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engage/generated/root/
akroomawareobject.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "root-akroomawareobject-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        system::object::{IObject, Object},
10        unity_engine::{
11            behaviour::{Behaviour, IBehaviour},
12            component::{Component, IComponent},
13            monobehaviour::{IMonoBehaviour, MonoBehaviour},
14            object_2::{IObject_2, Object_2},
15        },
16    };
17
18    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/root/akroomawareobject/AkRoomAwareObject.md"))]
19    #[::unity::class(namespace = "", name = "AkRoomAwareObject")]
20    #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
21    pub struct AkRoomAwareObject {
22        #[static_field]
23        #[rename(name = "ColliderToRoomAwareObjectMap")]
24        pub collider_to_room_aware_object_map: crate::system::collections::generic::dictionary_2::Dictionary_2<
25            crate::unity_engine::collider::Collider,
26            crate::root::akroomawareobject::AkRoomAwareObject,
27        >,
28        #[offset(24)]
29        #[rename(name = "m_Collider")]
30        pub m_collider: crate::unity_engine::collider::Collider,
31        #[offset(32)]
32        #[rename(name = "roomPriorityList")]
33        pub room_priority_list: crate::root::akroom::AkRoom_PriorityList,
34    }
35}
36
37#[cfg(feature = "root-akroomawareobject-types")]
38pub use __types::*;
39
40#[cfg(feature = "root-akroomawareobject")]
41impl AkRoomAwareObject {
42    #[doc = "`GetAkRoomAwareObjectFromCollider(crate::unity_engine::collider::Collider)` overload"]
43    pub fn get_ak_room_aware_object_from_collider(
44        collider: impl ::core::convert::Into<crate::unity_engine::collider::Collider>,
45    ) -> crate::root::akroomawareobject::AkRoomAwareObject {
46        unsafe {
47            ::unity::il2cpp_call!((::unity::module_base()+0x2f33f30usize)as*mut u8,crate::root::akroomawareobject::AkRoomAwareObject;
48(crate::unity_engine::collider::Collider)::core::convert::Into::into(collider))
49        }
50    }
51
52    #[doc = "`.cctor()` overload"]
53    pub fn cctor() -> () {
54        unsafe {
55            ::unity::il2cpp_call!((::unity::module_base()+0x2f34960usize)as*mut u8,();
56            )
57        }
58    }
59}
60
61#[cfg(feature = "root-akroomawareobject")]
62pub trait IAkRoomAwareObjectMethods: IAkRoomAwareObject {
63    #[doc = "`Awake()` overload"]
64    fn awake(self) -> () {
65        unsafe {
66            let __receiver = <AkRoomAwareObject as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
67            ::unity::il2cpp_call!((::unity::module_base()+0x2f34440usize)as*mut u8,();
68(AkRoomAwareObject)__receiver)
69        }
70    }
71    #[doc = "`OnEnable()` overload"]
72    fn on_enable(self) -> () {
73        unsafe {
74            let __receiver = <AkRoomAwareObject as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
75            ::unity::il2cpp_call!((::unity::module_base()+0x2f34560usize)as*mut u8,();
76(AkRoomAwareObject)__receiver)
77        }
78    }
79    #[doc = "`OnDisable()` overload"]
80    fn on_disable(self) -> () {
81        unsafe {
82            let __receiver = <AkRoomAwareObject as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
83            ::unity::il2cpp_call!((::unity::module_base()+0x2f34620usize)as*mut u8,();
84(AkRoomAwareObject)__receiver)
85        }
86    }
87    #[doc = "`OnDestroy()` overload"]
88    fn on_destroy(self) -> () {
89        unsafe {
90            let __receiver = <AkRoomAwareObject as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
91            ::unity::il2cpp_call!((::unity::module_base()+0x2f34850usize)as*mut u8,();
92(AkRoomAwareObject)__receiver)
93        }
94    }
95    #[doc = "`SetGameObjectInHighestPriorityActiveAndEnabledRoom()` overload"]
96    fn set_game_object_in_highest_priority_active_and_enabled_room(self) -> () {
97        unsafe {
98            let __receiver = <AkRoomAwareObject as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
99            ::unity::il2cpp_call!((::unity::module_base()+0x2f34350usize)as*mut u8,();
100(AkRoomAwareObject)__receiver)
101        }
102    }
103    #[doc = "`SetGameObjectInRoom(crate::root::akroom::AkRoom)` overload"]
104    fn set_game_object_in_room(self, room: impl ::core::convert::Into<crate::root::akroom::AkRoom>) -> () {
105        unsafe {
106            let __receiver = <AkRoomAwareObject as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
107            ::unity::il2cpp_call!((::unity::module_base()+0x2f346e0usize)as*mut u8,();
108(AkRoomAwareObject)__receiver,(crate::root::akroom::AkRoom)::core::convert::Into::into(room))
109        }
110    }
111    #[doc = "`EnteredRoom(crate::root::akroom::AkRoom)` overload"]
112    fn entered_room(self, room: impl ::core::convert::Into<crate::root::akroom::AkRoom>) -> () {
113        unsafe {
114            let __receiver = <AkRoomAwareObject as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
115            ::unity::il2cpp_call!((::unity::module_base()+0x2f33fe0usize)as*mut u8,();
116(AkRoomAwareObject)__receiver,(crate::root::akroom::AkRoom)::core::convert::Into::into(room))
117        }
118    }
119    #[doc = "`ExitedRoom(crate::root::akroom::AkRoom)` overload"]
120    fn exited_room(self, room: impl ::core::convert::Into<crate::root::akroom::AkRoom>) -> () {
121        unsafe {
122            let __receiver = <AkRoomAwareObject as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
123            ::unity::il2cpp_call!((::unity::module_base()+0x2f33680usize)as*mut u8,();
124(AkRoomAwareObject)__receiver,(crate::root::akroom::AkRoom)::core::convert::Into::into(room))
125        }
126    }
127    #[doc = "`.ctor()` overload"]
128    fn ctor(self) -> () {
129        unsafe {
130            let __receiver = <AkRoomAwareObject as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
131            ::unity::il2cpp_call!((::unity::module_base()+0x2f348e0usize)as*mut u8,();
132(AkRoomAwareObject)__receiver)
133        }
134    }
135}
136
137#[cfg(feature = "root-akroomawareobject")]
138impl<__T: IAkRoomAwareObject> IAkRoomAwareObjectMethods for __T {}
139
140#[cfg(feature = "root-akroomawareobject")]
141impl AkRoomAwareObject {
142    pub fn get_ak_room_aware_object_from_collider_method_info() -> &'static ::unity::il2cpp::MethodInfo {
143        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
144    }
145
146    pub fn awake_method_info() -> &'static ::unity::il2cpp::MethodInfo {
147        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
148    }
149
150    pub fn on_enable_method_info() -> &'static ::unity::il2cpp::MethodInfo {
151        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
152    }
153
154    pub fn on_disable_method_info() -> &'static ::unity::il2cpp::MethodInfo {
155        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
156    }
157
158    pub fn on_destroy_method_info() -> &'static ::unity::il2cpp::MethodInfo {
159        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
160    }
161
162    pub fn set_game_object_in_highest_priority_active_and_enabled_room_method_info() -> &'static ::unity::il2cpp::MethodInfo {
163        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
164    }
165
166    pub fn set_game_object_in_room_method_info() -> &'static ::unity::il2cpp::MethodInfo {
167        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
168    }
169
170    pub fn entered_room_method_info() -> &'static ::unity::il2cpp::MethodInfo {
171        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
172    }
173
174    pub fn exited_room_method_info() -> &'static ::unity::il2cpp::MethodInfo {
175        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
176    }
177
178    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
179        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[9]
180    }
181
182    pub fn cctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
183        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[10]
184    }
185}
186
187#[cfg(feature = "root-akroomawareobject")]
188impl AkRoomAwareObject {
189    #[doc = "`.ctor()` — no args"]
190    pub fn new() -> Self {
191        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
192            panic!(
193                "{}
194::{}
195 failed to instantiate",
196                ::core::stringify!(AkRoomAwareObject),
197                ::core::stringify!(new),
198            )
199        });
200        <Self as IAkRoomAwareObjectMethods>::ctor(this);
201        this
202    }
203}
204
205#[cfg(feature = "root-akroomawareobject")]
206#[doc(hidden)]
207pub mod prelude {
208    pub use super::{AkRoomAwareObject, IAkRoomAwareObject, IAkRoomAwareObjectMethods};
209    #[cfg(feature = "system-object")]
210    pub use crate::system::object::IObjectMethods;
211    #[cfg(feature = "unity_engine-behaviour")]
212    pub use crate::unity_engine::behaviour::IBehaviourMethods;
213    #[cfg(feature = "unity_engine-component")]
214    pub use crate::unity_engine::component::IComponentMethods;
215    #[cfg(feature = "unity_engine-monobehaviour")]
216    pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
217    #[cfg(feature = "unity_engine-object_2")]
218    pub use crate::unity_engine::object_2::IObject_2Methods;
219    pub use crate::{
220        system::object::IObject,
221        unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
222    };
223}