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engage/generated/root/
aktimelinertpcplayablebehaviour.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "root-aktimelinertpcplayablebehaviour-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        system::object::{IObject, Object},
10        unity_engine::playables::playablebehaviour::{IPlayableBehaviour, PlayableBehaviour},
11    };
12
13    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/root/aktimelinertpcplayablebehaviour/AkTimelineRtpcPlayableBehaviour.md"))]
14    #[::unity::class(namespace = "", name = "AkTimelineRtpcPlayableBehaviour")]
15    #[parent(crate::unity_engine::playables::playablebehaviour::PlayableBehaviour)]
16    pub struct AkTimelineRtpcPlayableBehaviour {
17        #[offset(16)]
18        #[rename(name = "value")]
19        pub value: f32,
20    }
21}
22
23#[cfg(feature = "root-aktimelinertpcplayablebehaviour-types")]
24pub use __types::*;
25
26#[cfg(feature = "root-aktimelinertpcplayablebehaviour")]
27pub trait IAkTimelineRtpcPlayableBehaviourMethods: IAkTimelineRtpcPlayableBehaviour {
28    #[doc = "`set_setGlobally(bool)` overload"]
29    fn set_set_globally(self, value: impl ::core::convert::Into<bool>) -> () {
30        unsafe {
31            let __receiver =
32                <AkTimelineRtpcPlayableBehaviour as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
33            ::unity::il2cpp_call!((::unity::module_base()+0x1d28e10usize)as*mut u8,();
34(AkTimelineRtpcPlayableBehaviour)__receiver,(bool)::core::convert::Into::into(value))
35        }
36    }
37    #[doc = "`get_setGlobally()` overload"]
38    fn get_set_globally(self) -> bool {
39        unsafe {
40            let __receiver =
41                <AkTimelineRtpcPlayableBehaviour as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
42            ::unity::il2cpp_call!((::unity::module_base()+0x1d28e20usize)as*mut u8,bool;
43(AkTimelineRtpcPlayableBehaviour)__receiver)
44        }
45    }
46    #[doc = "`set_gameObject(crate::unity_engine::gameobject::GameObject)` overload"]
47    fn set_game_object(self, value: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>) -> () {
48        unsafe {
49            let __receiver =
50                <AkTimelineRtpcPlayableBehaviour as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
51            ::unity::il2cpp_call!((::unity::module_base()+0x1d28e30usize)as*mut u8,();
52(AkTimelineRtpcPlayableBehaviour)__receiver,(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(value))
53        }
54    }
55    #[doc = "`get_gameObject()` overload"]
56    fn get_game_object(self) -> crate::unity_engine::gameobject::GameObject {
57        unsafe {
58            let __receiver =
59                <AkTimelineRtpcPlayableBehaviour as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
60            ::unity::il2cpp_call!((::unity::module_base()+0x1d28e40usize)as*mut u8,crate::unity_engine::gameobject::GameObject;
61(AkTimelineRtpcPlayableBehaviour)__receiver)
62        }
63    }
64    #[doc = "`ProcessFrame(crate::unity_engine::playables::playable::Playable, crate::unity_engine::playables::framedata::FrameData, crate::system::object::Object)` overload"]
65    fn process_frame(
66        self,
67        playable: impl ::core::convert::Into<crate::unity_engine::playables::playable::Playable>,
68        frame_data: impl ::core::convert::Into<crate::unity_engine::playables::framedata::FrameData>,
69        player_data: impl ::core::convert::Into<crate::system::object::Object>,
70    ) -> () {
71        unsafe {
72            let __receiver =
73                <AkTimelineRtpcPlayableBehaviour as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
74            {
75                let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
76                let __vi = *__vt.get(20usize).unwrap_or_else(|| {
77                    panic!(
78                        "unity: virtual slot {}
79 out of range (vtable len {}
80) on the runtime class behind {}
81 (method `{}
82`)",
83                        20usize,
84                        __vt.len(),
85                        <AkTimelineRtpcPlayableBehaviour as ::unity::ClassIdentity>::NAME,
86                        "ProcessFrame",
87                    )
88                });
89                let __inner: extern "C" fn(
90                    AkTimelineRtpcPlayableBehaviour,
91                    crate::unity_engine::playables::playable::Playable,
92                    crate::unity_engine::playables::framedata::FrameData,
93                    crate::system::object::Object,
94                    ::unity::OptionalMethod,
95                ) -> () = ::core::mem::transmute(__vi.method_ptr);
96                let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
97                __inner(
98                    __receiver,
99                    ::core::convert::Into::into(playable),
100                    ::core::convert::Into::into(frame_data),
101                    ::core::convert::Into::into(player_data),
102                    __mi,
103                )
104            }
105        }
106    }
107    #[doc = "`.ctor()` overload"]
108    fn ctor(self) -> () {
109        unsafe {
110            let __receiver =
111                <AkTimelineRtpcPlayableBehaviour as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
112            ::unity::il2cpp_call!((::unity::module_base()+0x1d28de0usize)as*mut u8,();
113(AkTimelineRtpcPlayableBehaviour)__receiver)
114        }
115    }
116}
117
118#[cfg(feature = "root-aktimelinertpcplayablebehaviour")]
119impl<__T: IAkTimelineRtpcPlayableBehaviour> IAkTimelineRtpcPlayableBehaviourMethods for __T {}
120
121#[cfg(feature = "root-aktimelinertpcplayablebehaviour")]
122impl AkTimelineRtpcPlayableBehaviour {
123    pub fn set_set_globally_method_info() -> &'static ::unity::il2cpp::MethodInfo {
124        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
125    }
126
127    pub fn get_set_globally_method_info() -> &'static ::unity::il2cpp::MethodInfo {
128        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
129    }
130
131    pub fn set_game_object_method_info() -> &'static ::unity::il2cpp::MethodInfo {
132        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
133    }
134
135    pub fn get_game_object_method_info() -> &'static ::unity::il2cpp::MethodInfo {
136        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
137    }
138
139    pub fn process_frame_method_info() -> &'static ::unity::il2cpp::MethodInfo {
140        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
141    }
142
143    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
144        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
145    }
146}
147
148#[cfg(feature = "root-aktimelinertpcplayablebehaviour")]
149impl AkTimelineRtpcPlayableBehaviour {
150    #[doc = "Direct (non-virtual) call to `AkTimelineRtpcPlayableBehaviour`'s own `ProcessFrame`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
151    pub unsafe fn process_frame(
152        this: impl ::core::convert::Into<::unity::IlInstance>,
153        playable: crate::unity_engine::playables::playable::Playable,
154        frame_data: crate::unity_engine::playables::framedata::FrameData,
155        player_data: crate::system::object::Object,
156    ) -> () {
157        let __mi = Self::process_frame_method_info();
158        let __inner: extern "C" fn(
159            ::unity::IlInstance,
160            crate::unity_engine::playables::playable::Playable,
161            crate::unity_engine::playables::framedata::FrameData,
162            crate::system::object::Object,
163            ::unity::OptionalMethod,
164        ) -> () = ::core::mem::transmute(__mi.method_ptr);
165        __inner(this.into(), playable, frame_data, player_data, ::core::option::Option::None)
166    }
167}
168
169#[cfg(feature = "root-aktimelinertpcplayablebehaviour")]
170impl AkTimelineRtpcPlayableBehaviour {
171    #[doc = "`.ctor()` — no args"]
172    pub fn new() -> Self {
173        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
174            panic!(
175                "{}
176::{}
177 failed to instantiate",
178                ::core::stringify!(AkTimelineRtpcPlayableBehaviour),
179                ::core::stringify!(new),
180            )
181        });
182        <Self as IAkTimelineRtpcPlayableBehaviourMethods>::ctor(this);
183        this
184    }
185}
186
187#[cfg(feature = "root-aktimelinertpcplayablebehaviour")]
188#[doc(hidden)]
189pub mod prelude {
190    pub use super::{AkTimelineRtpcPlayableBehaviour, IAkTimelineRtpcPlayableBehaviour, IAkTimelineRtpcPlayableBehaviourMethods};
191    #[cfg(feature = "system-object")]
192    pub use crate::system::object::IObjectMethods;
193    #[cfg(feature = "unity_engine-playables-playablebehaviour")]
194    pub use crate::unity_engine::playables::playablebehaviour::IPlayableBehaviourMethods;
195    pub use crate::{system::object::IObject, unity_engine::playables::playablebehaviour::IPlayableBehaviour};
196}