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engage/generated/root/
configroot.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "root-configroot-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        system::object::{IObject, Object},
10        unity_engine::{
11            behaviour::{Behaviour, IBehaviour},
12            component::{Component, IComponent},
13            monobehaviour::{IMonoBehaviour, MonoBehaviour},
14            object_2::{IObject_2, Object_2},
15        },
16    };
17
18    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/root/configroot/ConfigRoot.md"))]
19    #[::unity::class(namespace = "", name = "ConfigRoot")]
20    #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
21    pub struct ConfigRoot {
22        #[static_field]
23        #[rename(name = "PrefabPath")]
24        pub prefab_path: ::unity::Il2CppString,
25        #[offset(24)]
26        #[rename(name = "m_ConfigMenuContentObject")]
27        pub m_config_menu_content_object: crate::unity_engine::gameobject::GameObject,
28    }
29}
30
31#[cfg(feature = "root-configroot-types")]
32pub use __types::*;
33
34#[cfg(feature = "root-configroot")]
35impl ConfigRoot {
36    #[doc = "`LoadPrefabAsync()` overload"]
37    pub fn load_prefab_async() -> () {
38        unsafe {
39            ::unity::il2cpp_call!((::unity::module_base()+0x2539f10usize)as*mut u8,();
40            )
41        }
42    }
43
44    #[doc = "`UnloadPrefab()` overload"]
45    pub fn unload_prefab() -> () {
46        unsafe {
47            ::unity::il2cpp_call!((::unity::module_base()+0x2539f90usize)as*mut u8,();
48            )
49        }
50    }
51
52    #[doc = "`IsLoadingPrefab()` overload"]
53    pub fn is_loading_prefab() -> bool {
54        unsafe {
55            ::unity::il2cpp_call!((::unity::module_base()+0x253a010usize)as*mut u8,bool;
56            )
57        }
58    }
59
60    #[doc = "`Create()` overload"]
61    pub fn create() -> crate::unity_engine::gameobject::GameObject {
62        unsafe {
63            ::unity::il2cpp_call!((::unity::module_base()+0x2539230usize)as*mut u8,crate::unity_engine::gameobject::GameObject;
64            )
65        }
66    }
67
68    #[doc = "`Destroy(crate::unity_engine::gameobject::GameObject)` overload"]
69    pub fn destroy(game_object: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>) -> () {
70        unsafe {
71            ::unity::il2cpp_call!((::unity::module_base()+0x253a090usize)as*mut u8,();
72(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(game_object))
73        }
74    }
75}
76
77#[cfg(feature = "root-configroot")]
78pub trait IConfigRootMethods: IConfigRoot {
79    #[doc = "`GetMenuContent()` overload"]
80    fn get_menu_content(self) -> crate::root::configmenucontent::ConfigMenuContent {
81        unsafe {
82            let __receiver = <ConfigRoot as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
83            ::unity::il2cpp_call!((::unity::module_base()+0x25392c0usize)as*mut u8,crate::root::configmenucontent::ConfigMenuContent;
84(ConfigRoot)__receiver)
85        }
86    }
87    #[doc = "`.ctor()` overload"]
88    fn ctor(self) -> () {
89        unsafe {
90            let __receiver = <ConfigRoot as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
91            ::unity::il2cpp_call!((::unity::module_base()+0x253a100usize)as*mut u8,();
92(ConfigRoot)__receiver)
93        }
94    }
95}
96
97#[cfg(feature = "root-configroot")]
98impl<__T: IConfigRoot> IConfigRootMethods for __T {}
99
100#[cfg(feature = "root-configroot")]
101impl ConfigRoot {
102    pub fn load_prefab_async_method_info() -> &'static ::unity::il2cpp::MethodInfo {
103        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
104    }
105
106    pub fn unload_prefab_method_info() -> &'static ::unity::il2cpp::MethodInfo {
107        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
108    }
109
110    pub fn is_loading_prefab_method_info() -> &'static ::unity::il2cpp::MethodInfo {
111        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
112    }
113
114    pub fn create_method_info() -> &'static ::unity::il2cpp::MethodInfo {
115        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
116    }
117
118    pub fn destroy_method_info() -> &'static ::unity::il2cpp::MethodInfo {
119        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
120    }
121
122    pub fn get_menu_content_method_info() -> &'static ::unity::il2cpp::MethodInfo {
123        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
124    }
125
126    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
127        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
128    }
129}
130
131#[cfg(feature = "root-configroot")]
132impl ConfigRoot {
133    #[doc = "`.ctor()` — no args"]
134    pub fn new() -> Self {
135        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
136            panic!(
137                "{}
138::{}
139 failed to instantiate",
140                ::core::stringify!(ConfigRoot),
141                ::core::stringify!(new),
142            )
143        });
144        <Self as IConfigRootMethods>::ctor(this);
145        this
146    }
147}
148
149#[cfg(feature = "root-configroot")]
150#[doc(hidden)]
151pub mod prelude {
152    pub use super::{ConfigRoot, IConfigRoot, IConfigRootMethods};
153    #[cfg(feature = "system-object")]
154    pub use crate::system::object::IObjectMethods;
155    #[cfg(feature = "unity_engine-behaviour")]
156    pub use crate::unity_engine::behaviour::IBehaviourMethods;
157    #[cfg(feature = "unity_engine-component")]
158    pub use crate::unity_engine::component::IComponentMethods;
159    #[cfg(feature = "unity_engine-monobehaviour")]
160    pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
161    #[cfg(feature = "unity_engine-object_2")]
162    pub use crate::unity_engine::object_2::IObject_2Methods;
163    pub use crate::{
164        system::object::IObject,
165        unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
166    };
167}