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engage/generated/root/
akeventcallbackdata.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "root-akeventcallbackdata-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        system::object::{IObject, Object},
10        unity_engine::{
11            object_2::{IObject_2, Object_2},
12            scriptableobject::{IScriptableObject, ScriptableObject},
13        },
14    };
15
16    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/root/akeventcallbackdata/AkEventCallbackData.md"))]
17    #[::unity::class(namespace = "", name = "AkEventCallbackData")]
18    #[parent(crate::unity_engine::scriptableobject::ScriptableObject)]
19    pub struct AkEventCallbackData {
20        #[offset(24)]
21        #[rename(name = "callbackFlags")]
22        pub callback_flags: crate::system::collections::generic::list_1::List_1<i32>,
23        #[offset(32)]
24        #[rename(name = "callbackFunc")]
25        pub callback_func: crate::system::collections::generic::list_1::List_1<::unity::Il2CppString>,
26        #[offset(40)]
27        #[rename(name = "callbackGameObj")]
28        pub callback_game_obj: crate::system::collections::generic::list_1::List_1<crate::unity_engine::gameobject::GameObject>,
29        #[offset(48)]
30        #[rename(name = "uFlags")]
31        pub u_flags: i32,
32    }
33}
34
35#[cfg(feature = "root-akeventcallbackdata-types")]
36pub use __types::*;
37
38#[cfg(feature = "root-akeventcallbackdata")]
39pub trait IAkEventCallbackDataMethods: IAkEventCallbackData {
40    #[doc = "`.ctor()` overload"]
41    fn ctor(self) -> () {
42        unsafe {
43            let __receiver = <AkEventCallbackData as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
44            ::unity::il2cpp_call!((::unity::module_base()+0x2f1ace0usize)as*mut u8,();
45(AkEventCallbackData)__receiver)
46        }
47    }
48}
49
50#[cfg(feature = "root-akeventcallbackdata")]
51impl<__T: IAkEventCallbackData> IAkEventCallbackDataMethods for __T {}
52
53#[cfg(feature = "root-akeventcallbackdata")]
54impl AkEventCallbackData {
55    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
56        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
57    }
58}
59
60#[cfg(feature = "root-akeventcallbackdata")]
61impl AkEventCallbackData {
62    #[doc = "`.ctor()` — no args"]
63    pub fn new() -> Self {
64        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
65            panic!(
66                "{}
67::{}
68 failed to instantiate",
69                ::core::stringify!(AkEventCallbackData),
70                ::core::stringify!(new),
71            )
72        });
73        <Self as IAkEventCallbackDataMethods>::ctor(this);
74        this
75    }
76}
77
78#[cfg(feature = "root-akeventcallbackdata")]
79#[doc(hidden)]
80pub mod prelude {
81    pub use super::{AkEventCallbackData, IAkEventCallbackData, IAkEventCallbackDataMethods};
82    #[cfg(feature = "system-object")]
83    pub use crate::system::object::IObjectMethods;
84    #[cfg(feature = "unity_engine-object_2")]
85    pub use crate::unity_engine::object_2::IObject_2Methods;
86    #[cfg(feature = "unity_engine-scriptableobject")]
87    pub use crate::unity_engine::scriptableobject::IScriptableObjectMethods;
88    pub use crate::{
89        system::object::IObject,
90        unity_engine::{object_2::IObject_2, scriptableobject::IScriptableObject},
91    };
92}