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engage/generated/unity_engine/
addcomponentmenu.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "unity_engine-addcomponentmenu-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8
9    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/addcomponentmenu/AddComponentMenu.md"))]
10    #[::unity::class(namespace = "UnityEngine", name = "AddComponentMenu")]
11    pub struct AddComponentMenu {
12        #[offset(16)]
13        #[rename(name = "m_AddComponentMenu")]
14        pub m_add_component_menu: ::unity::Il2CppString,
15        #[offset(24)]
16        #[rename(name = "m_Ordering")]
17        pub m_ordering: i32,
18    }
19}
20
21#[cfg(feature = "unity_engine-addcomponentmenu-types")]
22pub use __types::*;
23
24#[cfg(feature = "unity_engine-addcomponentmenu")]
25pub trait IAddComponentMenuMethods: IAddComponentMenu {
26    #[doc = "`.ctor(::unity::Il2CppString)` overload"]
27    fn ctor(self, menu_name: impl ::core::convert::Into<::unity::Il2CppString>) -> () {
28        unsafe {
29            let __receiver = <AddComponentMenu as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
30            ::unity::il2cpp_call!((::unity::module_base()+0x2c34870usize)as*mut u8,();
31(AddComponentMenu)__receiver,(::unity::Il2CppString)::core::convert::Into::into(menu_name))
32        }
33    }
34    #[doc = "`.ctor(::unity::Il2CppString, i32)` overload"]
35    fn ctor_2(self, menu_name: impl ::core::convert::Into<::unity::Il2CppString>, order: impl ::core::convert::Into<i32>) -> () {
36        unsafe {
37            let __receiver = <AddComponentMenu as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
38            ::unity::il2cpp_call!((::unity::module_base()+0x2c348b0usize)as*mut u8,();
39(AddComponentMenu)__receiver,(::unity::Il2CppString)::core::convert::Into::into(menu_name),(i32)::core::convert::Into::into(order))
40        }
41    }
42}
43
44#[cfg(feature = "unity_engine-addcomponentmenu")]
45impl<__T: IAddComponentMenu> IAddComponentMenuMethods for __T {}
46
47#[cfg(feature = "unity_engine-addcomponentmenu")]
48impl AddComponentMenu {
49    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
50        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
51    }
52
53    pub fn ctor_2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
54        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
55    }
56}
57
58#[cfg(feature = "unity_engine-addcomponentmenu")]
59impl AddComponentMenu {
60    #[doc = "`.ctor(::unity::Il2CppString)` — overload selector"]
61    pub fn new(menu_name: ::unity::Il2CppString) -> Self {
62        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
63            panic!(
64                "{}
65::{}
66 failed to instantiate",
67                ::core::stringify!(AddComponentMenu),
68                ::core::stringify!(new),
69            )
70        });
71        <Self as IAddComponentMenuMethods>::ctor(this, menu_name);
72        this
73    }
74
75    #[doc = "`.ctor(::unity::Il2CppString, i32)` — overload selector"]
76    pub fn new_2(menu_name: ::unity::Il2CppString, order: i32) -> Self {
77        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
78            panic!(
79                "{}
80::{}
81 failed to instantiate",
82                ::core::stringify!(AddComponentMenu),
83                ::core::stringify!(new_2),
84            )
85        });
86        <Self as IAddComponentMenuMethods>::ctor_2(this, menu_name, order);
87        this
88    }
89}
90
91#[cfg(feature = "unity_engine-addcomponentmenu")]
92#[doc(hidden)]
93pub mod prelude {
94    pub use super::{AddComponentMenu, IAddComponentMenu, IAddComponentMenuMethods};
95}