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engage/generated/root/
akgameobjpositiondata.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "root-akgameobjpositiondata-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::system::object::{IObject, Object};
9
10    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/root/akgameobjpositiondata/AkGameObjPositionData.md"))]
11    #[::unity::class(namespace = "", name = "AkGameObjPositionData")]
12    #[parent(crate::system::object::Object)]
13    pub struct AkGameObjPositionData {
14        #[offset(16)]
15        #[rename(name = "forward")]
16        pub forward: crate::unity_engine::vector3::Vector3,
17        #[offset(28)]
18        #[rename(name = "position")]
19        pub position: crate::unity_engine::vector3::Vector3,
20        #[offset(40)]
21        #[rename(name = "up")]
22        pub up: crate::unity_engine::vector3::Vector3,
23    }
24}
25
26#[cfg(feature = "root-akgameobjpositiondata-types")]
27pub use __types::*;
28
29#[cfg(feature = "root-akgameobjpositiondata")]
30pub trait IAkGameObjPositionDataMethods: IAkGameObjPositionData {
31    #[doc = "`.ctor()` overload"]
32    fn ctor(self) -> () {
33        unsafe {
34            let __receiver = <AkGameObjPositionData as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
35            ::unity::il2cpp_call!((::unity::module_base()+0x2f1ddd0usize)as*mut u8,();
36(AkGameObjPositionData)__receiver)
37        }
38    }
39}
40
41#[cfg(feature = "root-akgameobjpositiondata")]
42impl<__T: IAkGameObjPositionData> IAkGameObjPositionDataMethods for __T {}
43
44#[cfg(feature = "root-akgameobjpositiondata")]
45impl AkGameObjPositionData {
46    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
47        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
48    }
49}
50
51#[cfg(feature = "root-akgameobjpositiondata")]
52impl AkGameObjPositionData {
53    #[doc = "`.ctor()` — no args"]
54    pub fn new() -> Self {
55        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
56            panic!(
57                "{}
58::{}
59 failed to instantiate",
60                ::core::stringify!(AkGameObjPositionData),
61                ::core::stringify!(new),
62            )
63        });
64        <Self as IAkGameObjPositionDataMethods>::ctor(this);
65        this
66    }
67}
68
69#[cfg(feature = "root-akgameobjpositiondata")]
70#[doc(hidden)]
71pub mod prelude {
72    pub use super::{AkGameObjPositionData, IAkGameObjPositionData, IAkGameObjPositionDataMethods};
73    pub use crate::system::object::IObject;
74    #[cfg(feature = "system-object")]
75    pub use crate::system::object::IObjectMethods;
76}