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engage/generated/root/
cinemachineshot.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "root-cinemachineshot-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        system::object::{IObject, Object},
10        unity_engine::{
11            object_2::{IObject_2, Object_2},
12            playables::playableasset::{IPlayableAsset, PlayableAsset},
13            scriptableobject::{IScriptableObject, ScriptableObject},
14        },
15    };
16
17    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/root/cinemachineshot/CinemachineShot.md"))]
18    #[::unity::class(namespace = "", name = "CinemachineShot")]
19    #[parent(crate::unity_engine::playables::playableasset::PlayableAsset)]
20    pub struct CinemachineShot {
21        #[offset(24)]
22        #[rename(name = "DisplayName")]
23        pub display_name: ::unity::Il2CppString,
24    }
25}
26
27#[cfg(feature = "root-cinemachineshot-types")]
28pub use __types::*;
29
30#[cfg(feature = "root-cinemachineshot")]
31pub trait ICinemachineShotMethods: ICinemachineShot {
32    #[doc = "`CreatePlayable(crate::unity_engine::playables::playablegraph::PlayableGraph, crate::unity_engine::gameobject::GameObject)` overload"]
33    fn create_playable(
34        self,
35        graph: impl ::core::convert::Into<crate::unity_engine::playables::playablegraph::PlayableGraph>,
36        owner: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
37    ) -> crate::unity_engine::playables::playable::Playable {
38        unsafe {
39            let __receiver = <CinemachineShot as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
40            {
41                let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
42                let __vi = *__vt.get(6usize).unwrap_or_else(|| {
43                    panic!(
44                        "unity: virtual slot {}
45 out of range (vtable len {}
46) on the runtime class behind {}
47 (method `{}
48`)",
49                        6usize,
50                        __vt.len(),
51                        <CinemachineShot as ::unity::ClassIdentity>::NAME,
52                        "CreatePlayable",
53                    )
54                });
55                let __inner: extern "C" fn(
56                    CinemachineShot,
57                    crate::unity_engine::playables::playablegraph::PlayableGraph,
58                    crate::unity_engine::gameobject::GameObject,
59                    ::unity::OptionalMethod,
60                ) -> crate::unity_engine::playables::playable::Playable = ::core::mem::transmute(__vi.method_ptr);
61                let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
62                __inner(__receiver, ::core::convert::Into::into(graph), ::core::convert::Into::into(owner), __mi)
63            }
64        }
65    }
66    #[doc = "`GatherProperties(crate::unity_engine::playables::playabledirector::PlayableDirector, crate::unity_engine::timeline::ipropertycollector::IPropertyCollector)` overload"]
67    fn gather_properties(
68        self,
69        director: impl ::core::convert::Into<crate::unity_engine::playables::playabledirector::PlayableDirector>,
70        driver: impl ::core::convert::Into<crate::unity_engine::timeline::ipropertycollector::IPropertyCollector>,
71    ) -> () {
72        unsafe {
73            let __receiver = <CinemachineShot as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
74            {
75                let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
76                let __vi = *__vt.get(9usize).unwrap_or_else(|| {
77                    panic!(
78                        "unity: virtual slot {}
79 out of range (vtable len {}
80) on the runtime class behind {}
81 (method `{}
82`)",
83                        9usize,
84                        __vt.len(),
85                        <CinemachineShot as ::unity::ClassIdentity>::NAME,
86                        "GatherProperties",
87                    )
88                });
89                let __inner: extern "C" fn(
90                    CinemachineShot,
91                    crate::unity_engine::playables::playabledirector::PlayableDirector,
92                    crate::unity_engine::timeline::ipropertycollector::IPropertyCollector,
93                    ::unity::OptionalMethod,
94                ) -> () = ::core::mem::transmute(__vi.method_ptr);
95                let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
96                __inner(
97                    __receiver,
98                    ::core::convert::Into::into(director),
99                    ::core::convert::Into::into(driver),
100                    __mi,
101                )
102            }
103        }
104    }
105    #[doc = "`.ctor()` overload"]
106    fn ctor(self) -> () {
107        unsafe {
108            let __receiver = <CinemachineShot as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
109            ::unity::il2cpp_call!((::unity::module_base()+0x388da00usize)as*mut u8,();
110(CinemachineShot)__receiver)
111        }
112    }
113}
114
115#[cfg(feature = "root-cinemachineshot")]
116impl<__T: ICinemachineShot> ICinemachineShotMethods for __T {}
117
118#[cfg(feature = "root-cinemachineshot")]
119impl CinemachineShot {
120    pub fn create_playable_method_info() -> &'static ::unity::il2cpp::MethodInfo {
121        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
122    }
123
124    pub fn gather_properties_method_info() -> &'static ::unity::il2cpp::MethodInfo {
125        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
126    }
127
128    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
129        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
130    }
131}
132
133#[cfg(feature = "root-cinemachineshot")]
134impl CinemachineShot {
135    #[doc = "Direct (non-virtual) call to `CinemachineShot`'s own `CreatePlayable`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
136    pub unsafe fn create_playable(
137        this: impl ::core::convert::Into<::unity::IlInstance>,
138        graph: crate::unity_engine::playables::playablegraph::PlayableGraph,
139        owner: crate::unity_engine::gameobject::GameObject,
140    ) -> crate::unity_engine::playables::playable::Playable {
141        let __mi = Self::create_playable_method_info();
142        let __inner: extern "C" fn(
143            ::unity::IlInstance,
144            crate::unity_engine::playables::playablegraph::PlayableGraph,
145            crate::unity_engine::gameobject::GameObject,
146            ::unity::OptionalMethod,
147        ) -> crate::unity_engine::playables::playable::Playable = ::core::mem::transmute(__mi.method_ptr);
148        __inner(this.into(), graph, owner, ::core::option::Option::None)
149    }
150
151    #[doc = "Direct (non-virtual) call to `CinemachineShot`'s own `GatherProperties`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
152    pub unsafe fn gather_properties(
153        this: impl ::core::convert::Into<::unity::IlInstance>,
154        director: crate::unity_engine::playables::playabledirector::PlayableDirector,
155        driver: crate::unity_engine::timeline::ipropertycollector::IPropertyCollector,
156    ) -> () {
157        let __mi = Self::gather_properties_method_info();
158        let __inner: extern "C" fn(
159            ::unity::IlInstance,
160            crate::unity_engine::playables::playabledirector::PlayableDirector,
161            crate::unity_engine::timeline::ipropertycollector::IPropertyCollector,
162            ::unity::OptionalMethod,
163        ) -> () = ::core::mem::transmute(__mi.method_ptr);
164        __inner(this.into(), director, driver, ::core::option::Option::None)
165    }
166}
167
168#[cfg(feature = "root-cinemachineshot")]
169impl CinemachineShot {
170    #[doc = "`.ctor()` — no args"]
171    pub fn new() -> Self {
172        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
173            panic!(
174                "{}
175::{}
176 failed to instantiate",
177                ::core::stringify!(CinemachineShot),
178                ::core::stringify!(new),
179            )
180        });
181        <Self as ICinemachineShotMethods>::ctor(this);
182        this
183    }
184}
185
186#[cfg(feature = "root-cinemachineshot")]
187#[doc(hidden)]
188pub mod prelude {
189    pub use super::{CinemachineShot, ICinemachineShot, ICinemachineShotMethods};
190    #[cfg(feature = "system-object")]
191    pub use crate::system::object::IObjectMethods;
192    #[cfg(feature = "unity_engine-object_2")]
193    pub use crate::unity_engine::object_2::IObject_2Methods;
194    #[cfg(feature = "unity_engine-playables-playableasset")]
195    pub use crate::unity_engine::playables::playableasset::IPlayableAssetMethods;
196    #[cfg(feature = "unity_engine-scriptableobject")]
197    pub use crate::unity_engine::scriptableobject::IScriptableObjectMethods;
198    pub use crate::{
199        system::object::IObject,
200        unity_engine::{object_2::IObject_2, playables::playableasset::IPlayableAsset, scriptableobject::IScriptableObject},
201    };
202}