engage/generated/root_motion/final_ik/
aimcontroller.rs1#[cfg(feature = "root_motion-final_ik-aimcontroller-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 system::object::{IObject, Object},
10 unity_engine::{
11 behaviour::{Behaviour, IBehaviour},
12 component::{Component, IComponent},
13 monobehaviour::{IMonoBehaviour, MonoBehaviour},
14 object_2::{IObject_2, Object_2},
15 },
16 };
17
18 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/root_motion/final_ik/aimcontroller/AimController.md"))]
19 #[::unity::class(namespace = "RootMotion.FinalIK", name = "AimController")]
20 #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
21 pub struct AimController {
22 #[offset(24)]
23 #[rename(name = "ik")]
24 pub ik: crate::root_motion::final_ik::aimik::AimIK,
25 #[offset(32)]
26 #[rename(name = "weight")]
27 pub weight: f32,
28 #[offset(40)]
29 #[rename(name = "target")]
30 pub target: crate::unity_engine::transform::Transform,
31 #[offset(48)]
32 #[rename(name = "targetSwitchSmoothTime")]
33 pub target_switch_smooth_time: f32,
34 #[offset(52)]
35 #[rename(name = "weightSmoothTime")]
36 pub weight_smooth_time: f32,
37 #[offset(56)]
38 #[rename(name = "smoothTurnTowardsTarget")]
39 pub smooth_turn_towards_target: bool,
40 #[offset(60)]
41 #[rename(name = "maxRadiansDelta")]
42 pub max_radians_delta: f32,
43 #[offset(64)]
44 #[rename(name = "maxMagnitudeDelta")]
45 pub max_magnitude_delta: f32,
46 #[offset(68)]
47 #[rename(name = "slerpSpeed")]
48 pub slerp_speed: f32,
49 #[offset(72)]
50 #[rename(name = "smoothDampTime")]
51 pub smooth_damp_time: f32,
52 #[offset(76)]
53 #[rename(name = "pivotOffsetFromRoot")]
54 pub pivot_offset_from_root: crate::unity_engine::vector3::Vector3,
55 #[offset(88)]
56 #[rename(name = "minDistance")]
57 pub min_distance: f32,
58 #[offset(92)]
59 #[rename(name = "offset")]
60 pub offset: crate::unity_engine::vector3::Vector3,
61 #[offset(104)]
62 #[rename(name = "maxRootAngle")]
63 pub max_root_angle: f32,
64 #[offset(108)]
65 #[rename(name = "turnToTarget")]
66 pub turn_to_target_field: bool,
67 #[offset(112)]
68 #[rename(name = "turnToTargetTime")]
69 pub turn_to_target_time: f32,
70 #[offset(116)]
71 #[rename(name = "useAnimatedAimDirection")]
72 pub use_animated_aim_direction: bool,
73 #[offset(120)]
74 #[rename(name = "animatedAimDirection")]
75 pub animated_aim_direction: crate::unity_engine::vector3::Vector3,
76 #[offset(136)]
77 #[rename(name = "lastTarget")]
78 pub last_target: crate::unity_engine::transform::Transform,
79 #[offset(144)]
80 #[rename(name = "switchWeight")]
81 pub switch_weight: f32,
82 #[offset(148)]
83 #[rename(name = "switchWeightV")]
84 pub switch_weight_v: f32,
85 #[offset(152)]
86 #[rename(name = "weightV")]
87 pub weight_v: f32,
88 #[offset(156)]
89 #[rename(name = "lastPosition")]
90 pub last_position: crate::unity_engine::vector3::Vector3,
91 #[offset(168)]
92 #[rename(name = "dir")]
93 pub dir: crate::unity_engine::vector3::Vector3,
94 #[offset(180)]
95 #[rename(name = "lastSmoothTowardsTarget")]
96 pub last_smooth_towards_target: bool,
97 #[offset(181)]
98 #[rename(name = "turningToTarget")]
99 pub turning_to_target: bool,
100 #[offset(184)]
101 #[rename(name = "turnToTargetMlp")]
102 pub turn_to_target_mlp: f32,
103 #[offset(188)]
104 #[rename(name = "turnToTargetMlpV")]
105 pub turn_to_target_mlp_v: f32,
106 #[offset(192)]
107 #[rename(name = "yawV")]
108 pub yaw_v: f32,
109 #[offset(196)]
110 #[rename(name = "pitchV")]
111 pub pitch_v: f32,
112 #[offset(200)]
113 #[rename(name = "dirMagV")]
114 pub dir_mag_v: f32,
115 }
116}
117
118#[cfg(feature = "root_motion-final_ik-aimcontroller-types")]
119pub use __types::*;
120
121#[cfg(feature = "root_motion-final_ik-aimcontroller")]
122pub trait IAimControllerMethods: IAimController {
123 #[doc = "`Start()` overload"]
124 fn start(self) -> () {
125 unsafe {
126 let __receiver = <AimController as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
127 ::unity::il2cpp_call!((::unity::module_base()+0x2bca440usize)as*mut u8,();
128(AimController)__receiver)
129 }
130 }
131 #[doc = "`LateUpdate()` overload"]
132 fn late_update(self) -> () {
133 unsafe {
134 let __receiver = <AimController as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
135 ::unity::il2cpp_call!((::unity::module_base()+0x2bca590usize)as*mut u8,();
136(AimController)__receiver)
137 }
138 }
139 #[doc = "`get_pivot()` overload"]
140 fn get_pivot(self) -> crate::unity_engine::vector3::Vector3 {
141 unsafe {
142 let __receiver = <AimController as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
143 ::unity::il2cpp_call!((::unity::module_base()+0x2bca510usize)as*mut u8,crate::unity_engine::vector3::Vector3;
144(AimController)__receiver)
145 }
146 }
147 #[doc = "`ApplyMinDistance()` overload"]
148 fn apply_min_distance(self) -> () {
149 unsafe {
150 let __receiver = <AimController as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
151 ::unity::il2cpp_call!((::unity::module_base()+0x2bcad60usize)as*mut u8,();
152(AimController)__receiver)
153 }
154 }
155 #[doc = "`RootRotation()` overload"]
156 fn root_rotation(self) -> () {
157 unsafe {
158 let __receiver = <AimController as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
159 ::unity::il2cpp_call!((::unity::module_base()+0x2bcae70usize)as*mut u8,();
160(AimController)__receiver)
161 }
162 }
163 #[doc = "`TurnToTarget()` overload"]
164 fn turn_to_target(self) -> crate::system::collections::ienumerator::IEnumerator {
165 unsafe {
166 let __receiver = <AimController as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
167 ::unity::il2cpp_call!((::unity::module_base()+0x2bcb180usize)as*mut u8,crate::system::collections::ienumerator::IEnumerator;
168(AimController)__receiver)
169 }
170 }
171 #[doc = "`.ctor()` overload"]
172 fn ctor(self) -> () {
173 unsafe {
174 let __receiver = <AimController as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
175 ::unity::il2cpp_call!((::unity::module_base()+0x2bcb200usize)as*mut u8,();
176(AimController)__receiver)
177 }
178 }
179}
180
181#[cfg(feature = "root_motion-final_ik-aimcontroller")]
182impl<__T: IAimController> IAimControllerMethods for __T {}
183
184#[cfg(feature = "root_motion-final_ik-aimcontroller")]
185impl AimController {
186 pub fn start_method_info() -> &'static ::unity::il2cpp::MethodInfo {
187 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
188 }
189
190 pub fn late_update_method_info() -> &'static ::unity::il2cpp::MethodInfo {
191 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
192 }
193
194 pub fn get_pivot_method_info() -> &'static ::unity::il2cpp::MethodInfo {
195 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
196 }
197
198 pub fn apply_min_distance_method_info() -> &'static ::unity::il2cpp::MethodInfo {
199 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
200 }
201
202 pub fn root_rotation_method_info() -> &'static ::unity::il2cpp::MethodInfo {
203 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
204 }
205
206 pub fn turn_to_target_method_info() -> &'static ::unity::il2cpp::MethodInfo {
207 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
208 }
209
210 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
211 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
212 }
213}
214
215#[cfg(feature = "root_motion-final_ik-aimcontroller")]
216impl AimController {
217 #[doc = "`.ctor()` — no args"]
218 pub fn new() -> Self {
219 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
220 panic!(
221 "{}
222::{}
223 failed to instantiate",
224 ::core::stringify!(AimController),
225 ::core::stringify!(new),
226 )
227 });
228 <Self as IAimControllerMethods>::ctor(this);
229 this
230 }
231}
232
233#[cfg(feature = "root_motion-final_ik-aimcontroller")]
234#[doc(hidden)]
235pub mod prelude {
236 pub use super::{AimController, IAimController, IAimControllerMethods};
237 #[cfg(feature = "system-object")]
238 pub use crate::system::object::IObjectMethods;
239 #[cfg(feature = "unity_engine-behaviour")]
240 pub use crate::unity_engine::behaviour::IBehaviourMethods;
241 #[cfg(feature = "unity_engine-component")]
242 pub use crate::unity_engine::component::IComponentMethods;
243 #[cfg(feature = "unity_engine-monobehaviour")]
244 pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
245 #[cfg(feature = "unity_engine-object_2")]
246 pub use crate::unity_engine::object_2::IObject_2Methods;
247 pub use crate::{
248 system::object::IObject,
249 unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
250 };
251}