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engage/generated/combat/
skilldataex.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "combat-skilldataex-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::system::object::{IObject, Object};
9
10    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/skilldataex/SkillDataEx.md"))]
11    #[::unity::class(namespace = "Combat", name = "SkillDataEx")]
12    #[parent(crate::system::object::Object)]
13    pub struct SkillDataEx {}
14}
15
16#[cfg(feature = "combat-skilldataex-types")]
17pub use __types::*;
18
19#[cfg(feature = "combat-skilldataex")]
20impl SkillDataEx {
21    #[doc = "`HasSkillEffect(crate::app::skilldata::SkillData)` overload"]
22    pub fn has_skill_effect(skill: impl ::core::convert::Into<crate::app::skilldata::SkillData>) -> bool {
23        unsafe {
24            ::unity::il2cpp_call!((::unity::module_base()+0x2499670usize)as*mut u8,bool;
25(crate::app::skilldata::SkillData)::core::convert::Into::into(skill))
26        }
27    }
28
29    #[doc = "`GetActivateEffectPrefab(crate::app::skilldata::SkillData)` overload"]
30    pub fn get_activate_effect_prefab(
31        skill: impl ::core::convert::Into<crate::app::skilldata::SkillData>,
32    ) -> crate::unity_engine::gameobject::GameObject {
33        unsafe {
34            ::unity::il2cpp_call!((::unity::module_base()+0x2499770usize)as*mut u8,crate::unity_engine::gameobject::GameObject;
35(crate::app::skilldata::SkillData)::core::convert::Into::into(skill))
36        }
37    }
38
39    #[doc = "`GetHitEffectPrefab(crate::app::skilldata::SkillData)` overload"]
40    pub fn get_hit_effect_prefab(skill: impl ::core::convert::Into<crate::app::skilldata::SkillData>) -> crate::unity_engine::gameobject::GameObject {
41        unsafe {
42            ::unity::il2cpp_call!((::unity::module_base()+0x2499870usize)as*mut u8,crate::unity_engine::gameobject::GameObject;
43(crate::app::skilldata::SkillData)::core::convert::Into::into(skill))
44        }
45    }
46
47    #[doc = "`PreloadForAdhocAssetLoader(crate::app::skilldata::SkillData)` overload"]
48    pub fn preload_for_adhoc_asset_loader(skill: impl ::core::convert::Into<crate::app::skilldata::SkillData>) -> () {
49        unsafe {
50            ::unity::il2cpp_call!((::unity::module_base()+0x2499970usize)as*mut u8,();
51(crate::app::skilldata::SkillData)::core::convert::Into::into(skill))
52        }
53    }
54}
55
56#[cfg(feature = "combat-skilldataex")]
57impl SkillDataEx {
58    pub fn has_skill_effect_method_info() -> &'static ::unity::il2cpp::MethodInfo {
59        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
60    }
61
62    pub fn get_activate_effect_prefab_method_info() -> &'static ::unity::il2cpp::MethodInfo {
63        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
64    }
65
66    pub fn get_hit_effect_prefab_method_info() -> &'static ::unity::il2cpp::MethodInfo {
67        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
68    }
69
70    pub fn preload_for_adhoc_asset_loader_method_info() -> &'static ::unity::il2cpp::MethodInfo {
71        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
72    }
73}
74
75#[cfg(feature = "combat-skilldataex")]
76#[doc(hidden)]
77pub mod prelude {
78    pub use super::{ISkillDataEx, SkillDataEx};
79    pub use crate::system::object::IObject;
80    #[cfg(feature = "system-object")]
81    pub use crate::system::object::IObjectMethods;
82}