engage/generated/combat/
weaponflying.rs1#[cfg(feature = "combat-weaponflying-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 system::object::{IObject, Object},
10 unity_engine::{
11 behaviour::{Behaviour, IBehaviour},
12 component::{Component, IComponent},
13 monobehaviour::{IMonoBehaviour, MonoBehaviour},
14 object_2::{IObject_2, Object_2},
15 },
16 };
17
18 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/weaponflying/WeaponFlying.md"))]
19 #[::unity::class(namespace = "Combat", name = "WeaponFlying")]
20 #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
21 pub struct WeaponFlying {
22 #[offset(24)]
23 #[rename(name = "CP")]
24 pub cp: crate::combat::character::Character,
25 #[offset(32)]
26 #[rename(name = "m_Rigidbody")]
27 pub m_rigidbody: crate::unity_engine::rigidbody::Rigidbody,
28 #[offset(40)]
29 #[rename(name = "m_PrevPos")]
30 pub m_prev_pos: crate::unity_engine::vector3::Vector3,
31 #[static_field]
32 #[rename(name = "InitialLife")]
33 pub initial_life: f32,
34 #[offset(52)]
35 #[rename(name = "m_TimeToHit")]
36 pub m_time_to_hit: f32,
37 #[offset(56)]
38 #[rename(name = "m_Life")]
39 pub m_life: f32,
40 #[offset(60)]
41 #[rename(name = "m_AngularVelocity")]
42 pub m_angular_velocity: f32,
43 #[offset(64)]
44 #[rename(name = "m_TrailGO")]
45 pub m_trail_go: crate::unity_engine::gameobject::GameObject,
46 #[offset(72)]
47 #[rename(name = "collided")]
48 pub collided: bool,
49 #[offset(73)]
50 #[rename(name = "inWater")]
51 pub in_water: bool,
52 }
53}
54
55#[cfg(feature = "combat-weaponflying-types")]
56pub use __types::*;
57
58#[cfg(feature = "combat-weaponflying")]
59pub trait IWeaponFlyingMethods: IWeaponFlying {
60 #[doc = "`Initialize(crate::combat::character::Character, crate::combat::parabola::Parabola, f32)` overload"]
61 fn initialize(
62 self,
63 owner: impl ::core::convert::Into<crate::combat::character::Character>,
64 para: impl ::core::convert::Into<crate::combat::parabola::Parabola>,
65 angular_velocity: impl ::core::convert::Into<f32>,
66 ) -> () {
67 unsafe {
68 let __receiver = <WeaponFlying as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
69 ::unity::il2cpp_call!((::unity::module_base()+0x21c7d90usize)as*mut u8,();
70(WeaponFlying)__receiver,(crate::combat::character::Character)::core::convert::Into::into(owner),(crate::combat::parabola::Parabola)::core::convert::Into::into(para),(f32)::core::convert::Into::into(angular_velocity))
71 }
72 }
73 #[doc = "`AttachTrailEffect(crate::unity_engine::gameobject::GameObject, ::unity::Il2CppString)` overload"]
74 fn attach_trail_effect(
75 self,
76 effect_prefab: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
77 node_name: impl ::core::convert::Into<::unity::Il2CppString>,
78 ) -> () {
79 unsafe {
80 let __receiver = <WeaponFlying as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
81 ::unity::il2cpp_call!((::unity::module_base()+0x21c84d0usize)as*mut u8,();
82(WeaponFlying)__receiver,(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(effect_prefab),(::unity::Il2CppString)::core::convert::Into::into(node_name))
83 }
84 }
85 #[doc = "`HitAndDelete()` overload"]
86 fn hit_and_delete(self) -> () {
87 unsafe {
88 let __receiver = <WeaponFlying as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
89 ::unity::il2cpp_call!((::unity::module_base()+0x21c8610usize)as*mut u8,();
90(WeaponFlying)__receiver)
91 }
92 }
93 #[doc = "`Drop()` overload"]
94 fn drop(self) -> () {
95 unsafe {
96 let __receiver = <WeaponFlying as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
97 ::unity::il2cpp_call!((::unity::module_base()+0x21c87f0usize)as*mut u8,();
98(WeaponFlying)__receiver)
99 }
100 }
101 #[doc = "`Knockoff(*mutcrate::unity_engine::vector3::Vector3)` overload"]
102 fn knockoff(self) -> crate::unity_engine::vector3::Vector3 {
103 unsafe {
104 let __receiver = <WeaponFlying as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
105 let mut __out_0 = ::core::mem::MaybeUninit::<crate::unity_engine::vector3::Vector3>::uninit();
106 ::unity::il2cpp_call!((::unity::module_base()+0x21c8860usize)as*mut u8,();
107(WeaponFlying)__receiver,(*mut crate::unity_engine::vector3::Vector3)__out_0.as_mut_ptr());
108 __out_0.assume_init()
109 }
110 }
111 #[doc = "`FadeoutTrailEffect(bool)` overload"]
112 fn fadeout_trail_effect(self, stop_and_clear: impl ::core::convert::Into<bool>) -> () {
113 unsafe {
114 let __receiver = <WeaponFlying as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
115 ::unity::il2cpp_call!((::unity::module_base()+0x21c86a0usize)as*mut u8,();
116(WeaponFlying)__receiver,(bool)::core::convert::Into::into(stop_and_clear))
117 }
118 }
119 #[doc = "`Update()` overload"]
120 fn update(self) -> () {
121 unsafe {
122 let __receiver = <WeaponFlying as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
123 ::unity::il2cpp_call!((::unity::module_base()+0x21c8950usize)as*mut u8,();
124(WeaponFlying)__receiver)
125 }
126 }
127 #[doc = "`OnCollisionEnter(crate::unity_engine::collision::Collision)` overload"]
128 fn on_collision_enter(self, collision: impl ::core::convert::Into<crate::unity_engine::collision::Collision>) -> () {
129 unsafe {
130 let __receiver = <WeaponFlying as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
131 ::unity::il2cpp_call!((::unity::module_base()+0x21c8ad0usize)as*mut u8,();
132(WeaponFlying)__receiver,(crate::unity_engine::collision::Collision)::core::convert::Into::into(collision))
133 }
134 }
135 #[doc = "`.ctor()` overload"]
136 fn ctor(self) -> () {
137 unsafe {
138 let __receiver = <WeaponFlying as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
139 ::unity::il2cpp_call!((::unity::module_base()+0x21c8da0usize)as*mut u8,();
140(WeaponFlying)__receiver)
141 }
142 }
143}
144
145#[cfg(feature = "combat-weaponflying")]
146impl<__T: IWeaponFlying> IWeaponFlyingMethods for __T {}
147
148#[cfg(feature = "combat-weaponflying")]
149impl WeaponFlying {
150 pub fn initialize_method_info() -> &'static ::unity::il2cpp::MethodInfo {
151 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
152 }
153
154 pub fn attach_trail_effect_method_info() -> &'static ::unity::il2cpp::MethodInfo {
155 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
156 }
157
158 pub fn hit_and_delete_method_info() -> &'static ::unity::il2cpp::MethodInfo {
159 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
160 }
161
162 pub fn drop_method_info() -> &'static ::unity::il2cpp::MethodInfo {
163 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
164 }
165
166 pub fn knockoff_method_info() -> &'static ::unity::il2cpp::MethodInfo {
167 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
168 }
169
170 pub fn fadeout_trail_effect_method_info() -> &'static ::unity::il2cpp::MethodInfo {
171 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
172 }
173
174 pub fn update_method_info() -> &'static ::unity::il2cpp::MethodInfo {
175 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
176 }
177
178 pub fn on_collision_enter_method_info() -> &'static ::unity::il2cpp::MethodInfo {
179 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
180 }
181
182 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
183 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
184 }
185}
186
187#[cfg(feature = "combat-weaponflying")]
188impl WeaponFlying {
189 #[doc = "`.ctor()` — no args"]
190 pub fn new() -> Self {
191 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
192 panic!(
193 "{}
194::{}
195 failed to instantiate",
196 ::core::stringify!(WeaponFlying),
197 ::core::stringify!(new),
198 )
199 });
200 <Self as IWeaponFlyingMethods>::ctor(this);
201 this
202 }
203}
204
205#[cfg(feature = "combat-weaponflying")]
206#[doc(hidden)]
207pub mod prelude {
208 pub use super::{IWeaponFlying, IWeaponFlyingMethods, WeaponFlying};
209 #[cfg(feature = "system-object")]
210 pub use crate::system::object::IObjectMethods;
211 #[cfg(feature = "unity_engine-behaviour")]
212 pub use crate::unity_engine::behaviour::IBehaviourMethods;
213 #[cfg(feature = "unity_engine-component")]
214 pub use crate::unity_engine::component::IComponentMethods;
215 #[cfg(feature = "unity_engine-monobehaviour")]
216 pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
217 #[cfg(feature = "unity_engine-object_2")]
218 pub use crate::unity_engine::object_2::IObject_2Methods;
219 pub use crate::{
220 system::object::IObject,
221 unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
222 };
223}