engage/generated/root/
aktimelineeventtrack.rs1#[cfg(feature = "root-aktimelineeventtrack-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 system::object::{IObject, Object},
10 unity_engine::{
11 object_2::{IObject_2, Object_2},
12 playables::playableasset::{IPlayableAsset, PlayableAsset},
13 scriptableobject::{IScriptableObject, ScriptableObject},
14 timeline::trackasset::{ITrackAsset, TrackAsset},
15 },
16 };
17
18 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/root/aktimelineeventtrack/AkTimelineEventTrack.md"))]
19 #[::unity::class(namespace = "", name = "AkTimelineEventTrack")]
20 #[parent(crate::unity_engine::timeline::trackasset::TrackAsset)]
21 pub struct AkTimelineEventTrack {}
22}
23
24#[cfg(feature = "root-aktimelineeventtrack-types")]
25pub use __types::*;
26
27#[cfg(feature = "root-aktimelineeventtrack")]
28pub trait IAkTimelineEventTrackMethods: IAkTimelineEventTrack {
29 #[doc = "`CreateTrackMixer(crate::unity_engine::playables::playablegraph::PlayableGraph, crate::unity_engine::gameobject::GameObject, i32)` overload"]
30 fn create_track_mixer(
31 self,
32 graph: impl ::core::convert::Into<crate::unity_engine::playables::playablegraph::PlayableGraph>,
33 go: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
34 input_count: impl ::core::convert::Into<i32>,
35 ) -> crate::unity_engine::playables::playable::Playable {
36 unsafe {
37 let __receiver = <AkTimelineEventTrack as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
38 {
39 let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
40 let __vi = *__vt.get(23usize).unwrap_or_else(|| {
41 panic!(
42 "unity: virtual slot {}
43 out of range (vtable len {}
44) on the runtime class behind {}
45 (method `{}
46`)",
47 23usize,
48 __vt.len(),
49 <AkTimelineEventTrack as ::unity::ClassIdentity>::NAME,
50 "CreateTrackMixer",
51 )
52 });
53 let __inner: extern "C" fn(
54 AkTimelineEventTrack,
55 crate::unity_engine::playables::playablegraph::PlayableGraph,
56 crate::unity_engine::gameobject::GameObject,
57 i32,
58 ::unity::OptionalMethod,
59 ) -> crate::unity_engine::playables::playable::Playable = ::core::mem::transmute(__vi.method_ptr);
60 let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
61 __inner(
62 __receiver,
63 ::core::convert::Into::into(graph),
64 ::core::convert::Into::into(go),
65 ::core::convert::Into::into(input_count),
66 __mi,
67 )
68 }
69 }
70 }
71 #[doc = "`.ctor()` overload"]
72 fn ctor(self) -> () {
73 unsafe {
74 let __receiver = <AkTimelineEventTrack as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
75 ::unity::il2cpp_call!((::unity::module_base()+0x1d28b50usize)as*mut u8,();
76(AkTimelineEventTrack)__receiver)
77 }
78 }
79}
80
81#[cfg(feature = "root-aktimelineeventtrack")]
82impl<__T: IAkTimelineEventTrack> IAkTimelineEventTrackMethods for __T {}
83
84#[cfg(feature = "root-aktimelineeventtrack")]
85impl AkTimelineEventTrack {
86 pub fn create_track_mixer_method_info() -> &'static ::unity::il2cpp::MethodInfo {
87 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
88 }
89
90 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
91 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
92 }
93}
94
95#[cfg(feature = "root-aktimelineeventtrack")]
96impl AkTimelineEventTrack {
97 #[doc = "Direct (non-virtual) call to `AkTimelineEventTrack`'s own `CreateTrackMixer`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
98 pub unsafe fn create_track_mixer(
99 this: impl ::core::convert::Into<::unity::IlInstance>,
100 graph: crate::unity_engine::playables::playablegraph::PlayableGraph,
101 go: crate::unity_engine::gameobject::GameObject,
102 input_count: i32,
103 ) -> crate::unity_engine::playables::playable::Playable {
104 let __mi = Self::create_track_mixer_method_info();
105 let __inner: extern "C" fn(
106 ::unity::IlInstance,
107 crate::unity_engine::playables::playablegraph::PlayableGraph,
108 crate::unity_engine::gameobject::GameObject,
109 i32,
110 ::unity::OptionalMethod,
111 ) -> crate::unity_engine::playables::playable::Playable = ::core::mem::transmute(__mi.method_ptr);
112 __inner(this.into(), graph, go, input_count, ::core::option::Option::None)
113 }
114}
115
116#[cfg(feature = "root-aktimelineeventtrack")]
117impl AkTimelineEventTrack {
118 #[doc = "`.ctor()` — no args"]
119 pub fn new() -> Self {
120 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
121 panic!(
122 "{}
123::{}
124 failed to instantiate",
125 ::core::stringify!(AkTimelineEventTrack),
126 ::core::stringify!(new),
127 )
128 });
129 <Self as IAkTimelineEventTrackMethods>::ctor(this);
130 this
131 }
132}
133
134#[cfg(feature = "root-aktimelineeventtrack")]
135#[doc(hidden)]
136pub mod prelude {
137 pub use super::{AkTimelineEventTrack, IAkTimelineEventTrack, IAkTimelineEventTrackMethods};
138 #[cfg(feature = "system-object")]
139 pub use crate::system::object::IObjectMethods;
140 #[cfg(feature = "unity_engine-object_2")]
141 pub use crate::unity_engine::object_2::IObject_2Methods;
142 #[cfg(feature = "unity_engine-playables-playableasset")]
143 pub use crate::unity_engine::playables::playableasset::IPlayableAssetMethods;
144 #[cfg(feature = "unity_engine-scriptableobject")]
145 pub use crate::unity_engine::scriptableobject::IScriptableObjectMethods;
146 #[cfg(feature = "unity_engine-timeline-trackasset")]
147 pub use crate::unity_engine::timeline::trackasset::ITrackAssetMethods;
148 pub use crate::{
149 system::object::IObject,
150 unity_engine::{
151 object_2::IObject_2, playables::playableasset::IPlayableAsset, scriptableobject::IScriptableObject, timeline::trackasset::ITrackAsset,
152 },
153 };
154}