engage/generated/root/
akstate.rs1#[cfg(feature = "root-akstate-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 root::{
10 akdragdroptriggerhandler::{AkDragDropTriggerHandler, IAkDragDropTriggerHandler},
11 aktriggerhandler::{AkTriggerHandler, IAkTriggerHandler},
12 },
13 system::object::{IObject, Object},
14 unity_engine::{
15 behaviour::{Behaviour, IBehaviour},
16 component::{Component, IComponent},
17 monobehaviour::{IMonoBehaviour, MonoBehaviour},
18 object_2::{IObject_2, Object_2},
19 },
20 };
21
22 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/root/akstate/AkState.md"))]
23 #[::unity::class(namespace = "", name = "AkState")]
24 #[parent(crate::root::akdragdroptriggerhandler::AkDragDropTriggerHandler)]
25 pub struct AkState {
26 #[offset(56)]
27 #[rename(name = "valueIdInternal")]
28 pub value_id_internal: i32,
29 #[offset(60)]
30 #[rename(name = "groupIdInternal")]
31 pub group_id_internal: i32,
32 #[offset(64)]
33 #[rename(name = "valueGuidInternal")]
34 pub value_guid_internal: ::unity::Array<u8>,
35 #[offset(72)]
36 #[rename(name = "groupGuidInternal")]
37 pub group_guid_internal: ::unity::Array<u8>,
38 }
39}
40
41#[cfg(feature = "root-akstate-types")]
42pub use __types::*;
43
44#[cfg(feature = "root-akstate")]
45pub trait IAkStateMethods: IAkState {
46 #[doc = "`HandleEvent(crate::unity_engine::gameobject::GameObject)` overload"]
47 fn handle_event(self, in_game_object: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>) -> () {
48 unsafe {
49 let __receiver = <AkState as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
50 {
51 let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
52 let __vi = *__vt.get(4usize).unwrap_or_else(|| {
53 panic!(
54 "unity: virtual slot {}
55 out of range (vtable len {}
56) on the runtime class behind {}
57 (method `{}
58`)",
59 4usize,
60 __vt.len(),
61 <AkState as ::unity::ClassIdentity>::NAME,
62 "HandleEvent",
63 )
64 });
65 let __inner: extern "C" fn(AkState, crate::unity_engine::gameobject::GameObject, ::unity::OptionalMethod) -> () =
66 ::core::mem::transmute(__vi.method_ptr);
67 let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
68 __inner(__receiver, ::core::convert::Into::into(in_game_object), __mi)
69 }
70 }
71 }
72 #[doc = "`get_valueID()` overload"]
73 fn get_value_id(self) -> i32 {
74 unsafe {
75 let __receiver = <AkState as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
76 ::unity::il2cpp_call!((::unity::module_base()+0x1d22e40usize)as*mut u8,i32;
77(AkState)__receiver)
78 }
79 }
80 #[doc = "`get_groupID()` overload"]
81 fn get_group_id(self) -> i32 {
82 unsafe {
83 let __receiver = <AkState as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
84 ::unity::il2cpp_call!((::unity::module_base()+0x1d22e60usize)as*mut u8,i32;
85(AkState)__receiver)
86 }
87 }
88 #[doc = "`get_valueGuid()` overload"]
89 fn get_value_guid(self) -> ::unity::Array<u8> {
90 unsafe {
91 let __receiver = <AkState as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
92 ::unity::il2cpp_call!((::unity::module_base()+0x1d22e80usize)as*mut u8, ::unity::Array<u8> ;
93(AkState)__receiver)
94 }
95 }
96 #[doc = "`get_groupGuid()` overload"]
97 fn get_group_guid(self) -> ::unity::Array<u8> {
98 unsafe {
99 let __receiver = <AkState as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
100 ::unity::il2cpp_call!((::unity::module_base()+0x1d22f40usize)as*mut u8, ::unity::Array<u8> ;
101(AkState)__receiver)
102 }
103 }
104 #[doc = "`.ctor()` overload"]
105 fn ctor(self) -> () {
106 unsafe {
107 let __receiver = <AkState as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
108 ::unity::il2cpp_call!((::unity::module_base()+0x1d22ff0usize)as*mut u8,();
109(AkState)__receiver)
110 }
111 }
112}
113
114#[cfg(feature = "root-akstate")]
115impl<__T: IAkState> IAkStateMethods for __T {}
116
117#[cfg(feature = "root-akstate")]
118impl AkState {
119 pub fn handle_event_method_info() -> &'static ::unity::il2cpp::MethodInfo {
120 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
121 }
122
123 pub fn get_value_id_method_info() -> &'static ::unity::il2cpp::MethodInfo {
124 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
125 }
126
127 pub fn get_group_id_method_info() -> &'static ::unity::il2cpp::MethodInfo {
128 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
129 }
130
131 pub fn get_value_guid_method_info() -> &'static ::unity::il2cpp::MethodInfo {
132 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
133 }
134
135 pub fn get_group_guid_method_info() -> &'static ::unity::il2cpp::MethodInfo {
136 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
137 }
138
139 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
140 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
141 }
142}
143
144#[cfg(feature = "root-akstate")]
145impl AkState {
146 #[doc = "Direct (non-virtual) call to `AkState`'s own `HandleEvent`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
147 pub unsafe fn handle_event(
148 this: impl ::core::convert::Into<::unity::IlInstance>,
149 in_game_object: crate::unity_engine::gameobject::GameObject,
150 ) -> () {
151 let __mi = Self::handle_event_method_info();
152 let __inner: extern "C" fn(::unity::IlInstance, crate::unity_engine::gameobject::GameObject, ::unity::OptionalMethod) -> () =
153 ::core::mem::transmute(__mi.method_ptr);
154 __inner(this.into(), in_game_object, ::core::option::Option::None)
155 }
156}
157
158#[cfg(feature = "root-akstate")]
159impl AkState {
160 #[doc = "`.ctor()` — no args"]
161 pub fn new() -> Self {
162 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
163 panic!(
164 "{}
165::{}
166 failed to instantiate",
167 ::core::stringify!(AkState),
168 ::core::stringify!(new),
169 )
170 });
171 <Self as IAkStateMethods>::ctor(this);
172 this
173 }
174}
175
176#[cfg(feature = "root-akstate")]
177#[doc(hidden)]
178pub mod prelude {
179 pub use super::{AkState, IAkState, IAkStateMethods};
180 #[cfg(feature = "root-akdragdroptriggerhandler")]
181 pub use crate::root::akdragdroptriggerhandler::IAkDragDropTriggerHandlerMethods;
182 #[cfg(feature = "root-aktriggerhandler")]
183 pub use crate::root::aktriggerhandler::IAkTriggerHandlerMethods;
184 #[cfg(feature = "system-object")]
185 pub use crate::system::object::IObjectMethods;
186 #[cfg(feature = "unity_engine-behaviour")]
187 pub use crate::unity_engine::behaviour::IBehaviourMethods;
188 #[cfg(feature = "unity_engine-component")]
189 pub use crate::unity_engine::component::IComponentMethods;
190 #[cfg(feature = "unity_engine-monobehaviour")]
191 pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
192 #[cfg(feature = "unity_engine-object_2")]
193 pub use crate::unity_engine::object_2::IObject_2Methods;
194 pub use crate::{
195 root::{akdragdroptriggerhandler::IAkDragDropTriggerHandler, aktriggerhandler::IAkTriggerHandler},
196 system::object::IObject,
197 unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
198 };
199}