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engage/generated/unity_engine/addressable_assets/
assetreferenceatlasedsprite.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "unity_engine-addressable_assets-assetreferenceatlasedsprite-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        system::object::{IObject, Object},
10        unity_engine::addressable_assets::{
11            assetreference::{AssetReference, IAssetReference},
12            assetreferencet_1::{AssetReferenceT_1, IAssetReferenceT_1},
13        },
14    };
15
16    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/addressable_assets/assetreferenceatlasedsprite/AssetReferenceAtlasedSprite.md"))]
17    #[::unity::class(namespace = "UnityEngine.AddressableAssets", name = "AssetReferenceAtlasedSprite")]
18    #[parent(crate::unity_engine::addressable_assets::assetreferencet_1::AssetReferenceT_1<crate::unity_engine::sprite::Sprite>)]
19    pub struct AssetReferenceAtlasedSprite {}
20}
21
22#[cfg(feature = "unity_engine-addressable_assets-assetreferenceatlasedsprite-types")]
23pub use __types::*;
24
25#[cfg(feature = "unity_engine-addressable_assets-assetreferenceatlasedsprite")]
26pub trait IAssetReferenceAtlasedSpriteMethods: IAssetReferenceAtlasedSprite {
27    #[doc = "`.ctor(::unity::Il2CppString)` overload"]
28    fn ctor(self, guid: impl ::core::convert::Into<::unity::Il2CppString>) -> () {
29        unsafe {
30            let __receiver =
31                <AssetReferenceAtlasedSprite as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
32            ::unity::il2cpp_call!((::unity::module_base()+0x2db2e40usize)as*mut u8,();
33(AssetReferenceAtlasedSprite)__receiver,(::unity::Il2CppString)::core::convert::Into::into(guid))
34        }
35    }
36    #[doc = "`ValidateAsset(crate::unity_engine::object_2::Object_2)` overload"]
37    fn validate_asset(self, obj: impl ::core::convert::Into<crate::unity_engine::object_2::Object_2>) -> bool {
38        unsafe {
39            let __receiver =
40                <AssetReferenceAtlasedSprite as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
41            {
42                let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
43                let __vi = *__vt.get(20usize).unwrap_or_else(|| {
44                    panic!(
45                        "unity: virtual slot {}
46 out of range (vtable len {}
47) on the runtime class behind {}
48 (method `{}
49`)",
50                        20usize,
51                        __vt.len(),
52                        <AssetReferenceAtlasedSprite as ::unity::ClassIdentity>::NAME,
53                        "ValidateAsset",
54                    )
55                });
56                let __inner: extern "C" fn(AssetReferenceAtlasedSprite, crate::unity_engine::object_2::Object_2, ::unity::OptionalMethod) -> bool =
57                    ::core::mem::transmute(__vi.method_ptr);
58                let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
59                __inner(__receiver, ::core::convert::Into::into(obj), __mi)
60            }
61        }
62    }
63    #[doc = "`ValidateAsset(::unity::Il2CppString)` overload"]
64    fn validate_asset_2(self, path: impl ::core::convert::Into<::unity::Il2CppString>) -> bool {
65        unsafe {
66            let __receiver =
67                <AssetReferenceAtlasedSprite as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
68            {
69                let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
70                let __vi = *__vt.get(21usize).unwrap_or_else(|| {
71                    panic!(
72                        "unity: virtual slot {}
73 out of range (vtable len {}
74) on the runtime class behind {}
75 (method `{}
76`)",
77                        21usize,
78                        __vt.len(),
79                        <AssetReferenceAtlasedSprite as ::unity::ClassIdentity>::NAME,
80                        "ValidateAsset",
81                    )
82                });
83                let __inner: extern "C" fn(AssetReferenceAtlasedSprite, ::unity::Il2CppString, ::unity::OptionalMethod) -> bool =
84                    ::core::mem::transmute(__vi.method_ptr);
85                let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
86                __inner(__receiver, ::core::convert::Into::into(path), __mi)
87            }
88        }
89    }
90}
91
92#[cfg(feature = "unity_engine-addressable_assets-assetreferenceatlasedsprite")]
93impl<__T: IAssetReferenceAtlasedSprite> IAssetReferenceAtlasedSpriteMethods for __T {}
94
95#[cfg(feature = "unity_engine-addressable_assets-assetreferenceatlasedsprite")]
96impl AssetReferenceAtlasedSprite {
97    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
98        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
99    }
100
101    pub fn validate_asset_method_info() -> &'static ::unity::il2cpp::MethodInfo {
102        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
103    }
104
105    pub fn validate_asset_2_method_info() -> &'static ::unity::il2cpp::MethodInfo {
106        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
107    }
108}
109
110#[cfg(feature = "unity_engine-addressable_assets-assetreferenceatlasedsprite")]
111impl AssetReferenceAtlasedSprite {
112    #[doc = "Direct (non-virtual) call to `AssetReferenceAtlasedSprite`'s own `ValidateAsset`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
113    pub unsafe fn validate_asset(this: impl ::core::convert::Into<::unity::IlInstance>, obj: crate::unity_engine::object_2::Object_2) -> bool {
114        let __mi = Self::validate_asset_method_info();
115        let __inner: extern "C" fn(::unity::IlInstance, crate::unity_engine::object_2::Object_2, ::unity::OptionalMethod) -> bool =
116            ::core::mem::transmute(__mi.method_ptr);
117        __inner(this.into(), obj, ::core::option::Option::None)
118    }
119
120    #[doc = "Direct (non-virtual) call to `AssetReferenceAtlasedSprite`'s own `ValidateAsset`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
121    pub unsafe fn validate_asset_2(this: impl ::core::convert::Into<::unity::IlInstance>, path: ::unity::Il2CppString) -> bool {
122        let __mi = Self::validate_asset_2_method_info();
123        let __inner: extern "C" fn(::unity::IlInstance, ::unity::Il2CppString, ::unity::OptionalMethod) -> bool =
124            ::core::mem::transmute(__mi.method_ptr);
125        __inner(this.into(), path, ::core::option::Option::None)
126    }
127}
128
129#[cfg(feature = "unity_engine-addressable_assets-assetreferenceatlasedsprite")]
130impl AssetReferenceAtlasedSprite {
131    #[doc = "`.ctor(::unity::Il2CppString)` — overload selector"]
132    pub fn new(guid: ::unity::Il2CppString) -> Self {
133        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
134            panic!(
135                "{}
136::{}
137 failed to instantiate",
138                ::core::stringify!(AssetReferenceAtlasedSprite),
139                ::core::stringify!(new),
140            )
141        });
142        <Self as IAssetReferenceAtlasedSpriteMethods>::ctor(this, guid);
143        this
144    }
145}
146
147#[cfg(feature = "unity_engine-addressable_assets-assetreferenceatlasedsprite")]
148#[doc(hidden)]
149pub mod prelude {
150    pub use super::{AssetReferenceAtlasedSprite, IAssetReferenceAtlasedSprite, IAssetReferenceAtlasedSpriteMethods};
151    #[cfg(feature = "system-object")]
152    pub use crate::system::object::IObjectMethods;
153    #[cfg(feature = "unity_engine-addressable_assets-assetreference")]
154    pub use crate::unity_engine::addressable_assets::assetreference::IAssetReferenceMethods;
155    #[cfg(feature = "unity_engine-addressable_assets-assetreferencet_1")]
156    pub use crate::unity_engine::addressable_assets::assetreferencet_1::IAssetReferenceT_1Methods;
157    pub use crate::{
158        system::object::IObject,
159        unity_engine::addressable_assets::{assetreference::IAssetReference, assetreferencet_1::IAssetReferenceT_1},
160    };
161}