engage/generated/combat/
weapontossutility.rs1#[cfg(feature = "combat-weapontossutility-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::system::object::{IObject, Object};
9
10 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/combat/weapontossutility/WeaponTossUtility.md"))]
11 #[::unity::class(namespace = "Combat", name = "WeaponTossUtility")]
12 #[parent(crate::system::object::Object)]
13 pub struct WeaponTossUtility {}
14}
15
16#[cfg(feature = "combat-weapontossutility-types")]
17pub use __types::*;
18
19#[cfg(feature = "combat-weapontossutility")]
20impl WeaponTossUtility {
21 #[doc = "`Toss(crate::combat::character::Character, f32, bool)` overload"]
22 pub fn toss(
23 cp: impl ::core::convert::Into<crate::combat::character::Character>,
24 power: impl ::core::convert::Into<f32>,
25 skipped: impl ::core::convert::Into<bool>,
26 ) -> () {
27 unsafe {
28 ::unity::il2cpp_call!((::unity::module_base()+0x21d34d0usize)as*mut u8,();
29(crate::combat::character::Character)::core::convert::Into::into(cp),(f32)::core::convert::Into::into(power),(bool)::core::convert::Into::into(skipped))
30 }
31 }
32
33 #[doc = "`TossMain(crate::combat::character::Character, crate::unity_engine::gameobject::GameObject, f32, bool)` overload"]
34 pub fn toss_main(
35 cp: impl ::core::convert::Into<crate::combat::character::Character>,
36 wep: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
37 power: impl ::core::convert::Into<f32>,
38 skipped: impl ::core::convert::Into<bool>,
39 ) -> () {
40 unsafe {
41 ::unity::il2cpp_call!((::unity::module_base()+0x21d3670usize)as*mut u8,();
42(crate::combat::character::Character)::core::convert::Into::into(cp),(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(wep),(f32)::core::convert::Into::into(power),(bool)::core::convert::Into::into(skipped))
43 }
44 }
45
46 #[doc = "`AddJustFitBoxCollider(crate::unity_engine::gameobject::GameObject, crate::unity_engine::gameobject::GameObject, f32)` overload"]
47 pub fn add_just_fit_box_collider(
48 go: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
49 mesh_go: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
50 scale: impl ::core::convert::Into<f32>,
51 ) -> crate::unity_engine::boxcollider::BoxCollider {
52 unsafe {
53 ::unity::il2cpp_call!((::unity::module_base()+0x21c8040usize)as*mut u8,crate::unity_engine::boxcollider::BoxCollider;
54(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(go),(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(mesh_go),(f32)::core::convert::Into::into(scale))
55 }
56 }
57
58 #[doc = "`GetWeaponTipOffset(crate::unity_engine::gameobject::GameObject)` overload"]
59 pub fn get_weapon_tip_offset(mesh_go: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>) -> f32 {
60 unsafe {
61 ::unity::il2cpp_call!((::unity::module_base()+0x21d4050usize)as*mut u8,f32;
62(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(mesh_go))
63 }
64 }
65}
66
67#[cfg(feature = "combat-weapontossutility")]
68pub trait IWeaponTossUtilityMethods: IWeaponTossUtility {
69 #[doc = "`.ctor()` overload"]
70 fn ctor(self) -> () {
71 unsafe {
72 let __receiver = <WeaponTossUtility as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
73 ::unity::il2cpp_call!((::unity::module_base()+0x21d41b0usize)as*mut u8,();
74(WeaponTossUtility)__receiver)
75 }
76 }
77}
78
79#[cfg(feature = "combat-weapontossutility")]
80impl<__T: IWeaponTossUtility> IWeaponTossUtilityMethods for __T {}
81
82#[cfg(feature = "combat-weapontossutility")]
83impl WeaponTossUtility {
84 pub fn toss_method_info() -> &'static ::unity::il2cpp::MethodInfo {
85 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
86 }
87
88 pub fn toss_main_method_info() -> &'static ::unity::il2cpp::MethodInfo {
89 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
90 }
91
92 pub fn add_just_fit_box_collider_method_info() -> &'static ::unity::il2cpp::MethodInfo {
93 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
94 }
95
96 pub fn get_weapon_tip_offset_method_info() -> &'static ::unity::il2cpp::MethodInfo {
97 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
98 }
99
100 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
101 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
102 }
103}
104
105#[cfg(feature = "combat-weapontossutility")]
106impl WeaponTossUtility {
107 #[doc = "`.ctor()` — no args"]
108 pub fn new() -> Self {
109 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
110 panic!(
111 "{}
112::{}
113 failed to instantiate",
114 ::core::stringify!(WeaponTossUtility),
115 ::core::stringify!(new),
116 )
117 });
118 <Self as IWeaponTossUtilityMethods>::ctor(this);
119 this
120 }
121}
122
123#[cfg(feature = "combat-weapontossutility")]
124#[doc(hidden)]
125pub mod prelude {
126 pub use super::{IWeaponTossUtility, IWeaponTossUtilityMethods, WeaponTossUtility};
127 pub use crate::system::object::IObject;
128 #[cfg(feature = "system-object")]
129 pub use crate::system::object::IObjectMethods;
130}