engage/generated/combat/situation_converter/
converttraining.rs1#[cfg(feature = "combat-situation_converter-converttraining-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 combat::situation_converter::baseconverter::{BaseConverter, IBaseConverter},
10 system::object::{IObject, Object},
11 };
12
13 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/situation_converter/converttraining/ConvertTraining.md"))]
14 #[::unity::class(namespace = "Combat.SituationConverter", name = "ConvertTraining")]
15 #[parent(crate::combat::situation_converter::baseconverter::BaseConverter)]
16 pub struct ConvertTraining {
17 #[offset(24)]
18 #[rename(name = "m_IsWinning")]
19 pub m_is_winning: bool,
20 }
21}
22
23#[cfg(feature = "combat-situation_converter-converttraining-types")]
24pub use __types::*;
25
26#[cfg(feature = "combat-situation_converter-converttraining")]
27pub trait IConvertTrainingMethods: IConvertTraining {
28 #[doc = "`.ctor(crate::combat::situation_converter::cameradataset::CameraDataSet)` overload"]
29 fn ctor(self, data: impl ::core::convert::Into<crate::combat::situation_converter::cameradataset::CameraDataSet>) -> () {
30 unsafe {
31 let __receiver = <ConvertTraining as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
32 ::unity::il2cpp_call!((::unity::module_base()+0x25438c0usize)as*mut u8,();
33(ConvertTraining)__receiver,(crate::combat::situation_converter::cameradataset::CameraDataSet)::core::convert::Into::into(data))
34 }
35 }
36 #[doc = "`Convert(crate::combat::camerasituation::CameraSituation, ::unity::Il2CppString)` overload"]
37 fn convert(
38 self,
39 situation: impl ::core::convert::Into<crate::combat::camerasituation::CameraSituation>,
40 arg: impl ::core::convert::Into<::unity::Il2CppString>,
41 ) -> crate::combat::cameraposition::CameraPosition {
42 unsafe {
43 let __receiver = <ConvertTraining as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
44 {
45 let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
46 let __vi = *__vt.get(4usize).unwrap_or_else(|| {
47 panic!(
48 "unity: virtual slot {}
49 out of range (vtable len {}
50) on the runtime class behind {}
51 (method `{}
52`)",
53 4usize,
54 __vt.len(),
55 <ConvertTraining as ::unity::ClassIdentity>::NAME,
56 "Convert",
57 )
58 });
59 let __inner: extern "C" fn(
60 ConvertTraining,
61 crate::combat::camerasituation::CameraSituation,
62 ::unity::Il2CppString,
63 ::unity::OptionalMethod,
64 ) -> crate::combat::cameraposition::CameraPosition = ::core::mem::transmute(__vi.method_ptr);
65 let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
66 __inner(__receiver, ::core::convert::Into::into(situation), ::core::convert::Into::into(arg), __mi)
67 }
68 }
69 }
70}
71
72#[cfg(feature = "combat-situation_converter-converttraining")]
73impl<__T: IConvertTraining> IConvertTrainingMethods for __T {}
74
75#[cfg(feature = "combat-situation_converter-converttraining")]
76impl ConvertTraining {
77 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
78 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
79 }
80
81 pub fn convert_method_info() -> &'static ::unity::il2cpp::MethodInfo {
82 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
83 }
84}
85
86#[cfg(feature = "combat-situation_converter-converttraining")]
87impl ConvertTraining {
88 #[doc = "Direct (non-virtual) call to `ConvertTraining`'s own `Convert`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
89 pub unsafe fn convert(
90 this: impl ::core::convert::Into<::unity::IlInstance>,
91 situation: crate::combat::camerasituation::CameraSituation,
92 arg: ::unity::Il2CppString,
93 ) -> crate::combat::cameraposition::CameraPosition {
94 let __mi = Self::convert_method_info();
95 let __inner: extern "C" fn(
96 ::unity::IlInstance,
97 crate::combat::camerasituation::CameraSituation,
98 ::unity::Il2CppString,
99 ::unity::OptionalMethod,
100 ) -> crate::combat::cameraposition::CameraPosition = ::core::mem::transmute(__mi.method_ptr);
101 __inner(this.into(), situation, arg, ::core::option::Option::None)
102 }
103}
104
105#[cfg(feature = "combat-situation_converter-converttraining")]
106impl ConvertTraining {
107 #[doc = "`.ctor(crate::combat::situation_converter::cameradataset::CameraDataSet)` — overload selector"]
108 pub fn new(data: crate::combat::situation_converter::cameradataset::CameraDataSet) -> Self {
109 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
110 panic!(
111 "{}
112::{}
113 failed to instantiate",
114 ::core::stringify!(ConvertTraining),
115 ::core::stringify!(new),
116 )
117 });
118 <Self as IConvertTrainingMethods>::ctor(this, data);
119 this
120 }
121}
122
123#[cfg(feature = "combat-situation_converter-converttraining")]
124#[doc(hidden)]
125pub mod prelude {
126 pub use super::{ConvertTraining, IConvertTraining, IConvertTrainingMethods};
127 #[cfg(feature = "combat-situation_converter-baseconverter")]
128 pub use crate::combat::situation_converter::baseconverter::IBaseConverterMethods;
129 #[cfg(feature = "system-object")]
130 pub use crate::system::object::IObjectMethods;
131 pub use crate::{combat::situation_converter::baseconverter::IBaseConverter, system::object::IObject};
132}