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engage/generated/tm_pro/
tmp_spriteanimator.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "tm_pro-tmp_spriteanimator-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        system::object::{IObject, Object},
10        unity_engine::{
11            behaviour::{Behaviour, IBehaviour},
12            component::{Component, IComponent},
13            monobehaviour::{IMonoBehaviour, MonoBehaviour},
14            object_2::{IObject_2, Object_2},
15        },
16    };
17
18    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/tm_pro/tmp_spriteanimator/TMP_SpriteAnimator.md"))]
19    #[::unity::class(namespace = "TMPro", name = "TMP_SpriteAnimator")]
20    #[parent(crate::unity_engine::monobehaviour::MonoBehaviour)]
21    pub struct TMP_SpriteAnimator {
22        #[offset(24)]
23        #[rename(name = "m_animations")]
24        pub m_animations: crate::system::collections::generic::dictionary_2::Dictionary_2<i32, bool>,
25        #[offset(32)]
26        #[rename(name = "m_TextComponent")]
27        pub m_text_component: crate::tm_pro::tmp_text::TMP_Text,
28    }
29}
30
31#[cfg(feature = "tm_pro-tmp_spriteanimator-types")]
32pub use __types::*;
33
34#[cfg(feature = "tm_pro-tmp_spriteanimator")]
35pub trait ITMP_SpriteAnimatorMethods: ITMP_SpriteAnimator {
36    #[doc = "`Awake()` overload"]
37    fn awake(self) -> () {
38        unsafe {
39            let __receiver = <TMP_SpriteAnimator as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
40            ::unity::il2cpp_call!((::unity::module_base()+0x282b500usize)as*mut u8,();
41(TMP_SpriteAnimator)__receiver)
42        }
43    }
44    #[doc = "`OnEnable()` overload"]
45    fn on_enable(self) -> () {
46        unsafe {
47            let __receiver = <TMP_SpriteAnimator as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
48            ::unity::il2cpp_call!((::unity::module_base()+0x282b570usize)as*mut u8,();
49(TMP_SpriteAnimator)__receiver)
50        }
51    }
52    #[doc = "`OnDisable()` overload"]
53    fn on_disable(self) -> () {
54        unsafe {
55            let __receiver = <TMP_SpriteAnimator as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
56            ::unity::il2cpp_call!((::unity::module_base()+0x282b580usize)as*mut u8,();
57(TMP_SpriteAnimator)__receiver)
58        }
59    }
60    #[doc = "`StopAllAnimations()` overload"]
61    fn stop_all_animations(self) -> () {
62        unsafe {
63            let __receiver = <TMP_SpriteAnimator as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
64            ::unity::il2cpp_call!((::unity::module_base()+0x282b590usize)as*mut u8,();
65(TMP_SpriteAnimator)__receiver)
66        }
67    }
68    #[doc = "`DoSpriteAnimation(i32, crate::tm_pro::tmp_spriteasset::TMP_SpriteAsset, i32, i32, i32)` overload"]
69    fn do_sprite_animation(
70        self,
71        current_character: impl ::core::convert::Into<i32>,
72        sprite_asset: impl ::core::convert::Into<crate::tm_pro::tmp_spriteasset::TMP_SpriteAsset>,
73        start: impl ::core::convert::Into<i32>,
74        end: impl ::core::convert::Into<i32>,
75        framerate: impl ::core::convert::Into<i32>,
76    ) -> () {
77        unsafe {
78            let __receiver = <TMP_SpriteAnimator as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
79            ::unity::il2cpp_call!((::unity::module_base()+0x282b5f0usize)as*mut u8,();
80(TMP_SpriteAnimator)__receiver,(i32)::core::convert::Into::into(current_character),(crate::tm_pro::tmp_spriteasset::TMP_SpriteAsset)::core::convert::Into::into(sprite_asset),(i32)::core::convert::Into::into(start),(i32)::core::convert::Into::into(end),(i32)::core::convert::Into::into(framerate))
81        }
82    }
83    #[doc = "`DoSpriteAnimationInternal(i32, crate::tm_pro::tmp_spriteasset::TMP_SpriteAsset, i32, i32, i32)` overload"]
84    fn do_sprite_animation_internal(
85        self,
86        current_character: impl ::core::convert::Into<i32>,
87        sprite_asset: impl ::core::convert::Into<crate::tm_pro::tmp_spriteasset::TMP_SpriteAsset>,
88        start: impl ::core::convert::Into<i32>,
89        end: impl ::core::convert::Into<i32>,
90        framerate: impl ::core::convert::Into<i32>,
91    ) -> crate::system::collections::ienumerator::IEnumerator {
92        unsafe {
93            let __receiver = <TMP_SpriteAnimator as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
94            ::unity::il2cpp_call!((::unity::module_base()+0x282b730usize)as*mut u8,crate::system::collections::ienumerator::IEnumerator;
95(TMP_SpriteAnimator)__receiver,(i32)::core::convert::Into::into(current_character),(crate::tm_pro::tmp_spriteasset::TMP_SpriteAsset)::core::convert::Into::into(sprite_asset),(i32)::core::convert::Into::into(start),(i32)::core::convert::Into::into(end),(i32)::core::convert::Into::into(framerate))
96        }
97    }
98    #[doc = "`.ctor()` overload"]
99    fn ctor(self) -> () {
100        unsafe {
101            let __receiver = <TMP_SpriteAnimator as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
102            ::unity::il2cpp_call!((::unity::module_base()+0x282b7f0usize)as*mut u8,();
103(TMP_SpriteAnimator)__receiver)
104        }
105    }
106}
107
108#[cfg(feature = "tm_pro-tmp_spriteanimator")]
109impl<__T: ITMP_SpriteAnimator> ITMP_SpriteAnimatorMethods for __T {}
110
111#[cfg(feature = "tm_pro-tmp_spriteanimator")]
112impl TMP_SpriteAnimator {
113    pub fn awake_method_info() -> &'static ::unity::il2cpp::MethodInfo {
114        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
115    }
116
117    pub fn on_enable_method_info() -> &'static ::unity::il2cpp::MethodInfo {
118        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
119    }
120
121    pub fn on_disable_method_info() -> &'static ::unity::il2cpp::MethodInfo {
122        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
123    }
124
125    pub fn stop_all_animations_method_info() -> &'static ::unity::il2cpp::MethodInfo {
126        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
127    }
128
129    pub fn do_sprite_animation_method_info() -> &'static ::unity::il2cpp::MethodInfo {
130        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
131    }
132
133    pub fn do_sprite_animation_internal_method_info() -> &'static ::unity::il2cpp::MethodInfo {
134        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
135    }
136
137    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
138        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
139    }
140}
141
142#[cfg(feature = "tm_pro-tmp_spriteanimator")]
143impl TMP_SpriteAnimator {
144    #[doc = "`.ctor()` — no args"]
145    pub fn new() -> Self {
146        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
147            panic!(
148                "{}
149::{}
150 failed to instantiate",
151                ::core::stringify!(TMP_SpriteAnimator),
152                ::core::stringify!(new),
153            )
154        });
155        <Self as ITMP_SpriteAnimatorMethods>::ctor(this);
156        this
157    }
158}
159
160#[cfg(feature = "tm_pro-tmp_spriteanimator")]
161#[doc(hidden)]
162pub mod prelude {
163    pub use super::{ITMP_SpriteAnimator, ITMP_SpriteAnimatorMethods, TMP_SpriteAnimator};
164    #[cfg(feature = "system-object")]
165    pub use crate::system::object::IObjectMethods;
166    #[cfg(feature = "unity_engine-behaviour")]
167    pub use crate::unity_engine::behaviour::IBehaviourMethods;
168    #[cfg(feature = "unity_engine-component")]
169    pub use crate::unity_engine::component::IComponentMethods;
170    #[cfg(feature = "unity_engine-monobehaviour")]
171    pub use crate::unity_engine::monobehaviour::IMonoBehaviourMethods;
172    #[cfg(feature = "unity_engine-object_2")]
173    pub use crate::unity_engine::object_2::IObject_2Methods;
174    pub use crate::{
175        system::object::IObject,
176        unity_engine::{behaviour::IBehaviour, component::IComponent, monobehaviour::IMonoBehaviour, object_2::IObject_2},
177    };
178}