engage/generated/combat/
skilldataex.rs1#[cfg(feature = "combat-skilldataex-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::system::object::{IObject, Object};
9
10 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/skilldataex/SkillDataEx.md"))]
11 #[::unity::class(namespace = "Combat", name = "SkillDataEx")]
12 #[parent(crate::system::object::Object)]
13 pub struct SkillDataEx {}
14}
15
16#[cfg(feature = "combat-skilldataex-types")]
17pub use __types::*;
18
19#[cfg(feature = "combat-skilldataex")]
20impl SkillDataEx {
21 #[doc = "`HasSkillEffect(crate::app::skilldata::SkillData)` overload"]
22 pub fn has_skill_effect(skill: impl ::core::convert::Into<crate::app::skilldata::SkillData>) -> bool {
23 unsafe {
24 ::unity::il2cpp_call!((::unity::module_base()+0x2499670usize)as*mut u8,bool;
25(crate::app::skilldata::SkillData)::core::convert::Into::into(skill))
26 }
27 }
28
29 #[doc = "`GetActivateEffectPrefab(crate::app::skilldata::SkillData)` overload"]
30 pub fn get_activate_effect_prefab(
31 skill: impl ::core::convert::Into<crate::app::skilldata::SkillData>,
32 ) -> crate::unity_engine::gameobject::GameObject {
33 unsafe {
34 ::unity::il2cpp_call!((::unity::module_base()+0x2499770usize)as*mut u8,crate::unity_engine::gameobject::GameObject;
35(crate::app::skilldata::SkillData)::core::convert::Into::into(skill))
36 }
37 }
38
39 #[doc = "`GetHitEffectPrefab(crate::app::skilldata::SkillData)` overload"]
40 pub fn get_hit_effect_prefab(skill: impl ::core::convert::Into<crate::app::skilldata::SkillData>) -> crate::unity_engine::gameobject::GameObject {
41 unsafe {
42 ::unity::il2cpp_call!((::unity::module_base()+0x2499870usize)as*mut u8,crate::unity_engine::gameobject::GameObject;
43(crate::app::skilldata::SkillData)::core::convert::Into::into(skill))
44 }
45 }
46
47 #[doc = "`PreloadForAdhocAssetLoader(crate::app::skilldata::SkillData)` overload"]
48 pub fn preload_for_adhoc_asset_loader(skill: impl ::core::convert::Into<crate::app::skilldata::SkillData>) -> () {
49 unsafe {
50 ::unity::il2cpp_call!((::unity::module_base()+0x2499970usize)as*mut u8,();
51(crate::app::skilldata::SkillData)::core::convert::Into::into(skill))
52 }
53 }
54}
55
56#[cfg(feature = "combat-skilldataex")]
57impl SkillDataEx {
58 pub fn has_skill_effect_method_info() -> &'static ::unity::il2cpp::MethodInfo {
59 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
60 }
61
62 pub fn get_activate_effect_prefab_method_info() -> &'static ::unity::il2cpp::MethodInfo {
63 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
64 }
65
66 pub fn get_hit_effect_prefab_method_info() -> &'static ::unity::il2cpp::MethodInfo {
67 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
68 }
69
70 pub fn preload_for_adhoc_asset_loader_method_info() -> &'static ::unity::il2cpp::MethodInfo {
71 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
72 }
73}
74
75#[cfg(feature = "combat-skilldataex")]
76#[doc(hidden)]
77pub mod prelude {
78 pub use super::{ISkillDataEx, SkillDataEx};
79 pub use crate::system::object::IObject;
80 #[cfg(feature = "system-object")]
81 pub use crate::system::object::IObjectMethods;
82}