresh.md"))]
14    #[::unity::class(namespace = "Combat.SituationConverter", name = "ConvertRefresh")]
15    #[parent(crate::combat::situation_converter::baseconverter::BaseConverter)]
16    pub struct ConvertRefresh {
17        #[offset(24)]
18        #[rename(name = "m_IsFinished")]
19        pub m_is_finished: bool,
20    }
21}
22
23#[cfg(feature = "combat-situation_converter-convertrefresh-types")]
24pub use __types::*;
25
26#[cfg(feature = "combat-situation_converter-convertrefresh")]
27pub trait IConvertRefreshMethods: IConvertRefresh {
28    #[doc = "`.ctor(crate::combat::situation_converter::cameradataset::CameraDataSet)` overload"]
29    fn ctor(self, data: impl ::core::convert::Into<crate::combat::situation_converter::cameradataset::CameraDataSet>) -> () {
30        unsafe {
31            let __receiver = <ConvertRefresh as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
32            ::unity::il2cpp_call!((::unity::module_base()+0x25426d0usize)as*mut u8,();
33(ConvertRefresh)__receiver,(crate::combat::situation_converter::cameradataset::CameraDataSet)::core::convert::Into::into(data))
34        }
35    }
36    #[doc = "`Convert(crate::combat::camerasituation::CameraSituation, ::unity::Il2CppString)` overload"]
37    fn convert(
38        self,
39        situation: impl ::core::convert::Into<crate::combat::camerasituation::CameraSituation>,
40        arg: impl ::core::convert::Into<::unity::Il2CppString>,
41    ) -> crate::combat::cameraposition::CameraPosition {
42        unsafe {
43            let __receiver = <ConvertRefresh as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
44            {
45                let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
46                let __vi = *__vt.get(4usize).unwrap_or_else(|| {
47                    panic!(
48                        "unity: virtual slot {}
49 out of range (vtable len {}
50) on the runtime class behind {}
51 (method `{}
52`)",
53                        4usize,
54                        __vt.len(),
55                        <ConvertRefresh as ::unity::ClassIdentity>::NAME,
56                        "Convert",
57                    )
58                });
59                let __inner: extern "C" fn(
60                    ConvertRefresh,
61                    crate::combat::camerasituation::CameraSituation,
62                    ::unity::Il2CppString,
63                    ::unity::OptionalMethod,
64                ) -> crate::combat::cameraposition::CameraPosition = ::core::mem::transmute(__vi.method_ptr);
65                let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
66                __inner(__receiver, ::core::convert::Into::into(situation), ::core::convert::Into::into(arg), __mi)
67            }
68        }
69    }
70    #[doc = "`IsFramingPlayer()` overload"]
71    fn is_framing_player(self) -> bool {
72        unsafe {
73            let __receiver = <ConvertRefresh as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
74            ::unity::il2cpp_call!((::unity::module_base()+0x25429c0usize)as*mut u8,bool;
75(ConvertRefresh)__receiver)
76        }
77    }
78    #[doc = "`IsFramingBoth()` overload"]
79    fn is_framing_both(self) -> bool {
80        unsafe {
81            let __receiver = <ConvertRefresh as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
82            ::unity::il2cpp_call!((::unity::module_base()+0x2542ac0usize)as*mut u8,bool;
83(ConvertRefresh)__receiver)
84        }
85    }
86}
87
88#[cfg(feature = "combat-situation_converter-convertrefresh")]
89impl<__T: IConvertRefresh> IConvertRefreshMethods for __T {}
90
91#[cfg(feature = "combat-situation_converter-convertrefresh")]
92impl ConvertRefresh {
93    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
94        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
95    }
96
97    pub fn convert_method_info() -> &'static ::unity::il2cpp::MethodInfo {
98        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
99    }
100
101    pub fn is_framing_player_method_info() -> &'static ::unity::il2cpp::MethodInfo {
102        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
103    }
104
105    pub fn is_framing_both_method_info() -> &'static ::unity::il2cpp::MethodInfo {
106        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
107    }
108}
109
110#[cfg(feature = "combat-situation_converter-convertrefresh")]
111impl ConvertRefresh {
112    #[doc = "Direct (non-virtual) call to `ConvertRefresh`'s own `Convert`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
113    pub unsafe fn convert(
114        this: impl ::core::convert::Into<::unity::IlInstance>,
115        situation: crate::combat::camerasituation::CameraSituation,
116        arg: ::unity::Il2CppString,
117    ) -> crate::combat::cameraposition::CameraPosition {
118        let __mi = Self::convert_method_info();
119        let __inner: extern "C" fn(
120            ::unity::IlInstance,
121            crate::combat::camerasituation::CameraSituation,
122            ::unity::Il2CppString,
123            ::unity::OptionalMethod,
124        ) -> crate::combat::cameraposition::CameraPosition = ::core::mem::transmute(__mi.method_ptr);
125        __inner(this.into(), situation, arg, ::core::option::Option::None)
126    }
127}
128
129#[cfg(feature = "combat-situation_converter-convertrefresh")]
130impl ConvertRefresh {
131    #[doc = "`.ctor(crate::combat::situation_converter::cameradataset::CameraDataSet)` — overload selector"]
132    pub fn new(data: crate::combat::situation_converter::cameradataset::CameraDataSet) -> Self {
133        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
134            panic!(
135                "{}
136::{}
137 failed to instantiate",
138                ::core::stringify!(ConvertRefresh),
139                ::core::stringify!(new),
140            )
141        });
142        <Self as IConvertRefreshMethods>::ctor(this, data);
143        this
144    }
145}
146
147#[cfg(feature = "combat-situation_converter-convertrefresh")]
148#[doc(hidden)]
149pub mod prelude {
150    pub use super::{ConvertRefresh, IConvertRefresh, IConvertRefreshMethods};
151    #[cfg(feature = "combat-situation_converter-baseconverter")]
152    pub use crate::combat::situation_converter::baseconverter::IBaseConverterMethods;
153    #[cfg(feature = "system-object")]
154    pub use crate::system::object::IObjectMethods;
155    pub use crate::{combat::situation_converter::baseconverter::IBaseConverter, system::object::IObject};
156}