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engage/generated/root/
animatorineditor_bridge.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "root-animatorineditor_bridge-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        combat::animatorineditor::{AnimatorInEditor, IAnimatorInEditor},
10        system::object::{IObject, Object},
11        unity_engine::{
12            behaviour::{Behaviour, IBehaviour},
13            component::{Component, IComponent},
14            monobehaviour::{IMonoBehaviour, MonoBehaviour},
15            object_2::{IObject_2, Object_2},
16        },
17    };
18
19    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/root/animatorineditor_bridge/AnimatorInEditor_Bridge.md"))]
20    #[::unity::class(namespace = "", name = "AnimatorInEditor_Bridge")]
21    #[parent(crate::combat::animatorineditor::AnimatorInEditor)]
22    pub struct AnimatorInEditor_Bridge {}
23}
24
25#[cfg(feature = "root-animatorineditor_bridge-types")]
26pub use __types::*;
27
28#[cfg(feature = "root-animatorineditor_bridge")]
29pub trait IAnimatorInEditor_BridgeMethods: IAnimatorInEditor_Bridge {
30    #[doc = "`.ctor()` overload"]
31    fn ctor(self) -> () {
32        unsafe {
33            let __receiver =
34                <AnimatorInEditor_Bridge as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
35            ::unity::il2cpp_call!((::unity::module_base()+0x1c9cab0usize)as*mut u8,();
36(AnimatorInEditor_Bridge)__receiver)
37        }
38    }
39}
40
41#[cfg(feature = "root-animatorineditor_bridge")]
42impl<__T: IAnimatorInEditor_Bridge> IAnimatorInEditor_BridgeMethods for __T {}
43
44#[cfg(feature = "root-animatorineditor_bridge")]
45impl AnimatorInEditor_Bridge {
46    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
47        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
48    }
49}
50
51#[cfg(feature = "root-animatorineditor_bridge")]
52impl AnimatorInEditor_Bridge {
53    #[doc = "`.ctor()` — no args"]
54    pub fn new() -> Self {
55        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
56            panic!(
57                "{}
58::{}
59 failed to instantiate",
60                ::core::stringify!(AnimatorInEditor_Bridge),
61                ::core::stringify!(new),
62            )
63        });
64        <Self as IAnimatorInEditor_BridgeMethods>::ctor(this);
65        this
66    }
67}
68
69#[cfg(feature = "root-animatorineditor_bridge")]
70#[doc(hidden)]
71pub mod prelude {
72    pub use super::{AnimatorInEditor_Bridge, IAnimatorInEditor_Bridge, IAnimatorInEditor_BridgeMethods};
73    #[cfg(feature = "combat-animatorineditor")]
74    pub use crate::combat::animatorineditor::IAnimatorInEditorMethods;
75    #[cfg(feature = "system-object")]
76    pub use crate::system::object::IObjectMethods;
77    #[cfg(feature = "unity_engine-behaviour")]
78    pub use crate::unity_engine::behaviour::IBehaviourMethods;
79    #[cfg(feature = "unity_engine-component")]
80    pub use crate::unity_engine::component::IComponentMethods;
81    #[cfg(feature = "unity_engine-monobehaviour")]
82    pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
83    #[cfg(feature = "unity_engine-object_2")]
84    pub use crate::unity_engine::object_2::IObject_2Methods;
85    pub use crate::{
86        combat::animatorineditor::IAnimatorInEditor,
87        system::object::IObject,
88        unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
89    };
90}