engage/generated/root/
akeventplayable.rs1#[cfg(feature = "root-akeventplayable-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 system::object::{IObject, Object},
10 unity_engine::{
11 object_2::{IObject_2, Object_2},
12 playables::playableasset::{IPlayableAsset, PlayableAsset},
13 scriptableobject::{IScriptableObject, ScriptableObject},
14 },
15 };
16
17 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/root/akeventplayable/AkEventPlayable.md"))]
18 #[::unity::class(namespace = "", name = "AkEventPlayable")]
19 #[parent(crate::unity_engine::playables::playableasset::PlayableAsset)]
20 pub struct AkEventPlayable {
21 #[offset(32)]
22 #[rename(name = "blendInCurve")]
23 pub blend_in_curve: crate::root::akcurveinterpolation::AkCurveInterpolation,
24 #[offset(36)]
25 #[rename(name = "blendOutCurve")]
26 pub blend_out_curve: crate::root::akcurveinterpolation::AkCurveInterpolation,
27 #[offset(40)]
28 #[rename(name = "emitterObjectRef")]
29 pub emitter_object_ref: crate::unity_engine::exposedreference_1::ExposedReference_1<crate::unity_engine::gameobject::GameObject>,
30 #[offset(56)]
31 #[rename(name = "eventDurationMax")]
32 pub event_duration_max: f32,
33 #[offset(60)]
34 #[rename(name = "eventDurationMin")]
35 pub event_duration_min: f32,
36 #[offset(64)]
37 #[rename(name = "owningClip")]
38 pub owning_clip: crate::unity_engine::timeline::timelineclip::TimelineClip,
39 #[offset(72)]
40 #[rename(name = "retriggerEvent")]
41 pub retrigger_event: bool,
42 #[offset(73)]
43 #[rename(name = "UseWwiseEventDuration")]
44 pub use_wwise_event_duration: bool,
45 #[offset(74)]
46 #[rename(name = "StopEventAtClipEnd")]
47 pub stop_event_at_clip_end: bool,
48 }
49}
50
51#[cfg(feature = "root-akeventplayable-types")]
52pub use __types::*;
53
54#[cfg(feature = "root-akeventplayable")]
55pub trait IAkEventPlayableMethods: IAkEventPlayable {
56 #[doc = "`UnityEngine.Timeline.ITimelineClipAsset.get_clipCaps()` overload"]
57 fn unity_engine_timeline_i_timeline_clip_asset_get_clip_caps(self) -> crate::unity_engine::timeline::clipcaps::ClipCaps {
58 unsafe {
59 let __receiver = <AkEventPlayable as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
60 {
61 let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
62 let __vi = *__vt.get(9usize).unwrap_or_else(|| {
63 panic!(
64 "unity: virtual slot {}
65 out of range (vtable len {}
66) on the runtime class behind {}
67 (method `{}
68`)",
69 9usize,
70 __vt.len(),
71 <AkEventPlayable as ::unity::ClassIdentity>::NAME,
72 "UnityEngine.Timeline.ITimelineClipAsset.get_clipCaps",
73 )
74 });
75 let __inner: extern "C" fn(AkEventPlayable, ::unity::OptionalMethod) -> crate::unity_engine::timeline::clipcaps::ClipCaps =
76 ::core::mem::transmute(__vi.method_ptr);
77 let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
78 __inner(__receiver, __mi)
79 }
80 }
81 }
82 #[doc = "`CreatePlayable(crate::unity_engine::playables::playablegraph::PlayableGraph, crate::unity_engine::gameobject::GameObject)` overload"]
83 fn create_playable(
84 self,
85 graph: impl ::core::convert::Into<crate::unity_engine::playables::playablegraph::PlayableGraph>,
86 owner: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
87 ) -> crate::unity_engine::playables::playable::Playable {
88 unsafe {
89 let __receiver = <AkEventPlayable as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
90 {
91 let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
92 let __vi = *__vt.get(6usize).unwrap_or_else(|| {
93 panic!(
94 "unity: virtual slot {}
95 out of range (vtable len {}
96) on the runtime class behind {}
97 (method `{}
98`)",
99 6usize,
100 __vt.len(),
101 <AkEventPlayable as ::unity::ClassIdentity>::NAME,
102 "CreatePlayable",
103 )
104 });
105 let __inner: extern "C" fn(
106 AkEventPlayable,
107 crate::unity_engine::playables::playablegraph::PlayableGraph,
108 crate::unity_engine::gameobject::GameObject,
109 ::unity::OptionalMethod,
110 ) -> crate::unity_engine::playables::playable::Playable = ::core::mem::transmute(__vi.method_ptr);
111 let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
112 __inner(__receiver, ::core::convert::Into::into(graph), ::core::convert::Into::into(owner), __mi)
113 }
114 }
115 }
116 #[doc = "`.ctor()` overload"]
117 fn ctor(self) -> () {
118 unsafe {
119 let __receiver = <AkEventPlayable as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
120 ::unity::il2cpp_call!((::unity::module_base()+0x2f1b2f0usize)as*mut u8,();
121(AkEventPlayable)__receiver)
122 }
123 }
124}
125
126#[cfg(feature = "root-akeventplayable")]
127impl<__T: IAkEventPlayable> IAkEventPlayableMethods for __T {}
128
129#[cfg(feature = "root-akeventplayable")]
130impl AkEventPlayable {
131 pub fn unity_engine_timeline_i_timeline_clip_asset_get_clip_caps_method_info() -> &'static ::unity::il2cpp::MethodInfo {
132 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
133 }
134
135 pub fn create_playable_method_info() -> &'static ::unity::il2cpp::MethodInfo {
136 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
137 }
138
139 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
140 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
141 }
142}
143
144#[cfg(feature = "root-akeventplayable")]
145impl AkEventPlayable {
146 #[doc = "Direct (non-virtual) call to `AkEventPlayable`'s own `UnityEngine.Timeline.ITimelineClipAsset.get_clipCaps`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
147 pub unsafe fn unity_engine_timeline_i_timeline_clip_asset_get_clip_caps(
148 this: impl ::core::convert::Into<::unity::IlInstance>,
149 ) -> crate::unity_engine::timeline::clipcaps::ClipCaps {
150 let __mi = Self::unity_engine_timeline_i_timeline_clip_asset_get_clip_caps_method_info();
151 let __inner: extern "C" fn(::unity::IlInstance, ::unity::OptionalMethod) -> crate::unity_engine::timeline::clipcaps::ClipCaps =
152 ::core::mem::transmute(__mi.method_ptr);
153 __inner(this.into(), ::core::option::Option::None)
154 }
155
156 #[doc = "Direct (non-virtual) call to `AkEventPlayable`'s own `CreatePlayable`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
157 pub unsafe fn create_playable(
158 this: impl ::core::convert::Into<::unity::IlInstance>,
159 graph: crate::unity_engine::playables::playablegraph::PlayableGraph,
160 owner: crate::unity_engine::gameobject::GameObject,
161 ) -> crate::unity_engine::playables::playable::Playable {
162 let __mi = Self::create_playable_method_info();
163 let __inner: extern "C" fn(
164 ::unity::IlInstance,
165 crate::unity_engine::playables::playablegraph::PlayableGraph,
166 crate::unity_engine::gameobject::GameObject,
167 ::unity::OptionalMethod,
168 ) -> crate::unity_engine::playables::playable::Playable = ::core::mem::transmute(__mi.method_ptr);
169 __inner(this.into(), graph, owner, ::core::option::Option::None)
170 }
171}
172
173#[cfg(feature = "root-akeventplayable")]
174impl AkEventPlayable {
175 #[doc = "`.ctor()` — no args"]
176 pub fn new() -> Self {
177 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
178 panic!(
179 "{}
180::{}
181 failed to instantiate",
182 ::core::stringify!(AkEventPlayable),
183 ::core::stringify!(new),
184 )
185 });
186 <Self as IAkEventPlayableMethods>::ctor(this);
187 this
188 }
189}
190
191#[cfg(feature = "root-akeventplayable")]
192#[doc(hidden)]
193pub mod prelude {
194 pub use super::{AkEventPlayable, IAkEventPlayable, IAkEventPlayableMethods};
195 #[cfg(feature = "system-object")]
196 pub use crate::system::object::IObjectMethods;
197 #[cfg(feature = "unity_engine-object_2")]
198 pub use crate::unity_engine::object_2::IObject_2Methods;
199 #[cfg(feature = "unity_engine-playables-playableasset")]
200 pub use crate::unity_engine::playables::playableasset::IPlayableAssetMethods;
201 #[cfg(feature = "unity_engine-scriptableobject")]
202 pub use crate::unity_engine::scriptableobject::IScriptableObjectMethods;
203 pub use crate::{
204 system::object::IObject,
205 unity_engine::{object_2::IObject_2, playables::playableasset::IPlayableAsset, scriptableobject::IScriptableObject},
206 };
207}