engage/generated/root/
aktimelineeventplayable.rs1#[cfg(feature = "root-aktimelineeventplayable-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 system::object::{IObject, Object},
10 unity_engine::{
11 object_2::{IObject_2, Object_2},
12 playables::playableasset::{IPlayableAsset, PlayableAsset},
13 scriptableobject::{IScriptableObject, ScriptableObject},
14 },
15 };
16
17 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/root/aktimelineeventplayable/AkTimelineEventPlayable.md"))]
18 #[::unity::class(namespace = "", name = "AkTimelineEventPlayable")]
19 #[parent(crate::unity_engine::playables::playableasset::PlayableAsset)]
20 pub struct AkTimelineEventPlayable {
21 #[offset(32)]
22 #[rename(name = "blendInCurve")]
23 pub blend_in_curve: crate::root::akcurveinterpolation::AkCurveInterpolation,
24 #[offset(36)]
25 #[rename(name = "blendOutCurve")]
26 pub blend_out_curve: crate::root::akcurveinterpolation::AkCurveInterpolation,
27 #[offset(40)]
28 #[rename(name = "eventDurationMax")]
29 pub event_duration_max: f32,
30 #[offset(44)]
31 #[rename(name = "eventDurationMin")]
32 pub event_duration_min: f32,
33 #[offset(48)]
34 #[rename(name = "owningClip")]
35 pub owning_clip: crate::unity_engine::timeline::timelineclip::TimelineClip,
36 #[offset(56)]
37 #[rename(name = "retriggerEvent")]
38 pub retrigger_event: bool,
39 #[offset(57)]
40 #[rename(name = "UseWwiseEventDuration")]
41 pub use_wwise_event_duration: bool,
42 #[offset(58)]
43 #[rename(name = "PrintDebugInformation")]
44 pub print_debug_information: bool,
45 #[offset(59)]
46 #[rename(name = "StopEventAtClipEnd")]
47 pub stop_event_at_clip_end: bool,
48 }
49}
50
51#[cfg(feature = "root-aktimelineeventplayable-types")]
52pub use __types::*;
53
54#[cfg(feature = "root-aktimelineeventplayable")]
55pub trait IAkTimelineEventPlayableMethods: IAkTimelineEventPlayable {
56 #[doc = "`UnityEngine.Timeline.ITimelineClipAsset.get_clipCaps()` overload"]
57 fn unity_engine_timeline_i_timeline_clip_asset_get_clip_caps(self) -> crate::unity_engine::timeline::clipcaps::ClipCaps {
58 unsafe {
59 let __receiver =
60 <AkTimelineEventPlayable as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
61 {
62 let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
63 let __vi = *__vt.get(9usize).unwrap_or_else(|| {
64 panic!(
65 "unity: virtual slot {}
66 out of range (vtable len {}
67) on the runtime class behind {}
68 (method `{}
69`)",
70 9usize,
71 __vt.len(),
72 <AkTimelineEventPlayable as ::unity::ClassIdentity>::NAME,
73 "UnityEngine.Timeline.ITimelineClipAsset.get_clipCaps",
74 )
75 });
76 let __inner: extern "C" fn(AkTimelineEventPlayable, ::unity::OptionalMethod) -> crate::unity_engine::timeline::clipcaps::ClipCaps =
77 ::core::mem::transmute(__vi.method_ptr);
78 let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
79 __inner(__receiver, __mi)
80 }
81 }
82 }
83 #[doc = "`CreatePlayable(crate::unity_engine::playables::playablegraph::PlayableGraph, crate::unity_engine::gameobject::GameObject)` overload"]
84 fn create_playable(
85 self,
86 graph: impl ::core::convert::Into<crate::unity_engine::playables::playablegraph::PlayableGraph>,
87 owner: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
88 ) -> crate::unity_engine::playables::playable::Playable {
89 unsafe {
90 let __receiver =
91 <AkTimelineEventPlayable as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
92 {
93 let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
94 let __vi = *__vt.get(6usize).unwrap_or_else(|| {
95 panic!(
96 "unity: virtual slot {}
97 out of range (vtable len {}
98) on the runtime class behind {}
99 (method `{}
100`)",
101 6usize,
102 __vt.len(),
103 <AkTimelineEventPlayable as ::unity::ClassIdentity>::NAME,
104 "CreatePlayable",
105 )
106 });
107 let __inner: extern "C" fn(
108 AkTimelineEventPlayable,
109 crate::unity_engine::playables::playablegraph::PlayableGraph,
110 crate::unity_engine::gameobject::GameObject,
111 ::unity::OptionalMethod,
112 ) -> crate::unity_engine::playables::playable::Playable = ::core::mem::transmute(__vi.method_ptr);
113 let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
114 __inner(__receiver, ::core::convert::Into::into(graph), ::core::convert::Into::into(owner), __mi)
115 }
116 }
117 }
118 #[doc = "`.ctor()` overload"]
119 fn ctor(self) -> () {
120 unsafe {
121 let __receiver =
122 <AkTimelineEventPlayable as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
123 ::unity::il2cpp_call!((::unity::module_base()+0x1d26ae0usize)as*mut u8,();
124(AkTimelineEventPlayable)__receiver)
125 }
126 }
127}
128
129#[cfg(feature = "root-aktimelineeventplayable")]
130impl<__T: IAkTimelineEventPlayable> IAkTimelineEventPlayableMethods for __T {}
131
132#[cfg(feature = "root-aktimelineeventplayable")]
133impl AkTimelineEventPlayable {
134 pub fn unity_engine_timeline_i_timeline_clip_asset_get_clip_caps_method_info() -> &'static ::unity::il2cpp::MethodInfo {
135 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
136 }
137
138 pub fn create_playable_method_info() -> &'static ::unity::il2cpp::MethodInfo {
139 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
140 }
141
142 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
143 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
144 }
145}
146
147#[cfg(feature = "root-aktimelineeventplayable")]
148impl AkTimelineEventPlayable {
149 #[doc = "Direct (non-virtual) call to `AkTimelineEventPlayable`'s own `UnityEngine.Timeline.ITimelineClipAsset.get_clipCaps`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
150 pub unsafe fn unity_engine_timeline_i_timeline_clip_asset_get_clip_caps(
151 this: impl ::core::convert::Into<::unity::IlInstance>,
152 ) -> crate::unity_engine::timeline::clipcaps::ClipCaps {
153 let __mi = Self::unity_engine_timeline_i_timeline_clip_asset_get_clip_caps_method_info();
154 let __inner: extern "C" fn(::unity::IlInstance, ::unity::OptionalMethod) -> crate::unity_engine::timeline::clipcaps::ClipCaps =
155 ::core::mem::transmute(__mi.method_ptr);
156 __inner(this.into(), ::core::option::Option::None)
157 }
158
159 #[doc = "Direct (non-virtual) call to `AkTimelineEventPlayable`'s own `CreatePlayable`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
160 pub unsafe fn create_playable(
161 this: impl ::core::convert::Into<::unity::IlInstance>,
162 graph: crate::unity_engine::playables::playablegraph::PlayableGraph,
163 owner: crate::unity_engine::gameobject::GameObject,
164 ) -> crate::unity_engine::playables::playable::Playable {
165 let __mi = Self::create_playable_method_info();
166 let __inner: extern "C" fn(
167 ::unity::IlInstance,
168 crate::unity_engine::playables::playablegraph::PlayableGraph,
169 crate::unity_engine::gameobject::GameObject,
170 ::unity::OptionalMethod,
171 ) -> crate::unity_engine::playables::playable::Playable = ::core::mem::transmute(__mi.method_ptr);
172 __inner(this.into(), graph, owner, ::core::option::Option::None)
173 }
174}
175
176#[cfg(feature = "root-aktimelineeventplayable")]
177impl AkTimelineEventPlayable {
178 #[doc = "`.ctor()` — no args"]
179 pub fn new() -> Self {
180 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
181 panic!(
182 "{}
183::{}
184 failed to instantiate",
185 ::core::stringify!(AkTimelineEventPlayable),
186 ::core::stringify!(new),
187 )
188 });
189 <Self as IAkTimelineEventPlayableMethods>::ctor(this);
190 this
191 }
192}
193
194#[cfg(feature = "root-aktimelineeventplayable")]
195#[doc(hidden)]
196pub mod prelude {
197 pub use super::{AkTimelineEventPlayable, IAkTimelineEventPlayable, IAkTimelineEventPlayableMethods};
198 #[cfg(feature = "system-object")]
199 pub use crate::system::object::IObjectMethods;
200 #[cfg(feature = "unity_engine-object_2")]
201 pub use crate::unity_engine::object_2::IObject_2Methods;
202 #[cfg(feature = "unity_engine-playables-playableasset")]
203 pub use crate::unity_engine::playables::playableasset::IPlayableAssetMethods;
204 #[cfg(feature = "unity_engine-scriptableobject")]
205 pub use crate::unity_engine::scriptableobject::IScriptableObjectMethods;
206 pub use crate::{
207 system::object::IObject,
208 unity_engine::{object_2::IObject_2, playables::playableasset::IPlayableAsset, scriptableobject::IScriptableObject},
209 };
210}