engage/generated/root_motion/final_ik/
aimposer.rs1#[cfg(feature = "root_motion-final_ik-aimposer-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 system::object::{IObject, Object},
10 unity_engine::{
11 behaviour::{Behaviour, IBehaviour},
12 component::{Component, IComponent},
13 monobehaviour::{IMonoBehaviour, MonoBehaviour},
14 object_2::{IObject_2, Object_2},
15 },
16 };
17
18 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/root_motion/final_ik/aimposer/AimPoser_Pose.md"))]
19 #[::unity::class(namespace = "RootMotion.FinalIK", name = "AimPoser.Pose")]
20 #[parent(crate::system::object::Object)]
21 pub struct AimPoser_Pose {
22 #[offset(16)]
23 #[rename(name = "visualize")]
24 pub visualize: bool,
25 #[offset(24)]
26 #[rename(name = "name")]
27 pub name: ::unity::Il2CppString,
28 #[offset(32)]
29 #[rename(name = "direction")]
30 pub direction: crate::unity_engine::vector3::Vector3,
31 #[offset(44)]
32 #[rename(name = "yaw")]
33 pub yaw: f32,
34 #[offset(48)]
35 #[rename(name = "pitch")]
36 pub pitch: f32,
37 #[offset(52)]
38 #[rename(name = "angleBuffer")]
39 pub angle_buffer_field: f32,
40 }
41
42 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/root_motion/final_ik/aimposer/AimPoser.md"))]
43 #[::unity::class(namespace = "RootMotion.FinalIK", name = "AimPoser")]
44 #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
45 pub struct AimPoser {
46 #[offset(24)]
47 #[rename(name = "angleBuffer")]
48 pub angle_buffer: f32,
49 #[offset(32)]
50 #[rename(name = "poses")]
51 pub poses: ::unity::Array<crate::root_motion::final_ik::aimposer::AimPoser_Pose>,
52 }
53}
54
55#[cfg(feature = "root_motion-final_ik-aimposer-types")]
56pub use __types::*;
57
58#[cfg(feature = "root_motion-final_ik-aimposer")]
59pub trait IAimPoser_PoseMethods: IAimPoser_Pose {
60 #[doc = "`IsInDirection(crate::unity_engine::vector3::Vector3)` overload"]
61 fn is_in_direction(self, d: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>) -> bool {
62 unsafe {
63 let __receiver = <AimPoser_Pose as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
64 ::unity::il2cpp_call!((::unity::module_base()+0x1b9ad00usize)as*mut u8,bool;
65(AimPoser_Pose)__receiver,(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(d))
66 }
67 }
68 #[doc = "`SetAngleBuffer(f32)` overload"]
69 fn set_angle_buffer(self, value: impl ::core::convert::Into<f32>) -> () {
70 unsafe {
71 let __receiver = <AimPoser_Pose as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
72 ::unity::il2cpp_call!((::unity::module_base()+0x1b9ae90usize)as*mut u8,();
73(AimPoser_Pose)__receiver,(f32)::core::convert::Into::into(value))
74 }
75 }
76 #[doc = "`.ctor()` overload"]
77 fn ctor(self) -> () {
78 unsafe {
79 let __receiver = <AimPoser_Pose as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
80 ::unity::il2cpp_call!((::unity::module_base()+0x1b9aea0usize)as*mut u8,();
81(AimPoser_Pose)__receiver)
82 }
83 }
84}
85
86#[cfg(feature = "root_motion-final_ik-aimposer")]
87impl<__T: IAimPoser_Pose> IAimPoser_PoseMethods for __T {}
88
89#[cfg(feature = "root_motion-final_ik-aimposer")]
90impl AimPoser_Pose {
91 pub fn is_in_direction_method_info() -> &'static ::unity::il2cpp::MethodInfo {
92 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
93 }
94
95 pub fn set_angle_buffer_method_info() -> &'static ::unity::il2cpp::MethodInfo {
96 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
97 }
98
99 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
100 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
101 }
102}
103
104#[cfg(feature = "root_motion-final_ik-aimposer")]
105impl AimPoser_Pose {
106 #[doc = "`.ctor()` — no args"]
107 pub fn new() -> Self {
108 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
109 panic!(
110 "{}
111::{}
112 failed to instantiate",
113 ::core::stringify!(AimPoser_Pose),
114 ::core::stringify!(new),
115 )
116 });
117 <Self as IAimPoser_PoseMethods>::ctor(this);
118 this
119 }
120}
121
122#[cfg(feature = "root_motion-final_ik-aimposer")]
123pub trait IAimPoserMethods: IAimPoser {
124 #[doc = "`GetPose(crate::unity_engine::vector3::Vector3)` overload"]
125 fn get_pose(
126 self,
127 local_direction: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>,
128 ) -> crate::root_motion::final_ik::aimposer::AimPoser_Pose {
129 unsafe {
130 let __receiver = <AimPoser as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
131 ::unity::il2cpp_call!((::unity::module_base()+0x2bcb540usize)as*mut u8,crate::root_motion::final_ik::aimposer::AimPoser_Pose;
132(AimPoser)__receiver,(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(local_direction))
133 }
134 }
135 #[doc = "`SetPoseActive(crate::root_motion::final_ik::aimposer::AimPoser_Pose)` overload"]
136 fn set_pose_active(self, pose: impl ::core::convert::Into<crate::root_motion::final_ik::aimposer::AimPoser_Pose>) -> () {
137 unsafe {
138 let __receiver = <AimPoser as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
139 ::unity::il2cpp_call!((::unity::module_base()+0x2bcb620usize)as*mut u8,();
140(AimPoser)__receiver,(crate::root_motion::final_ik::aimposer::AimPoser_Pose)::core::convert::Into::into(pose))
141 }
142 }
143 #[doc = "`.ctor()` overload"]
144 fn ctor(self) -> () {
145 unsafe {
146 let __receiver = <AimPoser as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
147 ::unity::il2cpp_call!((::unity::module_base()+0x2bcb6a0usize)as*mut u8,();
148(AimPoser)__receiver)
149 }
150 }
151}
152
153#[cfg(feature = "root_motion-final_ik-aimposer")]
154impl<__T: IAimPoser> IAimPoserMethods for __T {}
155
156#[cfg(feature = "root_motion-final_ik-aimposer")]
157impl AimPoser {
158 pub fn get_pose_method_info() -> &'static ::unity::il2cpp::MethodInfo {
159 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
160 }
161
162 pub fn set_pose_active_method_info() -> &'static ::unity::il2cpp::MethodInfo {
163 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
164 }
165
166 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
167 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
168 }
169}
170
171#[cfg(feature = "root_motion-final_ik-aimposer")]
172impl AimPoser {
173 #[doc = "`.ctor()` — no args"]
174 pub fn new() -> Self {
175 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
176 panic!(
177 "{}
178::{}
179 failed to instantiate",
180 ::core::stringify!(AimPoser),
181 ::core::stringify!(new),
182 )
183 });
184 <Self as IAimPoserMethods>::ctor(this);
185 this
186 }
187}
188
189#[cfg(feature = "root_motion-final_ik-aimposer")]
190#[doc(hidden)]
191pub mod prelude {
192 pub use super::{AimPoser, AimPoser_Pose, IAimPoser, IAimPoserMethods, IAimPoser_Pose, IAimPoser_PoseMethods};
193 #[cfg(feature = "system-object")]
194 pub use crate::system::object::IObjectMethods;
195 #[cfg(feature = "unity_engine-behaviour")]
196 pub use crate::unity_engine::behaviour::IBehaviourMethods;
197 #[cfg(feature = "unity_engine-component")]
198 pub use crate::unity_engine::component::IComponentMethods;
199 #[cfg(feature = "unity_engine-monobehaviour")]
200 pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
201 #[cfg(feature = "unity_engine-object_2")]
202 pub use crate::unity_engine::object_2::IObject_2Methods;
203 pub use crate::{
204 system::object::IObject,
205 unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
206 };
207}