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engage/generated/nintendo/message_studio/lib/
lmsflowbranch.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "nintendo-message_studio-lib-lmsflowbranch-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::system::{
9        object::{IObject, Object},
10        valuetype::{IValueType, ValueType},
11    };
12
13    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/nintendo/message_studio/lib/lmsflowbranch/LMSFlowBranch.md"))]
14    #[repr(C)]
15    #[derive(::core::clone::Clone, ::core::marker::Copy)]
16    pub struct LMSFlowBranch {
17        pub notused: u16,
18        pub query_id: u16,
19        pub case_count: u16,
20        pub case_offset: u16,
21    }
22    impl ::unity::ClassIdentity for LMSFlowBranch {
23        const NAME: &'static str = "LMSFlowBranch";
24        const NAMESPACE: &'static str = "Nintendo.MessageStudio.Lib";
25
26        fn class() -> ::unity::Class {
27            static CACHE: ::std::sync::OnceLock<::unity::Class> = ::std::sync::OnceLock::new();
28            *CACHE.get_or_init(|| ::unity::Class::lookup(Self::NAMESPACE, Self::NAME))
29        }
30    }
31    impl ::unity::IlType for LMSFlowBranch {
32        fn il_type() -> &'static ::unity::il2cpp::Il2CppType {
33            &<Self as ::unity::ClassIdentity>::class().raw()._1.byval_arg
34        }
35    }
36}
37
38#[cfg(feature = "nintendo-message_studio-lib-lmsflowbranch-types")]
39pub use __types::*;
40
41#[cfg(feature = "nintendo-message_studio-lib-lmsflowbranch")]
42#[doc(hidden)]
43pub mod prelude {
44    pub use super::LMSFlowBranch;
45    #[cfg(feature = "system-object")]
46    pub use crate::system::object::IObjectMethods;
47    #[cfg(feature = "system-valuetype")]
48    pub use crate::system::valuetype::IValueTypeMethods;
49    pub use crate::system::{object::IObject, valuetype::IValueType};
50}