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engage/generated/root/
akgameobjpositionoffsetdata.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "root-akgameobjpositionoffsetdata-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::system::object::{IObject, Object};
9
10    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/root/akgameobjpositionoffsetdata/AkGameObjPositionOffsetData.md"))]
11    #[::unity::class(namespace = "", name = "AkGameObjPositionOffsetData")]
12    #[parent(crate::system::object::Object)]
13    pub struct AkGameObjPositionOffsetData {
14        #[offset(16)]
15        #[rename(name = "KeepMe")]
16        pub keep_me: bool,
17        #[offset(20)]
18        #[rename(name = "positionOffset")]
19        pub position_offset: crate::unity_engine::vector3::Vector3,
20    }
21}
22
23#[cfg(feature = "root-akgameobjpositionoffsetdata-types")]
24pub use __types::*;
25
26#[cfg(feature = "root-akgameobjpositionoffsetdata")]
27pub trait IAkGameObjPositionOffsetDataMethods: IAkGameObjPositionOffsetData {
28    #[doc = "`.ctor(bool)` overload"]
29    fn ctor(self, i_really_want_to_be_constructed: impl ::core::convert::Into<bool>) -> () {
30        unsafe {
31            let __receiver =
32                <AkGameObjPositionOffsetData as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
33            ::unity::il2cpp_call!((::unity::module_base()+0x2f1f6d0usize)as*mut u8,();
34(AkGameObjPositionOffsetData)__receiver,(bool)::core::convert::Into::into(i_really_want_to_be_constructed))
35        }
36    }
37}
38
39#[cfg(feature = "root-akgameobjpositionoffsetdata")]
40impl<__T: IAkGameObjPositionOffsetData> IAkGameObjPositionOffsetDataMethods for __T {}
41
42#[cfg(feature = "root-akgameobjpositionoffsetdata")]
43impl AkGameObjPositionOffsetData {
44    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
45        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
46    }
47}
48
49#[cfg(feature = "root-akgameobjpositionoffsetdata")]
50impl AkGameObjPositionOffsetData {
51    #[doc = "`.ctor(bool)` — overload selector"]
52    pub fn new(i_really_want_to_be_constructed: bool) -> Self {
53        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
54            panic!(
55                "{}
56::{}
57 failed to instantiate",
58                ::core::stringify!(AkGameObjPositionOffsetData),
59                ::core::stringify!(new),
60            )
61        });
62        <Self as IAkGameObjPositionOffsetDataMethods>::ctor(this, i_really_want_to_be_constructed);
63        this
64    }
65}
66
67#[cfg(feature = "root-akgameobjpositionoffsetdata")]
68#[doc(hidden)]
69pub mod prelude {
70    pub use super::{AkGameObjPositionOffsetData, IAkGameObjPositionOffsetData, IAkGameObjPositionOffsetDataMethods};
71    pub use crate::system::object::IObject;
72    #[cfg(feature = "system-object")]
73    pub use crate::system::object::IObjectMethods;
74}