1#[cfg(feature = "root-mapstatemachine-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 system::object::{IObject, Object},
10 unity_engine::{
11 object_2::{IObject_2, Object_2},
12 scriptableobject::{IScriptableObject, ScriptableObject},
13 statemachinebehaviour::{IStateMachineBehaviour, StateMachineBehaviour},
14 },
15 };
16
17 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/root/mapstatemachine/MapStateMachine.md"))]
18 #[::unity::class(namespace = "", name = "MapStateMachine")]
19 #[parent(crate::unity_engine::statemachinebehaviour::StateMachineBehaviour)]
20 pub struct MapStateMachine {
21 #[offset(24)]
22 #[rename(name = "m_IsRandom")]
23 pub m_is_random: bool,
24 #[static_field]
25 #[rename(name = "s_HashIdles")]
26 pub s_hash_idles: ::unity::Array<i32>,
27 }
28}
29
30#[cfg(feature = "root-mapstatemachine-types")]
31pub use __types::*;
32
33#[cfg(feature = "root-mapstatemachine")]
34impl MapStateMachine {
35 #[doc = "`IsPlaying(crate::unity_engine::animator::Animator, crate::unity_engine::animatorstateinfo::AnimatorStateInfo)` overload"]
36 pub fn is_playing(
37 animator: impl ::core::convert::Into<crate::unity_engine::animator::Animator>,
38 info: impl ::core::convert::Into<crate::unity_engine::animatorstateinfo::AnimatorStateInfo>,
39 ) -> bool {
40 unsafe {
41 ::unity::il2cpp_call!((::unity::module_base()+0x1f51780usize)as*mut u8,bool;
42(crate::unity_engine::animator::Animator)::core::convert::Into::into(animator),(crate::unity_engine::animatorstateinfo::AnimatorStateInfo)::core::convert::Into::into(info))
43 }
44 }
45
46 #[doc = "`IsPlaying(crate::unity_engine::animator::Animator)` overload"]
47 pub fn is_playing_2(animator: impl ::core::convert::Into<crate::unity_engine::animator::Animator>) -> bool {
48 unsafe {
49 ::unity::il2cpp_call!((::unity::module_base()+0x1f518e0usize)as*mut u8,bool;
50(crate::unity_engine::animator::Animator)::core::convert::Into::into(animator))
51 }
52 }
53
54 #[doc = "`.cctor()` overload"]
55 pub fn cctor() -> () {
56 unsafe {
57 ::unity::il2cpp_call!((::unity::module_base()+0x1f51a90usize)as*mut u8,();
58 )
59 }
60 }
61}
62
63#[cfg(feature = "root-mapstatemachine")]
64pub trait IMapStateMachineMethods: IMapStateMachine {
65 #[doc = "`OnStateEnter(crate::unity_engine::animator::Animator, crate::unity_engine::animatorstateinfo::AnimatorStateInfo, i32, crate::unity_engine::animations::animatorcontrollerplayable::AnimatorControllerPlayable)` overload"]
66 fn on_state_enter(
67 self,
68 animator: impl ::core::convert::Into<crate::unity_engine::animator::Animator>,
69 state_info: impl ::core::convert::Into<crate::unity_engine::animatorstateinfo::AnimatorStateInfo>,
70 layer_index: impl ::core::convert::Into<i32>,
71 controller: impl ::core::convert::Into<crate::unity_engine::animations::animatorcontrollerplayable::AnimatorControllerPlayable>,
72 ) -> () {
73 unsafe {
74 let __receiver = <MapStateMachine as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
75 {
76 let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
77 let __vi = *__vt.get(11usize).unwrap_or_else(|| {
78 panic!(
79 "unity: virtual slot {}
80 out of range (vtable len {}
81) on the runtime class behind {}
82 (method `{}
83`)",
84 11usize,
85 __vt.len(),
86 <MapStateMachine as ::unity::ClassIdentity>::NAME,
87 "OnStateEnter",
88 )
89 });
90 let __inner: extern "C" fn(
91 MapStateMachine,
92 crate::unity_engine::animator::Animator,
93 crate::unity_engine::animatorstateinfo::AnimatorStateInfo,
94 i32,
95 crate::unity_engine::animations::animatorcontrollerplayable::AnimatorControllerPlayable,
96 ::unity::OptionalMethod,
97 ) -> () = ::core::mem::transmute(__vi.method_ptr);
98 let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
99 __inner(
100 __receiver,
101 ::core::convert::Into::into(animator),
102 ::core::convert::Into::into(state_info),
103 ::core::convert::Into::into(layer_index),
104 ::core::convert::Into::into(controller),
105 __mi,
106 )
107 }
108 }
109 }
110 #[doc = "`OnStateExit(crate::unity_engine::animator::Animator, crate::unity_engine::animatorstateinfo::AnimatorStateInfo, i32)` overload"]
111 fn on_state_exit(
112 self,
113 animator: impl ::core::convert::Into<crate::unity_engine::animator::Animator>,
114 animator_state_info: impl ::core::convert::Into<crate::unity_engine::animatorstateinfo::AnimatorStateInfo>,
115 layer_index: impl ::core::convert::Into<i32>,
116 ) -> () {
117 unsafe {
118 let __receiver = <MapStateMachine as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
119 {
120 let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
121 let __vi = *__vt.get(6usize).unwrap_or_else(|| {
122 panic!(
123 "unity: virtual slot {}
124 out of range (vtable len {}
125) on the runtime class behind {}
126 (method `{}
127`)",
128 6usize,
129 __vt.len(),
130 <MapStateMachine as ::unity::ClassIdentity>::NAME,
131 "OnStateExit",
132 )
133 });
134 let __inner: extern "C" fn(
135 MapStateMachine,
136 crate::unity_engine::animator::Animator,
137 crate::unity_engine::animatorstateinfo::AnimatorStateInfo,
138 i32,
139 ::unity::OptionalMethod,
140 ) -> () = ::core::mem::transmute(__vi.method_ptr);
141 let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
142 __inner(
143 __receiver,
144 ::core::convert::Into::into(animator),
145 ::core::convert::Into::into(animator_state_info),
146 ::core::convert::Into::into(layer_index),
147 __mi,
148 )
149 }
150 }
151 }
152 #[doc = "`OnStateUpdate(crate::unity_engine::animator::Animator, crate::unity_engine::animatorstateinfo::AnimatorStateInfo, i32)` overload"]
153 fn on_state_update(
154 self,
155 animator: impl ::core::convert::Into<crate::unity_engine::animator::Animator>,
156 state_info: impl ::core::convert::Into<crate::unity_engine::animatorstateinfo::AnimatorStateInfo>,
157 layer_index: impl ::core::convert::Into<i32>,
158 ) -> () {
159 unsafe {
160 let __receiver = <MapStateMachine as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
161 {
162 let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
163 let __vi = *__vt.get(5usize).unwrap_or_else(|| {
164 panic!(
165 "unity: virtual slot {}
166 out of range (vtable len {}
167) on the runtime class behind {}
168 (method `{}
169`)",
170 5usize,
171 __vt.len(),
172 <MapStateMachine as ::unity::ClassIdentity>::NAME,
173 "OnStateUpdate",
174 )
175 });
176 let __inner: extern "C" fn(
177 MapStateMachine,
178 crate::unity_engine::animator::Animator,
179 crate::unity_engine::animatorstateinfo::AnimatorStateInfo,
180 i32,
181 ::unity::OptionalMethod,
182 ) -> () = ::core::mem::transmute(__vi.method_ptr);
183 let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
184 __inner(
185 __receiver,
186 ::core::convert::Into::into(animator),
187 ::core::convert::Into::into(state_info),
188 ::core::convert::Into::into(layer_index),
189 __mi,
190 )
191 }
192 }
193 }
194 #[doc = "`.ctor()` overload"]
195 fn ctor(self) -> () {
196 unsafe {
197 let __receiver = <MapStateMachine as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
198 ::unity::il2cpp_call!((::unity::module_base()+0x1f51a80usize)as*mut u8,();
199(MapStateMachine)__receiver)
200 }
201 }
202}
203
204#[cfg(feature = "root-mapstatemachine")]
205impl<__T: IMapStateMachine> IMapStateMachineMethods for __T {}
206
207#[cfg(feature = "root-mapstatemachine")]
208impl MapStateMachine {
209 pub fn on_state_enter_method_info() -> &'static ::unity::il2cpp::MethodInfo {
210 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
211 }
212
213 pub fn on_state_exit_method_info() -> &'static ::unity::il2cpp::MethodInfo {
214 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
215 }
216
217 pub fn on_state_update_method_info() -> &'static ::unity::il2cpp::MethodInfo {
218 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
219 }
220
221 pub fn is_playing_method_info() -> &'static ::unity::il2cpp::MethodInfo {
222 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
223 }
224
225 pub fn is_playing_2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
226 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
227 }
228
229 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
230 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
231 }
232
233 pub fn cctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
234 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
235 }
236}
237
238#[cfg(feature = "root-mapstatemachine")]
239impl MapStateMachine {
240 #[doc = "Direct (non-virtual) call to `MapStateMachine`'s own `OnStateEnter`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
241 pub unsafe fn on_state_enter(
242 this: impl ::core::convert::Into<::unity::IlInstance>,
243 animator: crate::unity_engine::animator::Animator,
244 state_info: crate::unity_engine::animatorstateinfo::AnimatorStateInfo,
245 layer_index: i32,
246 controller: crate::unity_engine::animations::animatorcontrollerplayable::AnimatorControllerPlayable,
247 ) -> () {
248 let __mi = Self::on_state_enter_method_info();
249 let __inner: extern "C" fn(
250 ::unity::IlInstance,
251 crate::unity_engine::animator::Animator,
252 crate::unity_engine::animatorstateinfo::AnimatorStateInfo,
253 i32,
254 crate::unity_engine::animations::animatorcontrollerplayable::AnimatorControllerPlayable,
255 ::unity::OptionalMethod,
256 ) -> () = ::core::mem::transmute(__mi.method_ptr);
257 __inner(this.into(), animator, state_info, layer_index, controller, ::core::option::Option::None)
258 }
259
260 #[doc = "Direct (non-virtual) call to `MapStateMachine`'s own `OnStateExit`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
261 pub unsafe fn on_state_exit(
262 this: impl ::core::convert::Into<::unity::IlInstance>,
263 animator: crate::unity_engine::animator::Animator,
264 animator_state_info: crate::unity_engine::animatorstateinfo::AnimatorStateInfo,
265 layer_index: i32,
266 ) -> () {
267 let __mi = Self::on_state_exit_method_info();
268 let __inner: extern "C" fn(
269 ::unity::IlInstance,
270 crate::unity_engine::animator::Animator,
271 crate::unity_engine::animatorstateinfo::AnimatorStateInfo,
272 i32,
273 ::unity::OptionalMethod,
274 ) -> () = ::core::mem::transmute(__mi.method_ptr);
275 __inner(this.into(), animator, animator_state_info, layer_index, ::core::option::Option::None)
276 }
277
278 #[doc = "Direct (non-virtual) call to `MapStateMachine`'s own `OnStateUpdate`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
279 pub unsafe fn on_state_update(
280 this: impl ::core::convert::Into<::unity::IlInstance>,
281 animator: crate::unity_engine::animator::Animator,
282 state_info: crate::unity_engine::animatorstateinfo::AnimatorStateInfo,
283 layer_index: i32,
284 ) -> () {
285 let __mi = Self::on_state_update_method_info();
286 let __inner: extern "C" fn(
287 ::unity::IlInstance,
288 crate::unity_engine::animator::Animator,
289 crate::unity_engine::animatorstateinfo::AnimatorStateInfo,
290 i32,
291 ::unity::OptionalMethod,
292 ) -> () = ::core::mem::transmute(__mi.method_ptr);
293 __inner(this.into(), animator, state_info, layer_index, ::core::option::Option::None)
294 }
295}
296
297#[cfg(feature = "root-mapstatemachine")]
298impl MapStateMachine {
299 #[doc = "`.ctor()` — no args"]
300 pub fn new() -> Self {
301 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
302 panic!(
303 "{}
304::{}
305 failed to instantiate",
306 ::core::stringify!(MapStateMachine),
307 ::core::stringify!(new),
308 )
309 });
310 <Self as IMapStateMachineMethods>::ctor(this);
311 this
312 }
313}
314
315#[cfg(feature = "root-mapstatemachine")]
316#[doc(hidden)]
317pub mod prelude {
318 pub use super::{IMapStateMachine, IMapStateMachineMethods, MapStateMachine};
319 #[cfg(feature = "system-object")]
320 pub use crate::system::object::IObjectMethods;
321 #[cfg(feature = "unity_engine-object_2")]
322 pub use crate::unity_engine::object_2::IObject_2Methods;
323 #[cfg(feature = "unity_engine-scriptableobject")]
324 pub use crate::unity_engine::scriptableobject::IScriptableObjectMethods;
325 #[cfg(feature = "unity_engine-statemachinebehaviour")]
326 pub use crate::unity_engine::statemachinebehaviour::IStateMachineBehaviourMethods;
327 pub use crate::{
328 system::object::IObject,
329 unity_engine::{object_2::IObject_2, scriptableobject::IScriptableObject, statemachinebehaviour::IStateMachineBehaviour},
330 };
331}