engage/generated/root_motion/final_ik/
interactionlookat.rs1#[cfg(feature = "root_motion-final_ik-interactionlookat-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::system::object::{IObject, Object};
9
10 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/root_motion/final_ik/interactionlookat/InteractionLookAt.md"))]
11 #[::unity::class(namespace = "RootMotion.FinalIK", name = "InteractionLookAt")]
12 #[parent(crate::system::object::Object)]
13 pub struct InteractionLookAt {
14 #[offset(16)]
15 #[rename(name = "ik")]
16 pub ik: crate::root_motion::final_ik::lookatik::LookAtIK,
17 #[offset(24)]
18 #[rename(name = "lerpSpeed")]
19 pub lerp_speed: f32,
20 #[offset(28)]
21 #[rename(name = "weightSpeed")]
22 pub weight_speed: f32,
23 #[offset(32)]
24 #[rename(name = "isPaused")]
25 pub is_paused: bool,
26 #[offset(40)]
27 #[rename(name = "lookAtTarget")]
28 pub look_at_target: crate::unity_engine::transform::Transform,
29 #[offset(48)]
30 #[rename(name = "stopLookTime")]
31 pub stop_look_time: f32,
32 #[offset(52)]
33 #[rename(name = "weight")]
34 pub weight: f32,
35 #[offset(56)]
36 #[rename(name = "firstFBBIKSolve")]
37 pub first_fbbik_solve: bool,
38 }
39}
40
41#[cfg(feature = "root_motion-final_ik-interactionlookat-types")]
42pub use __types::*;
43
44#[cfg(feature = "root_motion-final_ik-interactionlookat")]
45pub trait IInteractionLookAtMethods: IInteractionLookAt {
46 #[doc = "`Look(crate::unity_engine::transform::Transform, f32)` overload"]
47 fn look(self, target: impl ::core::convert::Into<crate::unity_engine::transform::Transform>, time: impl ::core::convert::Into<f32>) -> () {
48 unsafe {
49 let __receiver = <InteractionLookAt as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
50 ::unity::il2cpp_call!((::unity::module_base()+0x291aa90usize)as*mut u8,();
51(InteractionLookAt)__receiver,(crate::unity_engine::transform::Transform)::core::convert::Into::into(target),(f32)::core::convert::Into::into(time))
52 }
53 }
54 #[doc = "`OnFixTransforms()` overload"]
55 fn on_fix_transforms(self) -> () {
56 unsafe {
57 let __receiver = <InteractionLookAt as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
58 ::unity::il2cpp_call!((::unity::module_base()+0x291aba0usize)as*mut u8,();
59(InteractionLookAt)__receiver)
60 }
61 }
62 #[doc = "`Update()` overload"]
63 fn update(self) -> () {
64 unsafe {
65 let __receiver = <InteractionLookAt as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
66 ::unity::il2cpp_call!((::unity::module_base()+0x291ac50usize)as*mut u8,();
67(InteractionLookAt)__receiver)
68 }
69 }
70 #[doc = "`SolveSpine()` overload"]
71 fn solve_spine(self) -> () {
72 unsafe {
73 let __receiver = <InteractionLookAt as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
74 ::unity::il2cpp_call!((::unity::module_base()+0x291ae50usize)as*mut u8,();
75(InteractionLookAt)__receiver)
76 }
77 }
78 #[doc = "`SolveHead()` overload"]
79 fn solve_head(self) -> () {
80 unsafe {
81 let __receiver = <InteractionLookAt as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
82 ::unity::il2cpp_call!((::unity::module_base()+0x291af20usize)as*mut u8,();
83(InteractionLookAt)__receiver)
84 }
85 }
86 #[doc = "`.ctor()` overload"]
87 fn ctor(self) -> () {
88 unsafe {
89 let __receiver = <InteractionLookAt as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
90 ::unity::il2cpp_call!((::unity::module_base()+0x291afe0usize)as*mut u8,();
91(InteractionLookAt)__receiver)
92 }
93 }
94}
95
96#[cfg(feature = "root_motion-final_ik-interactionlookat")]
97impl<__T: IInteractionLookAt> IInteractionLookAtMethods for __T {}
98
99#[cfg(feature = "root_motion-final_ik-interactionlookat")]
100impl InteractionLookAt {
101 pub fn look_method_info() -> &'static ::unity::il2cpp::MethodInfo {
102 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
103 }
104
105 pub fn on_fix_transforms_method_info() -> &'static ::unity::il2cpp::MethodInfo {
106 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
107 }
108
109 pub fn update_method_info() -> &'static ::unity::il2cpp::MethodInfo {
110 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
111 }
112
113 pub fn solve_spine_method_info() -> &'static ::unity::il2cpp::MethodInfo {
114 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
115 }
116
117 pub fn solve_head_method_info() -> &'static ::unity::il2cpp::MethodInfo {
118 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
119 }
120
121 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
122 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
123 }
124}
125
126#[cfg(feature = "root_motion-final_ik-interactionlookat")]
127impl InteractionLookAt {
128 #[doc = "`.ctor()` — no args"]
129 pub fn new() -> Self {
130 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
131 panic!(
132 "{}
133::{}
134 failed to instantiate",
135 ::core::stringify!(InteractionLookAt),
136 ::core::stringify!(new),
137 )
138 });
139 <Self as IInteractionLookAtMethods>::ctor(this);
140 this
141 }
142}
143
144#[cfg(feature = "root_motion-final_ik-interactionlookat")]
145#[doc(hidden)]
146pub mod prelude {
147 pub use super::{IInteractionLookAt, IInteractionLookAtMethods, InteractionLookAt};
148 pub use crate::system::object::IObject;
149 #[cfg(feature = "system-object")]
150 pub use crate::system::object::IObjectMethods;
151}