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engage/generated/combat/
weaponflying.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "combat-weaponflying-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        system::object::{IObject, Object},
10        unity_engine::{
11            behaviour::{Behaviour, IBehaviour},
12            component::{Component, IComponent},
13            monobehaviour::{IMonoBehaviour, MonoBehaviour},
14            object_2::{IObject_2, Object_2},
15        },
16    };
17
18    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/weaponflying/WeaponFlying.md"))]
19    #[::unity::class(namespace = "Combat", name = "WeaponFlying")]
20    #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
21    pub struct WeaponFlying {
22        #[offset(24)]
23        #[rename(name = "CP")]
24        pub cp: crate::combat::character::Character,
25        #[offset(32)]
26        #[rename(name = "m_Rigidbody")]
27        pub m_rigidbody: crate::unity_engine::rigidbody::Rigidbody,
28        #[offset(40)]
29        #[rename(name = "m_PrevPos")]
30        pub m_prev_pos: crate::unity_engine::vector3::Vector3,
31        #[static_field]
32        #[rename(name = "InitialLife")]
33        pub initial_life: f32,
34        #[offset(52)]
35        #[rename(name = "m_TimeToHit")]
36        pub m_time_to_hit: f32,
37        #[offset(56)]
38        #[rename(name = "m_Life")]
39        pub m_life: f32,
40        #[offset(60)]
41        #[rename(name = "m_AngularVelocity")]
42        pub m_angular_velocity: f32,
43        #[offset(64)]
44        #[rename(name = "m_TrailGO")]
45        pub m_trail_go: crate::unity_engine::gameobject::GameObject,
46        #[offset(72)]
47        #[rename(name = "collided")]
48        pub collided: bool,
49        #[offset(73)]
50        #[rename(name = "inWater")]
51        pub in_water: bool,
52    }
53}
54
55#[cfg(feature = "combat-weaponflying-types")]
56pub use __types::*;
57
58#[cfg(feature = "combat-weaponflying")]
59pub trait IWeaponFlyingMethods: IWeaponFlying {
60    #[doc = "`Initialize(crate::combat::character::Character, crate::combat::parabola::Parabola, f32)` overload"]
61    fn initialize(
62        self,
63        owner: impl ::core::convert::Into<crate::combat::character::Character>,
64        para: impl ::core::convert::Into<crate::combat::parabola::Parabola>,
65        angular_velocity: impl ::core::convert::Into<f32>,
66    ) -> () {
67        unsafe {
68            let __receiver = <WeaponFlying as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
69            ::unity::il2cpp_call!((::unity::module_base()+0x21c7d90usize)as*mut u8,();
70(WeaponFlying)__receiver,(crate::combat::character::Character)::core::convert::Into::into(owner),(crate::combat::parabola::Parabola)::core::convert::Into::into(para),(f32)::core::convert::Into::into(angular_velocity))
71        }
72    }
73    #[doc = "`AttachTrailEffect(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString)` overload"]
74    fn attach_trail_effect(
75        self,
76        effect_prefab: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
77        node_name: impl ::core::convert::Into<::unity::Il2CppString>,
78    ) -> () {
79        unsafe {
80            let __receiver = <WeaponFlying as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
81            ::unity::il2cpp_call!((::unity::module_base()+0x21c84d0usize)as*mut u8,();
82(WeaponFlying)__receiver,(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(effect_prefab),(::unity::Il2CppString)::core::convert::Into::into(node_name))
83        }
84    }
85    #[doc = "`HitAndDelete()` overload"]
86    fn hit_and_delete(self) -> () {
87        unsafe {
88            let __receiver = <WeaponFlying as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
89            ::unity::il2cpp_call!((::unity::module_base()+0x21c8610usize)as*mut u8,();
90(WeaponFlying)__receiver)
91        }
92    }
93    #[doc = "`Drop()` overload"]
94    fn drop(self) -> () {
95        unsafe {
96            let __receiver = <WeaponFlying as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
97            ::unity::il2cpp_call!((::unity::module_base()+0x21c87f0usize)as*mut u8,();
98(WeaponFlying)__receiver)
99        }
100    }
101    #[doc = "`Knockoff(*mutcrate::unity_engine::vector3::Vector3)` overload"]
102    fn knockoff(self) -> crate::unity_engine::vector3::Vector3 {
103        unsafe {
104            let __receiver = <WeaponFlying as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
105            let mut __out_0 = ::core::mem::MaybeUninit::<crate::unity_engine::vector3::Vector3>::uninit();
106            ::unity::il2cpp_call!((::unity::module_base()+0x21c8860usize)as*mut u8,();
107(WeaponFlying)__receiver,(*mut crate::unity_engine::vector3::Vector3)__out_0.as_mut_ptr());
108            __out_0.assume_init()
109        }
110    }
111    #[doc = "`FadeoutTrailEffect(bool)` overload"]
112    fn fadeout_trail_effect(self, stop_and_clear: impl ::core::convert::Into<bool>) -> () {
113        unsafe {
114            let __receiver = <WeaponFlying as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
115            ::unity::il2cpp_call!((::unity::module_base()+0x21c86a0usize)as*mut u8,();
116(WeaponFlying)__receiver,(bool)::core::convert::Into::into(stop_and_clear))
117        }
118    }
119    #[doc = "`Update()` overload"]
120    fn update(self) -> () {
121        unsafe {
122            let __receiver = <WeaponFlying as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
123            ::unity::il2cpp_call!((::unity::module_base()+0x21c8950usize)as*mut u8,();
124(WeaponFlying)__receiver)
125        }
126    }
127    #[doc = "`OnCollisionEnter(crate::unity_engine::collision::Collision)` overload"]
128    fn on_collision_enter(self, collision: impl ::core::convert::Into<crate::unity_engine::collision::Collision>) -> () {
129        unsafe {
130            let __receiver = <WeaponFlying as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
131            ::unity::il2cpp_call!((::unity::module_base()+0x21c8ad0usize)as*mut u8,();
132(WeaponFlying)__receiver,(crate::unity_engine::collision::Collision)::core::convert::Into::into(collision))
133        }
134    }
135    #[doc = "`.ctor()` overload"]
136    fn ctor(self) -> () {
137        unsafe {
138            let __receiver = <WeaponFlying as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
139            ::unity::il2cpp_call!((::unity::module_base()+0x21c8da0usize)as*mut u8,();
140(WeaponFlying)__receiver)
141        }
142    }
143}
144
145#[cfg(feature = "combat-weaponflying")]
146impl<__T: IWeaponFlying> IWeaponFlyingMethods for __T {}
147
148#[cfg(feature = "combat-weaponflying")]
149impl WeaponFlying {
150    pub fn initialize_method_info() -> &'static ::unity::il2cpp::MethodInfo {
151        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
152    }
153
154    pub fn attach_trail_effect_method_info() -> &'static ::unity::il2cpp::MethodInfo {
155        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
156    }
157
158    pub fn hit_and_delete_method_info() -> &'static ::unity::il2cpp::MethodInfo {
159        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
160    }
161
162    pub fn drop_method_info() -> &'static ::unity::il2cpp::MethodInfo {
163        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
164    }
165
166    pub fn knockoff_method_info() -> &'static ::unity::il2cpp::MethodInfo {
167        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
168    }
169
170    pub fn fadeout_trail_effect_method_info() -> &'static ::unity::il2cpp::MethodInfo {
171        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
172    }
173
174    pub fn update_method_info() -> &'static ::unity::il2cpp::MethodInfo {
175        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
176    }
177
178    pub fn on_collision_enter_method_info() -> &'static ::unity::il2cpp::MethodInfo {
179        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
180    }
181
182    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
183        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
184    }
185}
186
187#[cfg(feature = "combat-weaponflying")]
188impl WeaponFlying {
189    #[doc = "`.ctor()` — no args"]
190    pub fn new() -> Self {
191        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
192            panic!(
193                "{}
194::{}
195 failed to instantiate",
196                ::core::stringify!(WeaponFlying),
197                ::core::stringify!(new),
198            )
199        });
200        <Self as IWeaponFlyingMethods>::ctor(this);
201        this
202    }
203}
204
205#[cfg(feature = "combat-weaponflying")]
206#[doc(hidden)]
207pub mod prelude {
208    pub use super::{IWeaponFlying, IWeaponFlyingMethods, WeaponFlying};
209    #[cfg(feature = "system-object")]
210    pub use crate::system::object::IObjectMethods;
211    #[cfg(feature = "unity_engine-behaviour")]
212    pub use crate::unity_engine::behaviour::IBehaviourMethods;
213    #[cfg(feature = "unity_engine-component")]
214    pub use crate::unity_engine::component::IComponentMethods;
215    #[cfg(feature = "unity_engine-monobehaviour")]
216    pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
217    #[cfg(feature = "unity_engine-object_2")]
218    pub use crate::unity_engine::object_2::IObject_2Methods;
219    pub use crate::{
220        system::object::IObject,
221        unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
222    };
223}