engage/generated/root/
ppradialblurplayableasset.rs1#[cfg(feature = "root-ppradialblurplayableasset-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 system::object::{IObject, Object},
10 unity_engine::{
11 object_2::{IObject_2, Object_2},
12 playables::playableasset::{IPlayableAsset, PlayableAsset},
13 scriptableobject::{IScriptableObject, ScriptableObject},
14 },
15 };
16
17 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/root/ppradialblurplayableasset/PPRadialBlurPlayableAsset.md"))]
18 #[::unity::class(namespace = "", name = "PPRadialBlurPlayableAsset")]
19 #[parent(crate::unity_engine::playables::playableasset::PlayableAsset)]
20 pub struct PPRadialBlurPlayableAsset {
21 #[offset(24)]
22 #[rename(name = "m_Volume")]
23 pub m_volume: crate::unity_engine::exposedreference_1::ExposedReference_1<crate::unity_engine::rendering::volume::Volume>,
24 #[offset(40)]
25 #[rename(name = "m_BeginIntensity")]
26 pub m_begin_intensity: f32,
27 #[offset(44)]
28 #[rename(name = "m_EndIntensity")]
29 pub m_end_intensity: f32,
30 }
31}
32
33#[cfg(feature = "root-ppradialblurplayableasset-types")]
34pub use __types::*;
35
36#[cfg(feature = "root-ppradialblurplayableasset")]
37pub trait IPPRadialBlurPlayableAssetMethods: IPPRadialBlurPlayableAsset {
38 #[doc = "`CreatePlayable(crate::unity_engine::playables::playablegraph::PlayableGraph, crate::unity_engine::gameobject::GameObject)` overload"]
39 fn create_playable(
40 self,
41 graph: impl ::core::convert::Into<crate::unity_engine::playables::playablegraph::PlayableGraph>,
42 owner: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
43 ) -> crate::unity_engine::playables::playable::Playable {
44 unsafe {
45 let __receiver =
46 <PPRadialBlurPlayableAsset as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
47 {
48 let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
49 let __vi = *__vt.get(6usize).unwrap_or_else(|| {
50 panic!(
51 "unity: virtual slot {}
52 out of range (vtable len {}
53) on the runtime class behind {}
54 (method `{}
55`)",
56 6usize,
57 __vt.len(),
58 <PPRadialBlurPlayableAsset as ::unity::ClassIdentity>::NAME,
59 "CreatePlayable",
60 )
61 });
62 let __inner: extern "C" fn(
63 PPRadialBlurPlayableAsset,
64 crate::unity_engine::playables::playablegraph::PlayableGraph,
65 crate::unity_engine::gameobject::GameObject,
66 ::unity::OptionalMethod,
67 ) -> crate::unity_engine::playables::playable::Playable = ::core::mem::transmute(__vi.method_ptr);
68 let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
69 __inner(__receiver, ::core::convert::Into::into(graph), ::core::convert::Into::into(owner), __mi)
70 }
71 }
72 }
73 #[doc = "`.ctor()` overload"]
74 fn ctor(self) -> () {
75 unsafe {
76 let __receiver =
77 <PPRadialBlurPlayableAsset as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
78 ::unity::il2cpp_call!((::unity::module_base()+0x1f21ef0usize)as*mut u8,();
79(PPRadialBlurPlayableAsset)__receiver)
80 }
81 }
82}
83
84#[cfg(feature = "root-ppradialblurplayableasset")]
85impl<__T: IPPRadialBlurPlayableAsset> IPPRadialBlurPlayableAssetMethods for __T {}
86
87#[cfg(feature = "root-ppradialblurplayableasset")]
88impl PPRadialBlurPlayableAsset {
89 pub fn create_playable_method_info() -> &'static ::unity::il2cpp::MethodInfo {
90 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
91 }
92
93 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
94 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
95 }
96}
97
98#[cfg(feature = "root-ppradialblurplayableasset")]
99impl PPRadialBlurPlayableAsset {
100 #[doc = "Direct (non-virtual) call to `PPRadialBlurPlayableAsset`'s own `CreatePlayable`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
101 pub unsafe fn create_playable(
102 this: impl ::core::convert::Into<::unity::IlInstance>,
103 graph: crate::unity_engine::playables::playablegraph::PlayableGraph,
104 owner: crate::unity_engine::gameobject::GameObject,
105 ) -> crate::unity_engine::playables::playable::Playable {
106 let __mi = Self::create_playable_method_info();
107 let __inner: extern "C" fn(
108 ::unity::IlInstance,
109 crate::unity_engine::playables::playablegraph::PlayableGraph,
110 crate::unity_engine::gameobject::GameObject,
111 ::unity::OptionalMethod,
112 ) -> crate::unity_engine::playables::playable::Playable = ::core::mem::transmute(__mi.method_ptr);
113 __inner(this.into(), graph, owner, ::core::option::Option::None)
114 }
115}
116
117#[cfg(feature = "root-ppradialblurplayableasset")]
118impl PPRadialBlurPlayableAsset {
119 #[doc = "`.ctor()` — no args"]
120 pub fn new() -> Self {
121 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
122 panic!(
123 "{}
124::{}
125 failed to instantiate",
126 ::core::stringify!(PPRadialBlurPlayableAsset),
127 ::core::stringify!(new),
128 )
129 });
130 <Self as IPPRadialBlurPlayableAssetMethods>::ctor(this);
131 this
132 }
133}
134
135#[cfg(feature = "root-ppradialblurplayableasset")]
136#[doc(hidden)]
137pub mod prelude {
138 pub use super::{IPPRadialBlurPlayableAsset, IPPRadialBlurPlayableAssetMethods, PPRadialBlurPlayableAsset};
139 #[cfg(feature = "system-object")]
140 pub use crate::system::object::IObjectMethods;
141 #[cfg(feature = "unity_engine-object_2")]
142 pub use crate::unity_engine::object_2::IObject_2Methods;
143 #[cfg(feature = "unity_engine-playables-playableasset")]
144 pub use crate::unity_engine::playables::playableasset::IPlayableAssetMethods;
145 #[cfg(feature = "unity_engine-scriptableobject")]
146 pub use crate::unity_engine::scriptableobject::IScriptableObjectMethods;
147 pub use crate::{
148 system::object::IObject,
149 unity_engine::{object_2::IObject_2, playables::playableasset::IPlayableAsset, scriptableobject::IScriptableObject},
150 };
151}