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engage/generated/root/
windmanager.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "root-windmanager-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        app::singletonmonobehaviour_1::{ISingletonMonoBehaviour_1, SingletonMonoBehaviour_1},
10        system::object::{IObject, Object},
11        unity_engine::{
12            behaviour::{Behaviour, IBehaviour},
13            component::{Component, IComponent},
14            monobehaviour::{IMonoBehaviour, MonoBehaviour},
15            object_2::{IObject_2, Object_2},
16        },
17    };
18
19    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/root/windmanager/WindManager.md"))]
20    #[::unity::class(namespace = "", name = "WindManager")]
21    #[parent(crate::app::singletonmonobehaviour_1::SingletonMonoBehaviour_1<crate::root::windmanager::WindManager>)]
22    pub struct WindManager {
23        #[offset(32)]
24        #[rename(name = "m_Actor")]
25        pub m_actor: crate::unity_engine::gameobject::GameObject,
26        #[offset(40)]
27        #[rename(name = "m_Sampler")]
28        pub m_sampler: crate::unity_engine::gameobject::GameObject,
29        #[offset(48)]
30        #[rename(name = "m_Actors")]
31        pub m_actors: crate::system::collections::generic::list_1::List_1<crate::root::windactor::WindActor>,
32    }
33}
34
35#[cfg(feature = "root-windmanager-types")]
36pub use __types::*;
37
38#[cfg(feature = "root-windmanager")]
39impl WindManager {
40    #[doc = "`GetWind(crate::unity_engine::vector3::Vector3)` overload"]
41    pub fn get_wind(pos: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>) -> crate::unity_engine::vector3::Vector3 {
42        unsafe {
43            ::unity::il2cpp_call!((::unity::module_base()+0x293f470usize)as*mut u8,crate::unity_engine::vector3::Vector3;
44(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(pos))
45        }
46    }
47
48    #[doc = "`TryCreateActor()` overload"]
49    pub fn try_create_actor() -> crate::root::windactor::WindActor {
50        unsafe {
51            ::unity::il2cpp_call!((::unity::module_base()+0x293f6e0usize)as*mut u8,crate::root::windactor::WindActor;
52            )
53        }
54    }
55
56    #[doc = "`Attach(crate::root::windactor::WindActor)` overload"]
57    pub fn attach(actor: impl ::core::convert::Into<crate::root::windactor::WindActor>) -> () {
58        unsafe {
59            ::unity::il2cpp_call!((::unity::module_base()+0x293f080usize)as*mut u8,();
60(crate::root::windactor::WindActor)::core::convert::Into::into(actor))
61        }
62    }
63
64    #[doc = "`Detach(crate::root::windactor::WindActor)` overload"]
65    pub fn detach(actor: impl ::core::convert::Into<crate::root::windactor::WindActor>) -> () {
66        unsafe {
67            ::unity::il2cpp_call!((::unity::module_base()+0x293f1b0usize)as*mut u8,();
68(crate::root::windactor::WindActor)::core::convert::Into::into(actor))
69        }
70    }
71}
72
73#[cfg(feature = "root-windmanager")]
74pub trait IWindManagerMethods: IWindManager {
75    #[doc = "`Start()` overload"]
76    fn start(self) -> () {
77        unsafe {
78            let __receiver = <WindManager as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
79            ::unity::il2cpp_call!((::unity::module_base()+0x293f330usize)as*mut u8,();
80(WindManager)__receiver)
81        }
82    }
83    #[doc = "`Update()` overload"]
84    fn update(self) -> () {
85        unsafe {
86            let __receiver = <WindManager as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
87            ::unity::il2cpp_call!((::unity::module_base()+0x293f340usize)as*mut u8,();
88(WindManager)__receiver)
89        }
90    }
91    #[doc = "`Calculate(crate::unity_engine::vector3::Vector3)` overload"]
92    fn calculate(self, pos: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>) -> crate::unity_engine::vector3::Vector3 {
93        unsafe {
94            let __receiver = <WindManager as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
95            ::unity::il2cpp_call!((::unity::module_base()+0x293f350usize)as*mut u8,crate::unity_engine::vector3::Vector3;
96(WindManager)__receiver,(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(pos))
97        }
98    }
99    #[doc = "`CreateActor()` overload"]
100    fn create_actor(self) -> crate::root::windactor::WindActor {
101        unsafe {
102            let __receiver = <WindManager as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
103            ::unity::il2cpp_call!((::unity::module_base()+0x293f5a0usize)as*mut u8,crate::root::windactor::WindActor;
104(WindManager)__receiver)
105        }
106    }
107    #[doc = "`CreateSampler()` overload"]
108    fn create_sampler(self) -> crate::root::windsampler::WindSampler {
109        unsafe {
110            let __receiver = <WindManager as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
111            ::unity::il2cpp_call!((::unity::module_base()+0x293f640usize)as*mut u8,crate::root::windsampler::WindSampler;
112(WindManager)__receiver)
113        }
114    }
115    #[doc = "`OnValidate()` overload"]
116    fn on_validate(self) -> () {
117        unsafe {
118            let __receiver = <WindManager as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
119            ::unity::il2cpp_call!((::unity::module_base()+0x293f7e0usize)as*mut u8,();
120(WindManager)__receiver)
121        }
122    }
123    #[doc = "`.ctor()` overload"]
124    fn ctor(self) -> () {
125        unsafe {
126            let __receiver = <WindManager as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
127            ::unity::il2cpp_call!((::unity::module_base()+0x293f7f0usize)as*mut u8,();
128(WindManager)__receiver)
129        }
130    }
131}
132
133#[cfg(feature = "root-windmanager")]
134impl<__T: IWindManager> IWindManagerMethods for __T {}
135
136#[cfg(feature = "root-windmanager")]
137impl WindManager {
138    pub fn start_method_info() -> &'static ::unity::il2cpp::MethodInfo {
139        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
140    }
141
142    pub fn update_method_info() -> &'static ::unity::il2cpp::MethodInfo {
143        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
144    }
145
146    pub fn calculate_method_info() -> &'static ::unity::il2cpp::MethodInfo {
147        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
148    }
149
150    pub fn get_wind_method_info() -> &'static ::unity::il2cpp::MethodInfo {
151        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
152    }
153
154    pub fn create_actor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
155        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
156    }
157
158    pub fn create_sampler_method_info() -> &'static ::unity::il2cpp::MethodInfo {
159        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
160    }
161
162    pub fn try_create_actor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
163        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
164    }
165
166    pub fn on_validate_method_info() -> &'static ::unity::il2cpp::MethodInfo {
167        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
168    }
169
170    pub fn attach_method_info() -> &'static ::unity::il2cpp::MethodInfo {
171        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
172    }
173
174    pub fn detach_method_info() -> &'static ::unity::il2cpp::MethodInfo {
175        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[9]
176    }
177
178    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
179        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[10]
180    }
181}
182
183#[cfg(feature = "root-windmanager")]
184impl WindManager {
185    #[doc = "`.ctor()` — no args"]
186    pub fn new() -> Self {
187        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
188            panic!(
189                "{}
190::{}
191 failed to instantiate",
192                ::core::stringify!(WindManager),
193                ::core::stringify!(new),
194            )
195        });
196        <Self as IWindManagerMethods>::ctor(this);
197        this
198    }
199}
200
201#[cfg(feature = "root-windmanager")]
202#[doc(hidden)]
203pub mod prelude {
204    pub use super::{IWindManager, IWindManagerMethods, WindManager};
205    #[cfg(feature = "app-singletonmonobehaviour_1")]
206    pub use crate::app::singletonmonobehaviour_1::ISingletonMonoBehaviour_1Methods;
207    #[cfg(feature = "system-object")]
208    pub use crate::system::object::IObjectMethods;
209    #[cfg(feature = "unity_engine-behaviour")]
210    pub use crate::unity_engine::behaviour::IBehaviourMethods;
211    #[cfg(feature = "unity_engine-component")]
212    pub use crate::unity_engine::component::IComponentMethods;
213    #[cfg(feature = "unity_engine-monobehaviour")]
214    pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
215    #[cfg(feature = "unity_engine-object_2")]
216    pub use crate::unity_engine::object_2::IObject_2Methods;
217    pub use crate::{
218        app::singletonmonobehaviour_1::ISingletonMonoBehaviour_1,
219        system::object::IObject,
220        unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
221    };
222}