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engage/generated/root/
ppradialblurplayableasset.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "root-ppradialblurplayableasset-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        system::object::{IObject, Object},
10        unity_engine::{
11            object_2::{IObject_2, Object_2},
12            playables::playableasset::{IPlayableAsset, PlayableAsset},
13            scriptableobject::{IScriptableObject, ScriptableObject},
14        },
15    };
16
17    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/root/ppradialblurplayableasset/PPRadialBlurPlayableAsset.md"))]
18    #[::unity::class(namespace = "", name = "PPRadialBlurPlayableAsset")]
19    #[parent(crate::unity_engine::playables::playableasset::PlayableAsset)]
20    pub struct PPRadialBlurPlayableAsset {
21        #[offset(24)]
22        #[rename(name = "m_Volume")]
23        pub m_volume: crate::unity_engine::exposedreference_1::ExposedReference_1<crate::unity_engine::rendering::volume::Volume>,
24        #[offset(40)]
25        #[rename(name = "m_BeginIntensity")]
26        pub m_begin_intensity: f32,
27        #[offset(44)]
28        #[rename(name = "m_EndIntensity")]
29        pub m_end_intensity: f32,
30    }
31}
32
33#[cfg(feature = "root-ppradialblurplayableasset-types")]
34pub use __types::*;
35
36#[cfg(feature = "root-ppradialblurplayableasset")]
37pub trait IPPRadialBlurPlayableAssetMethods: IPPRadialBlurPlayableAsset {
38    #[doc = "`CreatePlayable(crate::unity_engine::playables::playablegraph::PlayableGraph, crate::unity_engine::gameobject::GameObject)` overload"]
39    fn create_playable(
40        self,
41        graph: impl ::core::convert::Into<crate::unity_engine::playables::playablegraph::PlayableGraph>,
42        owner: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
43    ) -> crate::unity_engine::playables::playable::Playable {
44        unsafe {
45            let __receiver =
46                <PPRadialBlurPlayableAsset as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
47            {
48                let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
49                let __vi = *__vt.get(6usize).unwrap_or_else(|| {
50                    panic!(
51                        "unity: virtual slot {}
52 out of range (vtable len {}
53) on the runtime class behind {}
54 (method `{}
55`)",
56                        6usize,
57                        __vt.len(),
58                        <PPRadialBlurPlayableAsset as ::unity::ClassIdentity>::NAME,
59                        "CreatePlayable",
60                    )
61                });
62                let __inner: extern "C" fn(
63                    PPRadialBlurPlayableAsset,
64                    crate::unity_engine::playables::playablegraph::PlayableGraph,
65                    crate::unity_engine::gameobject::GameObject,
66                    ::unity::OptionalMethod,
67                ) -> crate::unity_engine::playables::playable::Playable = ::core::mem::transmute(__vi.method_ptr);
68                let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
69                __inner(__receiver, ::core::convert::Into::into(graph), ::core::convert::Into::into(owner), __mi)
70            }
71        }
72    }
73    #[doc = "`.ctor()` overload"]
74    fn ctor(self) -> () {
75        unsafe {
76            let __receiver =
77                <PPRadialBlurPlayableAsset as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
78            ::unity::il2cpp_call!((::unity::module_base()+0x1f21ef0usize)as*mut u8,();
79(PPRadialBlurPlayableAsset)__receiver)
80        }
81    }
82}
83
84#[cfg(feature = "root-ppradialblurplayableasset")]
85impl<__T: IPPRadialBlurPlayableAsset> IPPRadialBlurPlayableAssetMethods for __T {}
86
87#[cfg(feature = "root-ppradialblurplayableasset")]
88impl PPRadialBlurPlayableAsset {
89    pub fn create_playable_method_info() -> &'static ::unity::il2cpp::MethodInfo {
90        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
91    }
92
93    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
94        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
95    }
96}
97
98#[cfg(feature = "root-ppradialblurplayableasset")]
99impl PPRadialBlurPlayableAsset {
100    #[doc = "Direct (non-virtual) call to `PPRadialBlurPlayableAsset`'s own `CreatePlayable`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
101    pub unsafe fn create_playable(
102        this: impl ::core::convert::Into<::unity::IlInstance>,
103        graph: crate::unity_engine::playables::playablegraph::PlayableGraph,
104        owner: crate::unity_engine::gameobject::GameObject,
105    ) -> crate::unity_engine::playables::playable::Playable {
106        let __mi = Self::create_playable_method_info();
107        let __inner: extern "C" fn(
108            ::unity::IlInstance,
109            crate::unity_engine::playables::playablegraph::PlayableGraph,
110            crate::unity_engine::gameobject::GameObject,
111            ::unity::OptionalMethod,
112        ) -> crate::unity_engine::playables::playable::Playable = ::core::mem::transmute(__mi.method_ptr);
113        __inner(this.into(), graph, owner, ::core::option::Option::None)
114    }
115}
116
117#[cfg(feature = "root-ppradialblurplayableasset")]
118impl PPRadialBlurPlayableAsset {
119    #[doc = "`.ctor()` — no args"]
120    pub fn new() -> Self {
121        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
122            panic!(
123                "{}
124::{}
125 failed to instantiate",
126                ::core::stringify!(PPRadialBlurPlayableAsset),
127                ::core::stringify!(new),
128            )
129        });
130        <Self as IPPRadialBlurPlayableAssetMethods>::ctor(this);
131        this
132    }
133}
134
135#[cfg(feature = "root-ppradialblurplayableasset")]
136#[doc(hidden)]
137pub mod prelude {
138    pub use super::{IPPRadialBlurPlayableAsset, IPPRadialBlurPlayableAssetMethods, PPRadialBlurPlayableAsset};
139    #[cfg(feature = "system-object")]
140    pub use crate::system::object::IObjectMethods;
141    #[cfg(feature = "unity_engine-object_2")]
142    pub use crate::unity_engine::object_2::IObject_2Methods;
143    #[cfg(feature = "unity_engine-playables-playableasset")]
144    pub use crate::unity_engine::playables::playableasset::IPlayableAssetMethods;
145    #[cfg(feature = "unity_engine-scriptableobject")]
146    pub use crate::unity_engine::scriptableobject::IScriptableObjectMethods;
147    pub use crate::{
148        system::object::IObject,
149        unity_engine::{object_2::IObject_2, playables::playableasset::IPlayableAsset, scriptableobject::IScriptableObject},
150    };
151}