engage/generated/root/
windmanager.rs1#[cfg(feature = "root-windmanager-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 app::singletonmonobehaviour_1::{ISingletonMonoBehaviour_1, SingletonMonoBehaviour_1},
10 system::object::{IObject, Object},
11 unity_engine::{
12 behaviour::{Behaviour, IBehaviour},
13 component::{Component, IComponent},
14 monobehaviour::{IMonoBehaviour, MonoBehaviour},
15 object_2::{IObject_2, Object_2},
16 },
17 };
18
19 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/root/windmanager/WindManager.md"))]
20 #[::unity::class(namespace = "", name = "WindManager")]
21 #[parent(crate::app::singletonmonobehaviour_1::SingletonMonoBehaviour_1<crate::root::windmanager::WindManager>)]
22 pub struct WindManager {
23 #[offset(32)]
24 #[rename(name = "m_Actor")]
25 pub m_actor: crate::unity_engine::gameobject::GameObject,
26 #[offset(40)]
27 #[rename(name = "m_Sampler")]
28 pub m_sampler: crate::unity_engine::gameobject::GameObject,
29 #[offset(48)]
30 #[rename(name = "m_Actors")]
31 pub m_actors: crate::system::collections::generic::list_1::List_1<crate::root::windactor::WindActor>,
32 }
33}
34
35#[cfg(feature = "root-windmanager-types")]
36pub use __types::*;
37
38#[cfg(feature = "root-windmanager")]
39impl WindManager {
40 #[doc = "`GetWind(crate::unity_engine::vector3::Vector3)` overload"]
41 pub fn get_wind(pos: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>) -> crate::unity_engine::vector3::Vector3 {
42 unsafe {
43 ::unity::il2cpp_call!((::unity::module_base()+0x293f470usize)as*mut u8,crate::unity_engine::vector3::Vector3;
44(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(pos))
45 }
46 }
47
48 #[doc = "`TryCreateActor()` overload"]
49 pub fn try_create_actor() -> crate::root::windactor::WindActor {
50 unsafe {
51 ::unity::il2cpp_call!((::unity::module_base()+0x293f6e0usize)as*mut u8,crate::root::windactor::WindActor;
52 )
53 }
54 }
55
56 #[doc = "`Attach(crate::root::windactor::WindActor)` overload"]
57 pub fn attach(actor: impl ::core::convert::Into<crate::root::windactor::WindActor>) -> () {
58 unsafe {
59 ::unity::il2cpp_call!((::unity::module_base()+0x293f080usize)as*mut u8,();
60(crate::root::windactor::WindActor)::core::convert::Into::into(actor))
61 }
62 }
63
64 #[doc = "`Detach(crate::root::windactor::WindActor)` overload"]
65 pub fn detach(actor: impl ::core::convert::Into<crate::root::windactor::WindActor>) -> () {
66 unsafe {
67 ::unity::il2cpp_call!((::unity::module_base()+0x293f1b0usize)as*mut u8,();
68(crate::root::windactor::WindActor)::core::convert::Into::into(actor))
69 }
70 }
71}
72
73#[cfg(feature = "root-windmanager")]
74pub trait IWindManagerMethods: IWindManager {
75 #[doc = "`Start()` overload"]
76 fn start(self) -> () {
77 unsafe {
78 let __receiver = <WindManager as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
79 ::unity::il2cpp_call!((::unity::module_base()+0x293f330usize)as*mut u8,();
80(WindManager)__receiver)
81 }
82 }
83 #[doc = "`Update()` overload"]
84 fn update(self) -> () {
85 unsafe {
86 let __receiver = <WindManager as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
87 ::unity::il2cpp_call!((::unity::module_base()+0x293f340usize)as*mut u8,();
88(WindManager)__receiver)
89 }
90 }
91 #[doc = "`Calculate(crate::unity_engine::vector3::Vector3)` overload"]
92 fn calculate(self, pos: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>) -> crate::unity_engine::vector3::Vector3 {
93 unsafe {
94 let __receiver = <WindManager as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
95 ::unity::il2cpp_call!((::unity::module_base()+0x293f350usize)as*mut u8,crate::unity_engine::vector3::Vector3;
96(WindManager)__receiver,(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(pos))
97 }
98 }
99 #[doc = "`CreateActor()` overload"]
100 fn create_actor(self) -> crate::root::windactor::WindActor {
101 unsafe {
102 let __receiver = <WindManager as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
103 ::unity::il2cpp_call!((::unity::module_base()+0x293f5a0usize)as*mut u8,crate::root::windactor::WindActor;
104(WindManager)__receiver)
105 }
106 }
107 #[doc = "`CreateSampler()` overload"]
108 fn create_sampler(self) -> crate::root::windsampler::WindSampler {
109 unsafe {
110 let __receiver = <WindManager as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
111 ::unity::il2cpp_call!((::unity::module_base()+0x293f640usize)as*mut u8,crate::root::windsampler::WindSampler;
112(WindManager)__receiver)
113 }
114 }
115 #[doc = "`OnValidate()` overload"]
116 fn on_validate(self) -> () {
117 unsafe {
118 let __receiver = <WindManager as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
119 ::unity::il2cpp_call!((::unity::module_base()+0x293f7e0usize)as*mut u8,();
120(WindManager)__receiver)
121 }
122 }
123 #[doc = "`.ctor()` overload"]
124 fn ctor(self) -> () {
125 unsafe {
126 let __receiver = <WindManager as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
127 ::unity::il2cpp_call!((::unity::module_base()+0x293f7f0usize)as*mut u8,();
128(WindManager)__receiver)
129 }
130 }
131}
132
133#[cfg(feature = "root-windmanager")]
134impl<__T: IWindManager> IWindManagerMethods for __T {}
135
136#[cfg(feature = "root-windmanager")]
137impl WindManager {
138 pub fn start_method_info() -> &'static ::unity::il2cpp::MethodInfo {
139 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
140 }
141
142 pub fn update_method_info() -> &'static ::unity::il2cpp::MethodInfo {
143 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
144 }
145
146 pub fn calculate_method_info() -> &'static ::unity::il2cpp::MethodInfo {
147 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
148 }
149
150 pub fn get_wind_method_info() -> &'static ::unity::il2cpp::MethodInfo {
151 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
152 }
153
154 pub fn create_actor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
155 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
156 }
157
158 pub fn create_sampler_method_info() -> &'static ::unity::il2cpp::MethodInfo {
159 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
160 }
161
162 pub fn try_create_actor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
163 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
164 }
165
166 pub fn on_validate_method_info() -> &'static ::unity::il2cpp::MethodInfo {
167 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
168 }
169
170 pub fn attach_method_info() -> &'static ::unity::il2cpp::MethodInfo {
171 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
172 }
173
174 pub fn detach_method_info() -> &'static ::unity::il2cpp::MethodInfo {
175 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[9]
176 }
177
178 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
179 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[10]
180 }
181}
182
183#[cfg(feature = "root-windmanager")]
184impl WindManager {
185 #[doc = "`.ctor()` — no args"]
186 pub fn new() -> Self {
187 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
188 panic!(
189 "{}
190::{}
191 failed to instantiate",
192 ::core::stringify!(WindManager),
193 ::core::stringify!(new),
194 )
195 });
196 <Self as IWindManagerMethods>::ctor(this);
197 this
198 }
199}
200
201#[cfg(feature = "root-windmanager")]
202#[doc(hidden)]
203pub mod prelude {
204 pub use super::{IWindManager, IWindManagerMethods, WindManager};
205 #[cfg(feature = "app-singletonmonobehaviour_1")]
206 pub use crate::app::singletonmonobehaviour_1::ISingletonMonoBehaviour_1Methods;
207 #[cfg(feature = "system-object")]
208 pub use crate::system::object::IObjectMethods;
209 #[cfg(feature = "unity_engine-behaviour")]
210 pub use crate::unity_engine::behaviour::IBehaviourMethods;
211 #[cfg(feature = "unity_engine-component")]
212 pub use crate::unity_engine::component::IComponentMethods;
213 #[cfg(feature = "unity_engine-monobehaviour")]
214 pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
215 #[cfg(feature = "unity_engine-object_2")]
216 pub use crate::unity_engine::object_2::IObject_2Methods;
217 pub use crate::{
218 app::singletonmonobehaviour_1::ISingletonMonoBehaviour_1,
219 system::object::IObject,
220 unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
221 };
222}