engage/generated/root/
skycastle.rs1#[cfg(feature = "root-skycastle-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 app::singletonmonobehaviour_1::{ISingletonMonoBehaviour_1, SingletonMonoBehaviour_1},
10 system::{
11 object::{IObject, Object},
12 r#enum::{Enum, IEnum},
13 valuetype::{IValueType, ValueType},
14 },
15 unity_engine::{
16 behaviour::{Behaviour, IBehaviour},
17 component::{Component, IComponent},
18 monobehaviour::{IMonoBehaviour, MonoBehaviour},
19 object_2::{IObject_2, Object_2},
20 },
21 };
22
23 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/root/skycastle/SkyCastle.md"))]
24 #[::unity::class(namespace = "", name = "SkyCastle")]
25 #[parent(crate::app::singletonmonobehaviour_1::SingletonMonoBehaviour_1<crate::root::skycastle::SkyCastle>)]
26 pub struct SkyCastle {
27 #[offset(32)]
28 #[rename(name = "m_LeftSkyCastleObject")]
29 pub m_left_sky_castle_object: crate::unity_engine::gameobject::GameObject,
30 #[offset(40)]
31 #[rename(name = "m_RightSkyCastleObject")]
32 pub m_right_sky_castle_object: crate::unity_engine::gameobject::GameObject,
33 #[offset(48)]
34 #[rename(name = "m_LeftSkyCastleAnimator")]
35 pub m_left_sky_castle_animator: crate::unity_engine::animator::Animator,
36 #[offset(56)]
37 #[rename(name = "m_RightSkyCastleAnimator")]
38 pub m_right_sky_castle_animator: crate::unity_engine::animator::Animator,
39 #[offset(64)]
40 #[rename(name = "m_SkyCastleEffect")]
41 pub m_sky_castle_effect: ::unity::Array<crate::unity_engine::gameobject::GameObject>,
42 #[offset(72)]
43 #[rename(name = "m_Now")]
44 pub m_now: ::unity::Array<crate::unity_engine::vector3::Vector3>,
45 #[offset(80)]
46 #[rename(name = "m_Old")]
47 pub m_old: ::unity::Array<crate::unity_engine::vector3::Vector3>,
48 #[offset(88)]
49 #[rename(name = "m_Vec")]
50 pub m_vec: ::unity::Array<crate::unity_engine::vector3::Vector3>,
51 #[offset(96)]
52 #[rename(name = "m_IsUpdate")]
53 pub m_is_update: ::unity::Array<bool>,
54 }
55
56 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/root/skycastle/SkyCastle_MovingSkyCastle.md"))]
57 #[repr(C)]
58 #[derive(::core::clone::Clone, ::core::marker::Copy, ::core::fmt::Debug, ::core::cmp::PartialEq, ::core::cmp::Eq)]
59 pub struct SkyCastle_MovingSkyCastle {
60 pub value: i32,
61 }
62 impl ::unity::ClassIdentity for SkyCastle_MovingSkyCastle {
63 const NAME: &'static str = "SkyCastle.MovingSkyCastle";
64 const NAMESPACE: &'static str = "";
65
66 fn class() -> ::unity::Class {
67 static CACHE: ::std::sync::OnceLock<::unity::Class> = ::std::sync::OnceLock::new();
68 *CACHE.get_or_init(|| ::unity::Class::lookup(Self::NAMESPACE, Self::NAME))
69 }
70 }
71 impl ::unity::IlType for SkyCastle_MovingSkyCastle {
72 fn il_type() -> &'static ::unity::il2cpp::Il2CppType {
73 &<Self as ::unity::ClassIdentity>::class().raw()._1.byval_arg
74 }
75 }
76 impl SkyCastle_MovingSkyCastle {
77 pub fn left() -> Self {
78 Self { value: 0 }
79 }
80
81 pub fn right() -> Self {
82 Self { value: 1 }
83 }
84
85 pub fn num() -> Self {
86 Self { value: 2 }
87 }
88 }
89}
90
91#[cfg(feature = "root-skycastle-types")]
92pub use __types::*;
93
94#[cfg(feature = "root-skycastle")]
95pub trait ISkyCastleMethods: ISkyCastle {
96 #[doc = "`Start()` overload"]
97 fn start(self) -> () {
98 unsafe {
99 let __receiver = <SkyCastle as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
100 ::unity::il2cpp_call!((::unity::module_base()+0x1fdc440usize)as*mut u8,();
101(SkyCastle)__receiver)
102 }
103 }
104 #[doc = "`Update()` overload"]
105 fn update(self) -> () {
106 unsafe {
107 let __receiver = <SkyCastle as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
108 ::unity::il2cpp_call!((::unity::module_base()+0x1fdc550usize)as*mut u8,();
109(SkyCastle)__receiver)
110 }
111 }
112 #[doc = "`UpdateSkyCastle(crate::unity_engine::gameobject::GameObject, crate::unity_engine::animator::Animator, i32)` overload"]
113 fn update_sky_castle(
114 self,
115 game_object: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
116 animator: impl ::core::convert::Into<crate::unity_engine::animator::Animator>,
117 index: impl ::core::convert::Into<i32>,
118 ) -> () {
119 unsafe {
120 let __receiver = <SkyCastle as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
121 ::unity::il2cpp_call!((::unity::module_base()+0x1fdc590usize)as*mut u8,();
122(SkyCastle)__receiver,(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(game_object),(crate::unity_engine::animator::Animator)::core::convert::Into::into(animator),(i32)::core::convert::Into::into(index))
123 }
124 }
125 #[doc = "`IsPlayingSkyCastle()` overload"]
126 fn is_playing_sky_castle(self) -> bool {
127 unsafe {
128 let __receiver = <SkyCastle as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
129 ::unity::il2cpp_call!((::unity::module_base()+0x1fdc7d0usize)as*mut u8,bool;
130(SkyCastle)__receiver)
131 }
132 }
133 #[doc = "`GetVec(crate::root::skycastle::SkyCastle_MovingSkyCastle)` overload"]
134 fn get_vec(self, index: impl ::core::convert::Into<crate::root::skycastle::SkyCastle_MovingSkyCastle>) -> crate::unity_engine::vector3::Vector3 {
135 unsafe {
136 let __receiver = <SkyCastle as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
137 ::unity::il2cpp_call!((::unity::module_base()+0x1fdc890usize)as*mut u8,crate::unity_engine::vector3::Vector3;
138(SkyCastle)__receiver,(crate::root::skycastle::SkyCastle_MovingSkyCastle)::core::convert::Into::into(index))
139 }
140 }
141 #[doc = "`get_LeftSkyCastleAnimator()` overload"]
142 fn get_left_sky_castle_animator(self) -> crate::unity_engine::animator::Animator {
143 unsafe {
144 let __receiver = <SkyCastle as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
145 ::unity::il2cpp_call!((::unity::module_base()+0x1fdc8d0usize)as*mut u8,crate::unity_engine::animator::Animator;
146(SkyCastle)__receiver)
147 }
148 }
149 #[doc = "`get_RightSkyCastleAnimator()` overload"]
150 fn get_right_sky_castle_animator(self) -> crate::unity_engine::animator::Animator {
151 unsafe {
152 let __receiver = <SkyCastle as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
153 ::unity::il2cpp_call!((::unity::module_base()+0x1fdc8e0usize)as*mut u8,crate::unity_engine::animator::Animator;
154(SkyCastle)__receiver)
155 }
156 }
157 #[doc = "`.ctor()` overload"]
158 fn ctor(self) -> () {
159 unsafe {
160 let __receiver = <SkyCastle as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
161 ::unity::il2cpp_call!((::unity::module_base()+0x1fdc8f0usize)as*mut u8,();
162(SkyCastle)__receiver)
163 }
164 }
165}
166
167#[cfg(feature = "root-skycastle")]
168impl<__T: ISkyCastle> ISkyCastleMethods for __T {}
169
170#[cfg(feature = "root-skycastle")]
171impl SkyCastle {
172 pub fn start_method_info() -> &'static ::unity::il2cpp::MethodInfo {
173 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
174 }
175
176 pub fn update_method_info() -> &'static ::unity::il2cpp::MethodInfo {
177 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
178 }
179
180 pub fn update_sky_castle_method_info() -> &'static ::unity::il2cpp::MethodInfo {
181 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
182 }
183
184 pub fn is_playing_sky_castle_method_info() -> &'static ::unity::il2cpp::MethodInfo {
185 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
186 }
187
188 pub fn get_vec_method_info() -> &'static ::unity::il2cpp::MethodInfo {
189 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
190 }
191
192 pub fn get_left_sky_castle_animator_method_info() -> &'static ::unity::il2cpp::MethodInfo {
193 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
194 }
195
196 pub fn get_right_sky_castle_animator_method_info() -> &'static ::unity::il2cpp::MethodInfo {
197 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
198 }
199
200 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
201 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
202 }
203}
204
205#[cfg(feature = "root-skycastle")]
206impl SkyCastle {
207 #[doc = "`.ctor()` — no args"]
208 pub fn new() -> Self {
209 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
210 panic!(
211 "{}
212::{}
213 failed to instantiate",
214 ::core::stringify!(SkyCastle),
215 ::core::stringify!(new),
216 )
217 });
218 <Self as ISkyCastleMethods>::ctor(this);
219 this
220 }
221}
222
223#[cfg(feature = "root-skycastle")]
224#[doc(hidden)]
225pub mod prelude {
226 pub use super::{ISkyCastle, ISkyCastleMethods, SkyCastle, SkyCastle_MovingSkyCastle};
227 #[cfg(feature = "app-singletonmonobehaviour_1")]
228 pub use crate::app::singletonmonobehaviour_1::ISingletonMonoBehaviour_1Methods;
229 #[cfg(feature = "system-object")]
230 pub use crate::system::object::IObjectMethods;
231 #[cfg(feature = "system-enum")]
232 pub use crate::system::r#enum::IEnumMethods;
233 #[cfg(feature = "system-valuetype")]
234 pub use crate::system::valuetype::IValueTypeMethods;
235 #[cfg(feature = "unity_engine-behaviour")]
236 pub use crate::unity_engine::behaviour::IBehaviourMethods;
237 #[cfg(feature = "unity_engine-component")]
238 pub use crate::unity_engine::component::IComponentMethods;
239 #[cfg(feature = "unity_engine-monobehaviour")]
240 pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
241 #[cfg(feature = "unity_engine-object_2")]
242 pub use crate::unity_engine::object_2::IObject_2Methods;
243 pub use crate::{
244 app::singletonmonobehaviour_1::ISingletonMonoBehaviour_1,
245 system::{object::IObject, r#enum::IEnum, valuetype::IValueType},
246 unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
247 };
248}