Skip to main content

engage/generated/nintendo/message_studio/lib/
lmsflownodedata.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "nintendo-message_studio-lib-lmsflownodedata-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::system::{
9        object::{IObject, Object},
10        valuetype::{IValueType, ValueType},
11    };
12
13    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/nintendo/message_studio/lib/lmsflownodedata/LMSFlowNodeData.md"))]
14    #[repr(C)]
15    #[derive(::core::clone::Clone, ::core::marker::Copy)]
16    pub struct LMSFlowNodeData {
17        pub node_type: crate::nintendo::message_studio::lib::lmsflownodetype::LMSFlowNodeType,
18        pub param_type: crate::nintendo::message_studio::lib::lmsflowparamtype::LMSFlowParamType,
19        pub reserved: u16,
20        pub param_value: u32,
21        pub rawdata0: u16,
22        pub rawdata1: u16,
23        pub rawdata2: u16,
24        pub rawdata3: u16,
25        pub entry: crate::nintendo::message_studio::lib::lmsflowentry::LMSFlowEntry,
26        pub message: crate::nintendo::message_studio::lib::lmsflowmessage::LMSFlowMessage,
27        pub branch: crate::nintendo::message_studio::lib::lmsflowbranch::LMSFlowBranch,
28        pub event: crate::nintendo::message_studio::lib::lmsflowevent::LMSFlowEvent,
29        pub jump: crate::nintendo::message_studio::lib::lmsflowjump::LMSFlowJump,
30    }
31    impl ::unity::ClassIdentity for LMSFlowNodeData {
32        const NAME: &'static str = "LMSFlowNodeData";
33        const NAMESPACE: &'static str = "Nintendo.MessageStudio.Lib";
34
35        fn class() -> ::unity::Class {
36            static CACHE: ::std::sync::OnceLock<::unity::Class> = ::std::sync::OnceLock::new();
37            *CACHE.get_or_init(|| ::unity::Class::lookup(Self::NAMESPACE, Self::NAME))
38        }
39    }
40    impl ::unity::IlType for LMSFlowNodeData {
41        fn il_type() -> &'static ::unity::il2cpp::Il2CppType {
42            &<Self as ::unity::ClassIdentity>::class().raw()._1.byval_arg
43        }
44    }
45}
46
47#[cfg(feature = "nintendo-message_studio-lib-lmsflownodedata-types")]
48pub use __types::*;
49
50#[cfg(feature = "nintendo-message_studio-lib-lmsflownodedata")]
51#[doc(hidden)]
52pub mod prelude {
53    pub use super::LMSFlowNodeData;
54    #[cfg(feature = "system-object")]
55    pub use crate::system::object::IObjectMethods;
56    #[cfg(feature = "system-valuetype")]
57    pub use crate::system::valuetype::IValueTypeMethods;
58    pub use crate::system::{object::IObject, valuetype::IValueType};
59}