engage/generated/root_motion/final_ik/
lookatcontroller.rs1#[cfg(feature = "root_motion-final_ik-lookatcontroller-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 system::object::{IObject, Object},
10 unity_engine::{
11 behaviour::{Behaviour, IBehaviour},
12 component::{Component, IComponent},
13 monobehaviour::{IMonoBehaviour, MonoBehaviour},
14 object_2::{IObject_2, Object_2},
15 },
16 };
17
18 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/root_motion/final_ik/lookatcontroller/LookAtController.md"))]
19 #[::unity::class(namespace = "RootMotion.FinalIK", name = "LookAtController")]
20 #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
21 pub struct LookAtController {
22 #[offset(24)]
23 #[rename(name = "ik")]
24 pub ik: crate::root_motion::final_ik::lookatik::LookAtIK,
25 #[offset(32)]
26 #[rename(name = "target")]
27 pub target: crate::unity_engine::transform::Transform,
28 #[offset(40)]
29 #[rename(name = "weight")]
30 pub weight: f32,
31 #[offset(44)]
32 #[rename(name = "offset")]
33 pub offset: crate::unity_engine::vector3::Vector3,
34 #[offset(56)]
35 #[rename(name = "targetSwitchSmoothTime")]
36 pub target_switch_smooth_time: f32,
37 #[offset(60)]
38 #[rename(name = "weightSmoothTime")]
39 pub weight_smooth_time: f32,
40 #[offset(64)]
41 #[rename(name = "smoothTurnTowardsTarget")]
42 pub smooth_turn_towards_target: bool,
43 #[offset(68)]
44 #[rename(name = "maxRadiansDelta")]
45 pub max_radians_delta: f32,
46 #[offset(72)]
47 #[rename(name = "maxMagnitudeDelta")]
48 pub max_magnitude_delta: f32,
49 #[offset(76)]
50 #[rename(name = "slerpSpeed")]
51 pub slerp_speed: f32,
52 #[offset(80)]
53 #[rename(name = "pivotOffsetFromRoot")]
54 pub pivot_offset_from_root: crate::unity_engine::vector3::Vector3,
55 #[offset(92)]
56 #[rename(name = "minDistance")]
57 pub min_distance: f32,
58 #[offset(96)]
59 #[rename(name = "maxRootAngle")]
60 pub max_root_angle: f32,
61 #[offset(104)]
62 #[rename(name = "lastTarget")]
63 pub last_target: crate::unity_engine::transform::Transform,
64 #[offset(112)]
65 #[rename(name = "switchWeight")]
66 pub switch_weight: f32,
67 #[offset(116)]
68 #[rename(name = "switchWeightV")]
69 pub switch_weight_v: f32,
70 #[offset(120)]
71 #[rename(name = "weightV")]
72 pub weight_v: f32,
73 #[offset(124)]
74 #[rename(name = "lastPosition")]
75 pub last_position: crate::unity_engine::vector3::Vector3,
76 #[offset(136)]
77 #[rename(name = "dir")]
78 pub dir: crate::unity_engine::vector3::Vector3,
79 #[offset(148)]
80 #[rename(name = "lastSmoothTowardsTarget")]
81 pub last_smooth_towards_target: bool,
82 }
83}
84
85#[cfg(feature = "root_motion-final_ik-lookatcontroller-types")]
86pub use __types::*;
87
88#[cfg(feature = "root_motion-final_ik-lookatcontroller")]
89pub trait ILookAtControllerMethods: ILookAtController {
90 #[doc = "`Start()` overload"]
91 fn start(self) -> () {
92 unsafe {
93 let __receiver = <LookAtController as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
94 ::unity::il2cpp_call!((::unity::module_base()+0x1befb60usize)as*mut u8,();
95(LookAtController)__receiver)
96 }
97 }
98 #[doc = "`LateUpdate()` overload"]
99 fn late_update(self) -> () {
100 unsafe {
101 let __receiver = <LookAtController as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
102 ::unity::il2cpp_call!((::unity::module_base()+0x1befca0usize)as*mut u8,();
103(LookAtController)__receiver)
104 }
105 }
106 #[doc = "`get_pivot()` overload"]
107 fn get_pivot(self) -> crate::unity_engine::vector3::Vector3 {
108 unsafe {
109 let __receiver = <LookAtController as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
110 ::unity::il2cpp_call!((::unity::module_base()+0x1befc20usize)as*mut u8,crate::unity_engine::vector3::Vector3;
111(LookAtController)__receiver)
112 }
113 }
114 #[doc = "`ApplyMinDistance()` overload"]
115 fn apply_min_distance(self) -> () {
116 unsafe {
117 let __receiver = <LookAtController as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
118 ::unity::il2cpp_call!((::unity::module_base()+0x1bf02e0usize)as*mut u8,();
119(LookAtController)__receiver)
120 }
121 }
122 #[doc = "`RootRotation()` overload"]
123 fn root_rotation(self) -> () {
124 unsafe {
125 let __receiver = <LookAtController as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
126 ::unity::il2cpp_call!((::unity::module_base()+0x1bf03f0usize)as*mut u8,();
127(LookAtController)__receiver)
128 }
129 }
130 #[doc = "`.ctor()` overload"]
131 fn ctor(self) -> () {
132 unsafe {
133 let __receiver = <LookAtController as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
134 ::unity::il2cpp_call!((::unity::module_base()+0x1bf0600usize)as*mut u8,();
135(LookAtController)__receiver)
136 }
137 }
138}
139
140#[cfg(feature = "root_motion-final_ik-lookatcontroller")]
141impl<__T: ILookAtController> ILookAtControllerMethods for __T {}
142
143#[cfg(feature = "root_motion-final_ik-lookatcontroller")]
144impl LookAtController {
145 pub fn start_method_info() -> &'static ::unity::il2cpp::MethodInfo {
146 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
147 }
148
149 pub fn late_update_method_info() -> &'static ::unity::il2cpp::MethodInfo {
150 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
151 }
152
153 pub fn get_pivot_method_info() -> &'static ::unity::il2cpp::MethodInfo {
154 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
155 }
156
157 pub fn apply_min_distance_method_info() -> &'static ::unity::il2cpp::MethodInfo {
158 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
159 }
160
161 pub fn root_rotation_method_info() -> &'static ::unity::il2cpp::MethodInfo {
162 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
163 }
164
165 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
166 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
167 }
168}
169
170#[cfg(feature = "root_motion-final_ik-lookatcontroller")]
171impl LookAtController {
172 #[doc = "`.ctor()` — no args"]
173 pub fn new() -> Self {
174 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
175 panic!(
176 "{}
177::{}
178 failed to instantiate",
179 ::core::stringify!(LookAtController),
180 ::core::stringify!(new),
181 )
182 });
183 <Self as ILookAtControllerMethods>::ctor(this);
184 this
185 }
186}
187
188#[cfg(feature = "root_motion-final_ik-lookatcontroller")]
189#[doc(hidden)]
190pub mod prelude {
191 pub use super::{ILookAtController, ILookAtControllerMethods, LookAtController};
192 #[cfg(feature = "system-object")]
193 pub use crate::system::object::IObjectMethods;
194 #[cfg(feature = "unity_engine-behaviour")]
195 pub use crate::unity_engine::behaviour::IBehaviourMethods;
196 #[cfg(feature = "unity_engine-component")]
197 pub use crate::unity_engine::component::IComponentMethods;
198 #[cfg(feature = "unity_engine-monobehaviour")]
199 pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
200 #[cfg(feature = "unity_engine-object_2")]
201 pub use crate::unity_engine::object_2::IObject_2Methods;
202 pub use crate::{
203 system::object::IObject,
204 unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
205 };
206}