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engage/generated/root_motion/final_ik/
shoulderrotator.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "root_motion-final_ik-shoulderrotator-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        system::object::{IObject, Object},
10        unity_engine::{
11            behaviour::{Behaviour, IBehaviour},
12            component::{Component, IComponent},
13            monobehaviour::{IMonoBehaviour, MonoBehaviour},
14            object_2::{IObject_2, Object_2},
15        },
16    };
17
18    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/root_motion/final_ik/shoulderrotator/ShoulderRotator.md"))]
19    #[::unity::class(namespace = "RootMotion.FinalIK", name = "ShoulderRotator")]
20    #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
21    pub struct ShoulderRotator {
22        #[offset(24)]
23        #[rename(name = "weight")]
24        pub weight: f32,
25        #[offset(28)]
26        #[rename(name = "offset")]
27        pub offset: f32,
28        #[offset(32)]
29        #[rename(name = "ik")]
30        pub ik: crate::root_motion::final_ik::fullbodybipedik::FullBodyBipedIK,
31        #[offset(40)]
32        #[rename(name = "skip")]
33        pub skip: bool,
34    }
35}
36
37#[cfg(feature = "root_motion-final_ik-shoulderrotator-types")]
38pub use __types::*;
39
40#[cfg(feature = "root_motion-final_ik-shoulderrotator")]
41pub trait IShoulderRotatorMethods: IShoulderRotator {
42    #[doc = "`Start()` overload"]
43    fn start(self) -> () {
44        unsafe {
45            let __receiver = <ShoulderRotator as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
46            ::unity::il2cpp_call!((::unity::module_base()+0x247bae0usize)as*mut u8,();
47(ShoulderRotator)__receiver)
48        }
49    }
50    #[doc = "`RotateShoulders()` overload"]
51    fn rotate_shoulders(self) -> () {
52        unsafe {
53            let __receiver = <ShoulderRotator as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
54            ::unity::il2cpp_call!((::unity::module_base()+0x247bbe0usize)as*mut u8,();
55(ShoulderRotator)__receiver)
56        }
57    }
58    #[doc = "`RotateShoulder(crate::root_motion::final_ik::fullbodybipedchain::FullBodyBipedChain, f32, f32)` overload"]
59    fn rotate_shoulder(
60        self,
61        chain: impl ::core::convert::Into<crate::root_motion::final_ik::fullbodybipedchain::FullBodyBipedChain>,
62        weight: impl ::core::convert::Into<f32>,
63        offset: impl ::core::convert::Into<f32>,
64    ) -> () {
65        unsafe {
66            let __receiver = <ShoulderRotator as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
67            ::unity::il2cpp_call!((::unity::module_base()+0x247bcc0usize)as*mut u8,();
68(ShoulderRotator)__receiver,(crate::root_motion::final_ik::fullbodybipedchain::FullBodyBipedChain)::core::convert::Into::into(chain),(f32)::core::convert::Into::into(weight),(f32)::core::convert::Into::into(offset))
69        }
70    }
71    #[doc = "`GetParentBoneMap(crate::root_motion::final_ik::fullbodybipedchain::FullBodyBipedChain)` overload"]
72    fn get_parent_bone_map(
73        self,
74        chain: impl ::core::convert::Into<crate::root_motion::final_ik::fullbodybipedchain::FullBodyBipedChain>,
75    ) -> crate::root_motion::final_ik::ikmapping::IKMapping_BoneMap {
76        unsafe {
77            let __receiver = <ShoulderRotator as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
78            ::unity::il2cpp_call!((::unity::module_base()+0x247bfa0usize)as*mut u8,crate::root_motion::final_ik::ikmapping::IKMapping_BoneMap;
79(ShoulderRotator)__receiver,(crate::root_motion::final_ik::fullbodybipedchain::FullBodyBipedChain)::core::convert::Into::into(chain))
80        }
81    }
82    #[doc = "`OnDestroy()` overload"]
83    fn on_destroy(self) -> () {
84        unsafe {
85            let __receiver = <ShoulderRotator as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
86            ::unity::il2cpp_call!((::unity::module_base()+0x247bfd0usize)as*mut u8,();
87(ShoulderRotator)__receiver)
88        }
89    }
90    #[doc = "`.ctor()` overload"]
91    fn ctor(self) -> () {
92        unsafe {
93            let __receiver = <ShoulderRotator as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
94            ::unity::il2cpp_call!((::unity::module_base()+0x247c100usize)as*mut u8,();
95(ShoulderRotator)__receiver)
96        }
97    }
98}
99
100#[cfg(feature = "root_motion-final_ik-shoulderrotator")]
101impl<__T: IShoulderRotator> IShoulderRotatorMethods for __T {}
102
103#[cfg(feature = "root_motion-final_ik-shoulderrotator")]
104impl ShoulderRotator {
105    pub fn start_method_info() -> &'static ::unity::il2cpp::MethodInfo {
106        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
107    }
108
109    pub fn rotate_shoulders_method_info() -> &'static ::unity::il2cpp::MethodInfo {
110        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
111    }
112
113    pub fn rotate_shoulder_method_info() -> &'static ::unity::il2cpp::MethodInfo {
114        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
115    }
116
117    pub fn get_parent_bone_map_method_info() -> &'static ::unity::il2cpp::MethodInfo {
118        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
119    }
120
121    pub fn on_destroy_method_info() -> &'static ::unity::il2cpp::MethodInfo {
122        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
123    }
124
125    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
126        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
127    }
128}
129
130#[cfg(feature = "root_motion-final_ik-shoulderrotator")]
131impl ShoulderRotator {
132    #[doc = "`.ctor()` — no args"]
133    pub fn new() -> Self {
134        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
135            panic!(
136                "{}
137::{}
138 failed to instantiate",
139                ::core::stringify!(ShoulderRotator),
140                ::core::stringify!(new),
141            )
142        });
143        <Self as IShoulderRotatorMethods>::ctor(this);
144        this
145    }
146}
147
148#[cfg(feature = "root_motion-final_ik-shoulderrotator")]
149#[doc(hidden)]
150pub mod prelude {
151    pub use super::{IShoulderRotator, IShoulderRotatorMethods, ShoulderRotator};
152    #[cfg(feature = "system-object")]
153    pub use crate::system::object::IObjectMethods;
154    #[cfg(feature = "unity_engine-behaviour")]
155    pub use crate::unity_engine::behaviour::IBehaviourMethods;
156    #[cfg(feature = "unity_engine-component")]
157    pub use crate::unity_engine::component::IComponentMethods;
158    #[cfg(feature = "unity_engine-monobehaviour")]
159    pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
160    #[cfg(feature = "unity_engine-object_2")]
161    pub use crate::unity_engine::object_2::IObject_2Methods;
162    pub use crate::{
163        system::object::IObject,
164        unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
165    };
166}