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engage/generated/tm_pro/
tmp_defaultcontrols.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "tm_pro-tmp_defaultcontrols-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::system::{
9        object::{IObject, Object},
10        valuetype::{IValueType, ValueType},
11    };
12
13    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/tm_pro/tmp_defaultcontrols/TMP_DefaultControls.md"))]
14    #[::unity::class(namespace = "TMPro", name = "TMP_DefaultControls")]
15    #[parent(crate::system::object::Object)]
16    pub struct TMP_DefaultControls {
17        #[static_field]
18        #[rename(name = "kWidth")]
19        pub k_width: f32,
20        #[static_field]
21        #[rename(name = "kThickHeight")]
22        pub k_thick_height: f32,
23        #[static_field]
24        #[rename(name = "kThinHeight")]
25        pub k_thin_height: f32,
26        #[static_field]
27        #[rename(name = "s_TextElementSize")]
28        pub s_text_element_size: crate::unity_engine::vector2::Vector2,
29        #[static_field]
30        #[rename(name = "s_ThickElementSize")]
31        pub s_thick_element_size: crate::unity_engine::vector2::Vector2,
32        #[static_field]
33        #[rename(name = "s_ThinElementSize")]
34        pub s_thin_element_size: crate::unity_engine::vector2::Vector2,
35        #[static_field]
36        #[rename(name = "s_DefaultSelectableColor")]
37        pub s_default_selectable_color: crate::unity_engine::color::Color,
38        #[static_field]
39        #[rename(name = "s_TextColor")]
40        pub s_text_color: crate::unity_engine::color::Color,
41    }
42
43    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/tm_pro/tmp_defaultcontrols/TMP_DefaultControls_Resources.md"))]
44    #[repr(C)]
45    #[derive(::core::clone::Clone, ::core::marker::Copy)]
46    pub struct TMP_DefaultControls_Resources {
47        pub standard: crate::unity_engine::sprite::Sprite,
48        pub background: crate::unity_engine::sprite::Sprite,
49        pub input_field: crate::unity_engine::sprite::Sprite,
50        pub knob: crate::unity_engine::sprite::Sprite,
51        pub checkmark: crate::unity_engine::sprite::Sprite,
52        pub dropdown: crate::unity_engine::sprite::Sprite,
53        pub mask: crate::unity_engine::sprite::Sprite,
54    }
55    impl ::unity::ClassIdentity for TMP_DefaultControls_Resources {
56        const NAME: &'static str = "TMP_DefaultControls.Resources";
57        const NAMESPACE: &'static str = "TMPro";
58
59        fn class() -> ::unity::Class {
60            static CACHE: ::std::sync::OnceLock<::unity::Class> = ::std::sync::OnceLock::new();
61            *CACHE.get_or_init(|| ::unity::Class::lookup(Self::NAMESPACE, Self::NAME))
62        }
63    }
64    impl ::unity::IlType for TMP_DefaultControls_Resources {
65        fn il_type() -> &'static ::unity::il2cpp::Il2CppType {
66            &<Self as ::unity::ClassIdentity>::class().raw()._1.byval_arg
67        }
68    }
69}
70
71#[cfg(feature = "tm_pro-tmp_defaultcontrols-types")]
72pub use __types::*;
73
74#[cfg(feature = "tm_pro-tmp_defaultcontrols")]
75impl TMP_DefaultControls {
76    #[doc = "`CreateUIElementRoot(::unity::Il2CppString, crate::unity_engine::vector2::Vector2)` overload"]
77    pub fn create_ui_element_root(
78        name: impl ::core::convert::Into<::unity::Il2CppString>,
79        size: impl ::core::convert::Into<crate::unity_engine::vector2::Vector2>,
80    ) -> crate::unity_engine::gameobject::GameObject {
81        unsafe {
82            ::unity::il2cpp_call!((::unity::module_base()+0x2d91700usize)as*mut u8,crate::unity_engine::gameobject::GameObject;
83(::unity::Il2CppString)::core::convert::Into::into(name),(crate::unity_engine::vector2::Vector2)::core::convert::Into::into(size))
84        }
85    }
86
87    #[doc = "`CreateUIObject(::unity::Il2CppString, crate::unity_engine::gameobject::GameObject)` overload"]
88    pub fn create_ui_object(
89        name: impl ::core::convert::Into<::unity::Il2CppString>,
90        parent: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
91    ) -> crate::unity_engine::gameobject::GameObject {
92        unsafe {
93            ::unity::il2cpp_call!((::unity::module_base()+0x2d917b0usize)as*mut u8,crate::unity_engine::gameobject::GameObject;
94(::unity::Il2CppString)::core::convert::Into::into(name),(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(parent))
95        }
96    }
97
98    #[doc = "`SetDefaultTextValues(crate::tm_pro::tmp_text::TMP_Text)` overload"]
99    pub fn set_default_text_values(lbl: impl ::core::convert::Into<crate::tm_pro::tmp_text::TMP_Text>) -> () {
100        unsafe {
101            ::unity::il2cpp_call!((::unity::module_base()+0x2d91980usize)as*mut u8,();
102(crate::tm_pro::tmp_text::TMP_Text)::core::convert::Into::into(lbl))
103        }
104    }
105
106    #[doc = "`SetDefaultColorTransitionValues(crate::unity_engine::ui::selectable::Selectable)` overload"]
107    pub fn set_default_color_transition_values(slider: impl ::core::convert::Into<crate::unity_engine::ui::selectable::Selectable>) -> () {
108        unsafe {
109            ::unity::il2cpp_call!((::unity::module_base()+0x2d91a20usize)as*mut u8,();
110(crate::unity_engine::ui::selectable::Selectable)::core::convert::Into::into(slider))
111        }
112    }
113
114    #[doc = "`SetParentAndAlign(crate::unity_engine::gameobject::GameObject, crate::unity_engine::gameobject::GameObject)` overload"]
115    pub fn set_parent_and_align(
116        child: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
117        parent: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
118    ) -> () {
119        unsafe {
120            ::unity::il2cpp_call!((::unity::module_base()+0x2d91880usize)as*mut u8,();
121(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(child),(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(parent))
122        }
123    }
124
125    #[doc = "`SetLayerRecursively(crate::unity_engine::gameobject::GameObject, i32)` overload"]
126    pub fn set_layer_recursively(
127        go: impl ::core::convert::Into<crate::unity_engine::gameobject::GameObject>,
128        layer: impl ::core::convert::Into<i32>,
129    ) -> () {
130        unsafe {
131            ::unity::il2cpp_call!((::unity::module_base()+0x2d91ab0usize)as*mut u8,();
132(crate::unity_engine::gameobject::GameObject)::core::convert::Into::into(go),(i32)::core::convert::Into::into(layer))
133        }
134    }
135
136    #[doc = "`CreateScrollbar(crate::tm_pro::tmp_defaultcontrols::TMP_DefaultControls_Resources)` overload"]
137    pub fn create_scrollbar(
138        resources: impl ::core::convert::Into<crate::tm_pro::tmp_defaultcontrols::TMP_DefaultControls_Resources>,
139    ) -> crate::unity_engine::gameobject::GameObject {
140        unsafe {
141            ::unity::il2cpp_call!((::unity::module_base()+0x2d91ba0usize)as*mut u8,crate::unity_engine::gameobject::GameObject;
142(crate::tm_pro::tmp_defaultcontrols::TMP_DefaultControls_Resources)::core::convert::Into::into(resources))
143        }
144    }
145
146    #[doc = "`CreateButton(crate::tm_pro::tmp_defaultcontrols::TMP_DefaultControls_Resources)` overload"]
147    pub fn create_button(
148        resources: impl ::core::convert::Into<crate::tm_pro::tmp_defaultcontrols::TMP_DefaultControls_Resources>,
149    ) -> crate::unity_engine::gameobject::GameObject {
150        unsafe {
151            ::unity::il2cpp_call!((::unity::module_base()+0x2d91ef0usize)as*mut u8,crate::unity_engine::gameobject::GameObject;
152(crate::tm_pro::tmp_defaultcontrols::TMP_DefaultControls_Resources)::core::convert::Into::into(resources))
153        }
154    }
155
156    #[doc = "`CreateText(crate::tm_pro::tmp_defaultcontrols::TMP_DefaultControls_Resources)` overload"]
157    pub fn create_text(
158        resources: impl ::core::convert::Into<crate::tm_pro::tmp_defaultcontrols::TMP_DefaultControls_Resources>,
159    ) -> crate::unity_engine::gameobject::GameObject {
160        unsafe {
161            ::unity::il2cpp_call!((::unity::module_base()+0x2d92280usize)as*mut u8,crate::unity_engine::gameobject::GameObject;
162(crate::tm_pro::tmp_defaultcontrols::TMP_DefaultControls_Resources)::core::convert::Into::into(resources))
163        }
164    }
165
166    #[doc = "`CreateInputField(crate::tm_pro::tmp_defaultcontrols::TMP_DefaultControls_Resources)` overload"]
167    pub fn create_input_field(
168        resources: impl ::core::convert::Into<crate::tm_pro::tmp_defaultcontrols::TMP_DefaultControls_Resources>,
169    ) -> crate::unity_engine::gameobject::GameObject {
170        unsafe {
171            ::unity::il2cpp_call!((::unity::module_base()+0x2d923b0usize)as*mut u8,crate::unity_engine::gameobject::GameObject;
172(crate::tm_pro::tmp_defaultcontrols::TMP_DefaultControls_Resources)::core::convert::Into::into(resources))
173        }
174    }
175
176    #[doc = "`CreateDropdown(crate::tm_pro::tmp_defaultcontrols::TMP_DefaultControls_Resources)` overload"]
177    pub fn create_dropdown(
178        resources: impl ::core::convert::Into<crate::tm_pro::tmp_defaultcontrols::TMP_DefaultControls_Resources>,
179    ) -> crate::unity_engine::gameobject::GameObject {
180        unsafe {
181            ::unity::il2cpp_call!((::unity::module_base()+0x2d92a30usize)as*mut u8,crate::unity_engine::gameobject::GameObject;
182(crate::tm_pro::tmp_defaultcontrols::TMP_DefaultControls_Resources)::core::convert::Into::into(resources))
183        }
184    }
185
186    #[doc = "`.cctor()` overload"]
187    pub fn cctor() -> () {
188        unsafe {
189            ::unity::il2cpp_call!((::unity::module_base()+0x2d93ac0usize)as*mut u8,();
190            )
191        }
192    }
193}
194
195#[cfg(feature = "tm_pro-tmp_defaultcontrols")]
196impl TMP_DefaultControls {
197    pub fn create_ui_element_root_method_info() -> &'static ::unity::il2cpp::MethodInfo {
198        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
199    }
200
201    pub fn create_ui_object_method_info() -> &'static ::unity::il2cpp::MethodInfo {
202        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
203    }
204
205    pub fn set_default_text_values_method_info() -> &'static ::unity::il2cpp::MethodInfo {
206        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
207    }
208
209    pub fn set_default_color_transition_values_method_info() -> &'static ::unity::il2cpp::MethodInfo {
210        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
211    }
212
213    pub fn set_parent_and_align_method_info() -> &'static ::unity::il2cpp::MethodInfo {
214        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
215    }
216
217    pub fn set_layer_recursively_method_info() -> &'static ::unity::il2cpp::MethodInfo {
218        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
219    }
220
221    pub fn create_scrollbar_method_info() -> &'static ::unity::il2cpp::MethodInfo {
222        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
223    }
224
225    pub fn create_button_method_info() -> &'static ::unity::il2cpp::MethodInfo {
226        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
227    }
228
229    pub fn create_text_method_info() -> &'static ::unity::il2cpp::MethodInfo {
230        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
231    }
232
233    pub fn create_input_field_method_info() -> &'static ::unity::il2cpp::MethodInfo {
234        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[9]
235    }
236
237    pub fn create_dropdown_method_info() -> &'static ::unity::il2cpp::MethodInfo {
238        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[10]
239    }
240
241    pub fn cctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
242        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[11]
243    }
244}
245
246#[cfg(feature = "tm_pro-tmp_defaultcontrols")]
247#[doc(hidden)]
248pub mod prelude {
249    pub use super::{ITMP_DefaultControls, TMP_DefaultControls, TMP_DefaultControls_Resources};
250    #[cfg(feature = "system-object")]
251    pub use crate::system::object::IObjectMethods;
252    #[cfg(feature = "system-valuetype")]
253    pub use crate::system::valuetype::IValueTypeMethods;
254    pub use crate::system::{object::IObject, valuetype::IValueType};
255}