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engage/generated/root/
akrtpcplayablebehaviour.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "root-akrtpcplayablebehaviour-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        system::object::{IObject, Object},
10        unity_engine::playables::playablebehaviour::{IPlayableBehaviour, PlayableBehaviour},
11    };
12
13    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/root/akrtpcplayablebehaviour/AkRTPCPlayableBehaviour.md"))]
14    #[::unity::class(namespace = "", name = "AkRTPCPlayableBehaviour")]
15    #[parent(crate::unity_engine::playables::playablebehaviour::PlayableBehaviour)]
16    pub struct AkRTPCPlayableBehaviour {
17        #[offset(16)]
18        #[rename(name = "RTPCValue")]
19        pub rtpc_value: f32,
20    }
21}
22
23#[cfg(feature = "root-akrtpcplayablebehaviour-types")]
24pub use __types::*;
25
26#[cfg(feature = "root-akrtpcplayablebehaviour")]
27pub trait IAkRTPCPlayableBehaviourMethods: IAkRTPCPlayableBehaviour {
28    #[doc = "`set_setRTPCGlobally(bool)` overload"]
29    fn set_set_rtpc_globally(self, value: impl ::core::convert::Into<bool>) -> () {
30        unsafe {
31            let __receiver =
32                <AkRTPCPlayableBehaviour as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
33            ::unity::il2cpp_call!((::unity::module_base()+0x2f2fa50usize)as*mut u8,();
34(AkRTPCPlayableBehaviour)__receiver,(bool)::core::convert::Into::into(value))
35        }
36    }
37    #[doc = "`get_setRTPCGlobally()` overload"]
38    fn get_set_rtpc_globally(self) -> bool {
39        unsafe {
40            let __receiver =
41                <AkRTPCPlayableBehaviour as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
42            ::unity::il2cpp_call!((::unity::module_base()+0x2f2fa60usize)as*mut u8,bool;
43(AkRTPCPlayableBehaviour)__receiver)
44        }
45    }
46    #[doc = "`set_overrideTrackObject(bool)` overload"]
47    fn set_override_track_object(self, value: impl ::core::convert::Into<bool>) -> () {
48        unsafe {
49            let __receiver =
50                <AkRTPCPlayableBehaviour as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
51            ::unity::il2cpp_call!((::unity::module_base()+0x2f2fa70usize)as*mut u8,();
52(AkRTPCPlayableBehaviour)__receiver,(bool)::core::convert::Into::into(value))
53        }
54    }
55    #[doc = "`get_overrideTrackObject()` overload"]
56    fn get_override_track_object(self) -> bool {
57        unsafe {
58            let __receiver =
59                <AkRTPCPlayableBehaviour as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
60            ::unity::il2cpp_call!((::unity::module_base()+0x2f2fa80usize)as*mut u8,bool;
61(AkRTPCPlayableBehaviour)__receiver)
62        }
63    }
64    #[doc = "`set_rtpcObject(crate::unity_engine::gameobject::GameObject)` overload"]
65    fn set_rtpc_object(self, value: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>) -> () {
66        unsafe {
67            let __receiver =
68                <AkRTPCPlayableBehaviour as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
69            ::unity::il2cpp_call!((::unity::module_base()+0x2f2fa90usize)as*mut u8,();
70(AkRTPCPlayableBehaviour)__receiver,(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(value))
71        }
72    }
73    #[doc = "`get_rtpcObject()` overload"]
74    fn get_rtpc_object(self) -> crate::unity_engine::gameobject::GameObject {
75        unsafe {
76            let __receiver =
77                <AkRTPCPlayableBehaviour as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
78            ::unity::il2cpp_call!((::unity::module_base()+0x2f2faa0usize)as*mut u8,crate::unity_engine::gameobject::GameObject;
79(AkRTPCPlayableBehaviour)__receiver)
80        }
81    }
82    #[doc = "`ProcessFrame(crate::unity_engine::playables::playable::Playable, crate::unity_engine::playables::framedata::FrameData, crate::system::object::Object)` overload"]
83    fn process_frame(
84        self,
85        playable: impl ::core::convert::Into<crate::unity_engine::playables::playable::Playable>,
86        info: impl ::core::convert::Into<crate::unity_engine::playables::framedata::FrameData>,
87        player_data: impl ::core::convert::Into<crate::system::object::Object>,
88    ) -> () {
89        unsafe {
90            let __receiver =
91                <AkRTPCPlayableBehaviour as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
92            {
93                let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
94                let __vi = *__vt.get(20usize).unwrap_or_else(|| {
95                    panic!(
96                        "unity: virtual slot {}
97 out of range (vtable len {}
98) on the runtime class behind {}
99 (method `{}
100`)",
101                        20usize,
102                        __vt.len(),
103                        <AkRTPCPlayableBehaviour as ::unity::ClassIdentity>::NAME,
104                        "ProcessFrame",
105                    )
106                });
107                let __inner: extern "C" fn(
108                    AkRTPCPlayableBehaviour,
109                    crate::unity_engine::playables::playable::Playable,
110                    crate::unity_engine::playables::framedata::FrameData,
111                    crate::system::object::Object,
112                    ::unity::OptionalMethod,
113                ) -> () = ::core::mem::transmute(__vi.method_ptr);
114                let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
115                __inner(
116                    __receiver,
117                    ::core::convert::Into::into(playable),
118                    ::core::convert::Into::into(info),
119                    ::core::convert::Into::into(player_data),
120                    __mi,
121                )
122            }
123        }
124    }
125    #[doc = "`.ctor()` overload"]
126    fn ctor(self) -> () {
127        unsafe {
128            let __receiver =
129                <AkRTPCPlayableBehaviour as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
130            ::unity::il2cpp_call!((::unity::module_base()+0x2f2fa40usize)as*mut u8,();
131(AkRTPCPlayableBehaviour)__receiver)
132        }
133    }
134}
135
136#[cfg(feature = "root-akrtpcplayablebehaviour")]
137impl<__T: IAkRTPCPlayableBehaviour> IAkRTPCPlayableBehaviourMethods for __T {}
138
139#[cfg(feature = "root-akrtpcplayablebehaviour")]
140impl AkRTPCPlayableBehaviour {
141    pub fn set_set_rtpc_globally_method_info() -> &'static ::unity::il2cpp::MethodInfo {
142        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
143    }
144
145    pub fn get_set_rtpc_globally_method_info() -> &'static ::unity::il2cpp::MethodInfo {
146        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
147    }
148
149    pub fn set_override_track_object_method_info() -> &'static ::unity::il2cpp::MethodInfo {
150        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
151    }
152
153    pub fn get_override_track_object_method_info() -> &'static ::unity::il2cpp::MethodInfo {
154        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
155    }
156
157    pub fn set_rtpc_object_method_info() -> &'static ::unity::il2cpp::MethodInfo {
158        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
159    }
160
161    pub fn get_rtpc_object_method_info() -> &'static ::unity::il2cpp::MethodInfo {
162        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
163    }
164
165    pub fn process_frame_method_info() -> &'static ::unity::il2cpp::MethodInfo {
166        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
167    }
168
169    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
170        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[9]
171    }
172}
173
174#[cfg(feature = "root-akrtpcplayablebehaviour")]
175impl AkRTPCPlayableBehaviour {
176    #[doc = "Direct (non-virtual) call to `AkRTPCPlayableBehaviour`'s own `ProcessFrame`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
177    pub unsafe fn process_frame(
178        this: impl ::core::convert::Into<::unity::IlInstance>,
179        playable: crate::unity_engine::playables::playable::Playable,
180        info: crate::unity_engine::playables::framedata::FrameData,
181        player_data: crate::system::object::Object,
182    ) -> () {
183        let __mi = Self::process_frame_method_info();
184        let __inner: extern "C" fn(
185            ::unity::IlInstance,
186            crate::unity_engine::playables::playable::Playable,
187            crate::unity_engine::playables::framedata::FrameData,
188            crate::system::object::Object,
189            ::unity::OptionalMethod,
190        ) -> () = ::core::mem::transmute(__mi.method_ptr);
191        __inner(this.into(), playable, info, player_data, ::core::option::Option::None)
192    }
193}
194
195#[cfg(feature = "root-akrtpcplayablebehaviour")]
196impl AkRTPCPlayableBehaviour {
197    #[doc = "`.ctor()` — no args"]
198    pub fn new() -> Self {
199        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
200            panic!(
201                "{}
202::{}
203 failed to instantiate",
204                ::core::stringify!(AkRTPCPlayableBehaviour),
205                ::core::stringify!(new),
206            )
207        });
208        <Self as IAkRTPCPlayableBehaviourMethods>::ctor(this);
209        this
210    }
211}
212
213#[cfg(feature = "root-akrtpcplayablebehaviour")]
214#[doc(hidden)]
215pub mod prelude {
216    pub use super::{AkRTPCPlayableBehaviour, IAkRTPCPlayableBehaviour, IAkRTPCPlayableBehaviourMethods};
217    #[cfg(feature = "system-object")]
218    pub use crate::system::object::IObjectMethods;
219    #[cfg(feature = "unity_engine-playables-playablebehaviour")]
220    pub use crate::unity_engine::playables::playablebehaviour::IPlayableBehaviourMethods;
221    pub use crate::{system::object::IObject, unity_engine::playables::playablebehaviour::IPlayableBehaviour};
222}