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engage/generated/root/
akgameobjposoffsetdata.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "root-akgameobjposoffsetdata-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        system::object::{IObject, Object},
10        unity_engine::{
11            object_2::{IObject_2, Object_2},
12            scriptableobject::{IScriptableObject, ScriptableObject},
13        },
14    };
15
16    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/root/akgameobjposoffsetdata/AkGameObjPosOffsetData.md"))]
17    #[::unity::class(namespace = "", name = "AkGameObjPosOffsetData")]
18    #[parent(crate::unity_engine::scriptableobject::ScriptableObject)]
19    pub struct AkGameObjPosOffsetData {
20        #[offset(24)]
21        #[rename(name = "positionOffset")]
22        pub position_offset: crate::unity_engine::vector3::Vector3,
23    }
24}
25
26#[cfg(feature = "root-akgameobjposoffsetdata-types")]
27pub use __types::*;
28
29#[cfg(feature = "root-akgameobjposoffsetdata")]
30pub trait IAkGameObjPosOffsetDataMethods: IAkGameObjPosOffsetData {
31    #[doc = "`.ctor()` overload"]
32    fn ctor(self) -> () {
33        unsafe {
34            let __receiver =
35                <AkGameObjPosOffsetData as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
36            ::unity::il2cpp_call!((::unity::module_base()+0x2f1f6c0usize)as*mut u8,();
37(AkGameObjPosOffsetData)__receiver)
38        }
39    }
40}
41
42#[cfg(feature = "root-akgameobjposoffsetdata")]
43impl<__T: IAkGameObjPosOffsetData> IAkGameObjPosOffsetDataMethods for __T {}
44
45#[cfg(feature = "root-akgameobjposoffsetdata")]
46impl AkGameObjPosOffsetData {
47    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
48        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
49    }
50}
51
52#[cfg(feature = "root-akgameobjposoffsetdata")]
53impl AkGameObjPosOffsetData {
54    #[doc = "`.ctor()` — no args"]
55    pub fn new() -> Self {
56        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
57            panic!(
58                "{}
59::{}
60 failed to instantiate",
61                ::core::stringify!(AkGameObjPosOffsetData),
62                ::core::stringify!(new),
63            )
64        });
65        <Self as IAkGameObjPosOffsetDataMethods>::ctor(this);
66        this
67    }
68}
69
70#[cfg(feature = "root-akgameobjposoffsetdata")]
71#[doc(hidden)]
72pub mod prelude {
73    pub use super::{AkGameObjPosOffsetData, IAkGameObjPosOffsetData, IAkGameObjPosOffsetDataMethods};
74    #[cfg(feature = "system-object")]
75    pub use crate::system::object::IObjectMethods;
76    #[cfg(feature = "unity_engine-object_2")]
77    pub use crate::unity_engine::object_2::IObject_2Methods;
78    #[cfg(feature = "unity_engine-scriptableobject")]
79    pub use crate::unity_engine::scriptableobject::IScriptableObjectMethods;
80    pub use crate::{
81        system::object::IObject,
82        unity_engine::{object_2::IObject_2, scriptableobject::IScriptableObject},
83    };
84}