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engage/generated/root/
aktimelinertpcplayable.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "root-aktimelinertpcplayable-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        system::object::{IObject, Object},
10        unity_engine::{
11            object_2::{IObject_2, Object_2},
12            playables::playableasset::{IPlayableAsset, PlayableAsset},
13            scriptableobject::{IScriptableObject, ScriptableObject},
14        },
15    };
16
17    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/root/aktimelinertpcplayable/AkTimelineRtpcPlayable.md"))]
18    #[::unity::class(namespace = "", name = "AkTimelineRtpcPlayable")]
19    #[parent(crate::unity_engine::playables::playableasset::PlayableAsset)]
20    pub struct AkTimelineRtpcPlayable {
21        #[offset(32)]
22        #[rename(name = "setGlobally")]
23        pub set_globally: bool,
24        #[offset(40)]
25        #[rename(name = "template")]
26        pub template: crate::root::aktimelinertpcplayablebehaviour::AkTimelineRtpcPlayableBehaviour,
27    }
28}
29
30#[cfg(feature = "root-aktimelinertpcplayable-types")]
31pub use __types::*;
32
33#[cfg(feature = "root-aktimelinertpcplayable")]
34pub trait IAkTimelineRtpcPlayableMethods: IAkTimelineRtpcPlayable {
35    #[doc = "`SetupClipDisplay()` overload"]
36    fn setup_clip_display(self) -> () {
37        unsafe {
38            let __receiver =
39                <AkTimelineRtpcPlayable as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
40            ::unity::il2cpp_call!((::unity::module_base()+0x1d28bc0usize)as*mut u8,();
41(AkTimelineRtpcPlayable)__receiver)
42        }
43    }
44    #[doc = "`get_owningClip()` overload"]
45    fn get_owning_clip(self) -> crate::unity_engine::timeline::timelineclip::TimelineClip {
46        unsafe {
47            let __receiver =
48                <AkTimelineRtpcPlayable as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
49            ::unity::il2cpp_call!((::unity::module_base()+0x1d28bd0usize)as*mut u8,crate::unity_engine::timeline::timelineclip::TimelineClip;
50(AkTimelineRtpcPlayable)__receiver)
51        }
52    }
53    #[doc = "`set_owningClip(crate::unity_engine::timeline::timelineclip::TimelineClip)` overload"]
54    fn set_owning_clip(self, value: impl ::core::convert::Into<crate::unity_engine::timeline::timelineclip::TimelineClip>) -> () {
55        unsafe {
56            let __receiver =
57                <AkTimelineRtpcPlayable as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
58            ::unity::il2cpp_call!((::unity::module_base()+0x1d28be0usize)as*mut u8,();
59(AkTimelineRtpcPlayable)__receiver,(crate::unity_engine::timeline::timelineclip::TimelineClip)::core::convert::Into::into(value))
60        }
61    }
62    #[doc = "`UnityEngine.Timeline.ITimelineClipAsset.get_clipCaps()` overload"]
63    fn unity_engine_timeline_i_timeline_clip_asset_get_clip_caps(self) -> crate::unity_engine::timeline::clipcaps::ClipCaps {
64        unsafe {
65            let __receiver =
66                <AkTimelineRtpcPlayable as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
67            {
68                let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
69                let __vi = *__vt.get(9usize).unwrap_or_else(|| {
70                    panic!(
71                        "unity: virtual slot {}
72 out of range (vtable len {}
73) on the runtime class behind {}
74 (method `{}
75`)",
76                        9usize,
77                        __vt.len(),
78                        <AkTimelineRtpcPlayable as ::unity::ClassIdentity>::NAME,
79                        "UnityEngine.Timeline.ITimelineClipAsset.get_clipCaps",
80                    )
81                });
82                let __inner: extern "C" fn(AkTimelineRtpcPlayable, ::unity::OptionalMethod) -> crate::unity_engine::timeline::clipcaps::ClipCaps =
83                    ::core::mem::transmute(__vi.method_ptr);
84                let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
85                __inner(__receiver, __mi)
86            }
87        }
88    }
89    #[doc = "`CreatePlayable(crate::unity_engine::playables::playablegraph::PlayableGraph, crate::unity_engine::gameobject::GameObject)` overload"]
90    fn create_playable(
91        self,
92        graph: impl ::core::convert::Into<crate::unity_engine::playables::playablegraph::PlayableGraph>,
93        game_object: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
94    ) -> crate::unity_engine::playables::playable::Playable {
95        unsafe {
96            let __receiver =
97                <AkTimelineRtpcPlayable as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
98            {
99                let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
100                let __vi = *__vt.get(6usize).unwrap_or_else(|| {
101                    panic!(
102                        "unity: virtual slot {}
103 out of range (vtable len {}
104) on the runtime class behind {}
105 (method `{}
106`)",
107                        6usize,
108                        __vt.len(),
109                        <AkTimelineRtpcPlayable as ::unity::ClassIdentity>::NAME,
110                        "CreatePlayable",
111                    )
112                });
113                let __inner: extern "C" fn(
114                    AkTimelineRtpcPlayable,
115                    crate::unity_engine::playables::playablegraph::PlayableGraph,
116                    crate::unity_engine::gameobject::GameObject,
117                    ::unity::OptionalMethod,
118                ) -> crate::unity_engine::playables::playable::Playable = ::core::mem::transmute(__vi.method_ptr);
119                let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
120                __inner(
121                    __receiver,
122                    ::core::convert::Into::into(graph),
123                    ::core::convert::Into::into(game_object),
124                    __mi,
125                )
126            }
127        }
128    }
129    #[doc = "`.ctor()` overload"]
130    fn ctor(self) -> () {
131        unsafe {
132            let __receiver =
133                <AkTimelineRtpcPlayable as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
134            ::unity::il2cpp_call!((::unity::module_base()+0x1d28d30usize)as*mut u8,();
135(AkTimelineRtpcPlayable)__receiver)
136        }
137    }
138}
139
140#[cfg(feature = "root-aktimelinertpcplayable")]
141impl<__T: IAkTimelineRtpcPlayable> IAkTimelineRtpcPlayableMethods for __T {}
142
143#[cfg(feature = "root-aktimelinertpcplayable")]
144impl AkTimelineRtpcPlayable {
145    pub fn setup_clip_display_method_info() -> &'static ::unity::il2cpp::MethodInfo {
146        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
147    }
148
149    pub fn get_owning_clip_method_info() -> &'static ::unity::il2cpp::MethodInfo {
150        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
151    }
152
153    pub fn set_owning_clip_method_info() -> &'static ::unity::il2cpp::MethodInfo {
154        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
155    }
156
157    pub fn unity_engine_timeline_i_timeline_clip_asset_get_clip_caps_method_info() -> &'static ::unity::il2cpp::MethodInfo {
158        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
159    }
160
161    pub fn create_playable_method_info() -> &'static ::unity::il2cpp::MethodInfo {
162        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
163    }
164
165    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
166        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
167    }
168}
169
170#[cfg(feature = "root-aktimelinertpcplayable")]
171impl AkTimelineRtpcPlayable {
172    #[doc = "Direct (non-virtual) call to `AkTimelineRtpcPlayable`'s own `UnityEngine.Timeline.ITimelineClipAsset.get_clipCaps`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
173    pub unsafe fn unity_engine_timeline_i_timeline_clip_asset_get_clip_caps(
174        this: impl ::core::convert::Into<::unity::IlInstance>,
175    ) -> crate::unity_engine::timeline::clipcaps::ClipCaps {
176        let __mi = Self::unity_engine_timeline_i_timeline_clip_asset_get_clip_caps_method_info();
177        let __inner: extern "C" fn(::unity::IlInstance, ::unity::OptionalMethod) -> crate::unity_engine::timeline::clipcaps::ClipCaps =
178            ::core::mem::transmute(__mi.method_ptr);
179        __inner(this.into(), ::core::option::Option::None)
180    }
181
182    #[doc = "Direct (non-virtual) call to `AkTimelineRtpcPlayable`'s own `CreatePlayable`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
183    pub unsafe fn create_playable(
184        this: impl ::core::convert::Into<::unity::IlInstance>,
185        graph: crate::unity_engine::playables::playablegraph::PlayableGraph,
186        game_object: crate::unity_engine::gameobject::GameObject,
187    ) -> crate::unity_engine::playables::playable::Playable {
188        let __mi = Self::create_playable_method_info();
189        let __inner: extern "C" fn(
190            ::unity::IlInstance,
191            crate::unity_engine::playables::playablegraph::PlayableGraph,
192            crate::unity_engine::gameobject::GameObject,
193            ::unity::OptionalMethod,
194        ) -> crate::unity_engine::playables::playable::Playable = ::core::mem::transmute(__mi.method_ptr);
195        __inner(this.into(), graph, game_object, ::core::option::Option::None)
196    }
197}
198
199#[cfg(feature = "root-aktimelinertpcplayable")]
200impl AkTimelineRtpcPlayable {
201    #[doc = "`.ctor()` — no args"]
202    pub fn new() -> Self {
203        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
204            panic!(
205                "{}
206::{}
207 failed to instantiate",
208                ::core::stringify!(AkTimelineRtpcPlayable),
209                ::core::stringify!(new),
210            )
211        });
212        <Self as IAkTimelineRtpcPlayableMethods>::ctor(this);
213        this
214    }
215}
216
217#[cfg(feature = "root-aktimelinertpcplayable")]
218#[doc(hidden)]
219pub mod prelude {
220    pub use super::{AkTimelineRtpcPlayable, IAkTimelineRtpcPlayable, IAkTimelineRtpcPlayableMethods};
221    #[cfg(feature = "system-object")]
222    pub use crate::system::object::IObjectMethods;
223    #[cfg(feature = "unity_engine-object_2")]
224    pub use crate::unity_engine::object_2::IObject_2Methods;
225    #[cfg(feature = "unity_engine-playables-playableasset")]
226    pub use crate::unity_engine::playables::playableasset::IPlayableAssetMethods;
227    #[cfg(feature = "unity_engine-scriptableobject")]
228    pub use crate::unity_engine::scriptableobject::IScriptableObjectMethods;
229    pub use crate::{
230        system::object::IObject,
231        unity_engine::{object_2::IObject_2, playables::playableasset::IPlayableAsset, scriptableobject::IScriptableObject},
232    };
233}