engage/generated/root/
aktimelinertpctrack.rs1#[cfg(feature = "root-aktimelinertpctrack-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 system::object::{IObject, Object},
10 unity_engine::{
11 object_2::{IObject_2, Object_2},
12 playables::playableasset::{IPlayableAsset, PlayableAsset},
13 scriptableobject::{IScriptableObject, ScriptableObject},
14 timeline::trackasset::{ITrackAsset, TrackAsset},
15 },
16 };
17
18 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/root/aktimelinertpctrack/AkTimelineRtpcTrack.md"))]
19 #[::unity::class(namespace = "", name = "AkTimelineRtpcTrack")]
20 #[parent(crate::unity_engine::timeline::trackasset::TrackAsset)]
21 pub struct AkTimelineRtpcTrack {}
22}
23
24#[cfg(feature = "root-aktimelinertpctrack-types")]
25pub use __types::*;
26
27#[cfg(feature = "root-aktimelinertpctrack")]
28pub trait IAkTimelineRtpcTrackMethods: IAkTimelineRtpcTrack {
29 #[doc = "`CreateTrackMixer(crate::unity_engine::playables::playablegraph::PlayableGraph, crate::unity_engine::gameobject::GameObject, i32)` overload"]
30 fn create_track_mixer(
31 self,
32 graph: impl ::core::convert::Into<crate::unity_engine::playables::playablegraph::PlayableGraph>,
33 game_object: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
34 input_count: impl ::core::convert::Into<i32>,
35 ) -> crate::unity_engine::playables::playable::Playable {
36 unsafe {
37 let __receiver = <AkTimelineRtpcTrack as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
38 {
39 let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
40 let __vi = *__vt.get(23usize).unwrap_or_else(|| {
41 panic!(
42 "unity: virtual slot {}
43 out of range (vtable len {}
44) on the runtime class behind {}
45 (method `{}
46`)",
47 23usize,
48 __vt.len(),
49 <AkTimelineRtpcTrack as ::unity::ClassIdentity>::NAME,
50 "CreateTrackMixer",
51 )
52 });
53 let __inner: extern "C" fn(
54 AkTimelineRtpcTrack,
55 crate::unity_engine::playables::playablegraph::PlayableGraph,
56 crate::unity_engine::gameobject::GameObject,
57 i32,
58 ::unity::OptionalMethod,
59 ) -> crate::unity_engine::playables::playable::Playable = ::core::mem::transmute(__vi.method_ptr);
60 let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
61 __inner(
62 __receiver,
63 ::core::convert::Into::into(graph),
64 ::core::convert::Into::into(game_object),
65 ::core::convert::Into::into(input_count),
66 __mi,
67 )
68 }
69 }
70 }
71 #[doc = "`OnValidate()` overload"]
72 fn on_validate(self) -> () {
73 unsafe {
74 let __receiver = <AkTimelineRtpcTrack as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
75 ::unity::il2cpp_call!((::unity::module_base()+0x1d29350usize)as*mut u8,();
76(AkTimelineRtpcTrack)__receiver)
77 }
78 }
79 #[doc = "`.ctor()` overload"]
80 fn ctor(self) -> () {
81 unsafe {
82 let __receiver = <AkTimelineRtpcTrack as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
83 ::unity::il2cpp_call!((::unity::module_base()+0x1d295e0usize)as*mut u8,();
84(AkTimelineRtpcTrack)__receiver)
85 }
86 }
87}
88
89#[cfg(feature = "root-aktimelinertpctrack")]
90impl<__T: IAkTimelineRtpcTrack> IAkTimelineRtpcTrackMethods for __T {}
91
92#[cfg(feature = "root-aktimelinertpctrack")]
93impl AkTimelineRtpcTrack {
94 pub fn create_track_mixer_method_info() -> &'static ::unity::il2cpp::MethodInfo {
95 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
96 }
97
98 pub fn on_validate_method_info() -> &'static ::unity::il2cpp::MethodInfo {
99 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
100 }
101
102 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
103 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
104 }
105}
106
107#[cfg(feature = "root-aktimelinertpctrack")]
108impl AkTimelineRtpcTrack {
109 #[doc = "Direct (non-virtual) call to `AkTimelineRtpcTrack`'s own `CreateTrackMixer`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
110 pub unsafe fn create_track_mixer(
111 this: impl ::core::convert::Into<::unity::IlInstance>,
112 graph: crate::unity_engine::playables::playablegraph::PlayableGraph,
113 game_object: crate::unity_engine::gameobject::GameObject,
114 input_count: i32,
115 ) -> crate::unity_engine::playables::playable::Playable {
116 let __mi = Self::create_track_mixer_method_info();
117 let __inner: extern "C" fn(
118 ::unity::IlInstance,
119 crate::unity_engine::playables::playablegraph::PlayableGraph,
120 crate::unity_engine::gameobject::GameObject,
121 i32,
122 ::unity::OptionalMethod,
123 ) -> crate::unity_engine::playables::playable::Playable = ::core::mem::transmute(__mi.method_ptr);
124 __inner(this.into(), graph, game_object, input_count, ::core::option::Option::None)
125 }
126}
127
128#[cfg(feature = "root-aktimelinertpctrack")]
129impl AkTimelineRtpcTrack {
130 #[doc = "`.ctor()` — no args"]
131 pub fn new() -> Self {
132 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
133 panic!(
134 "{}
135::{}
136 failed to instantiate",
137 ::core::stringify!(AkTimelineRtpcTrack),
138 ::core::stringify!(new),
139 )
140 });
141 <Self as IAkTimelineRtpcTrackMethods>::ctor(this);
142 this
143 }
144}
145
146#[cfg(feature = "root-aktimelinertpctrack")]
147#[doc(hidden)]
148pub mod prelude {
149 pub use super::{AkTimelineRtpcTrack, IAkTimelineRtpcTrack, IAkTimelineRtpcTrackMethods};
150 #[cfg(feature = "system-object")]
151 pub use crate::system::object::IObjectMethods;
152 #[cfg(feature = "unity_engine-object_2")]
153 pub use crate::unity_engine::object_2::IObject_2Methods;
154 #[cfg(feature = "unity_engine-playables-playableasset")]
155 pub use crate::unity_engine::playables::playableasset::IPlayableAssetMethods;
156 #[cfg(feature = "unity_engine-scriptableobject")]
157 pub use crate::unity_engine::scriptableobject::IScriptableObjectMethods;
158 #[cfg(feature = "unity_engine-timeline-trackasset")]
159 pub use crate::unity_engine::timeline::trackasset::ITrackAssetMethods;
160 pub use crate::{
161 system::object::IObject,
162 unity_engine::{
163 object_2::IObject_2, playables::playableasset::IPlayableAsset, scriptableobject::IScriptableObject, timeline::trackasset::ITrackAsset,
164 },
165 };
166}