engage/generated/unity_engine/addressable_assets/
assetreferencesprite.rs1#[cfg(feature = "unity_engine-addressable_assets-assetreferencesprite-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 system::object::{IObject, Object},
10 unity_engine::addressable_assets::{
11 assetreference::{AssetReference, IAssetReference},
12 assetreferencet_1::{AssetReferenceT_1, IAssetReferenceT_1},
13 },
14 };
15
16 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/addressable_assets/assetreferencesprite/AssetReferenceSprite.md"))]
17 #[::unity::class(namespace = "UnityEngine.AddressableAssets", name = "AssetReferenceSprite")]
18 #[parent(crate::unity_engine::addressable_assets::assetreferencet_1::AssetReferenceT_1<crate::unity_engine::sprite::Sprite>)]
19 pub struct AssetReferenceSprite {}
20}
21
22#[cfg(feature = "unity_engine-addressable_assets-assetreferencesprite-types")]
23pub use __types::*;
24
25#[cfg(feature = "unity_engine-addressable_assets-assetreferencesprite")]
26pub trait IAssetReferenceSpriteMethods: IAssetReferenceSprite {
27 #[doc = "`.ctor(::unity::Il2CppString)` overload"]
28 fn ctor(self, guid: impl ::core::convert::Into<::unity::Il2CppString>) -> () {
29 unsafe {
30 let __receiver = <AssetReferenceSprite as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
31 ::unity::il2cpp_call!((::unity::module_base()+0x2db2fa0usize)as*mut u8,();
32(AssetReferenceSprite)__receiver,(::unity::Il2CppString)::core::convert::Into::into(guid))
33 }
34 }
35 #[doc = "`ValidateAsset(::unity::Il2CppString)` overload"]
36 fn validate_asset(self, path: impl ::core::convert::Into<::unity::Il2CppString>) -> bool {
37 unsafe {
38 let __receiver = <AssetReferenceSprite as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
39 {
40 let __vt = ::unity::Cast::get_class(__receiver).raw().get_vtable();
41 let __vi = *__vt.get(21usize).unwrap_or_else(|| {
42 panic!(
43 "unity: virtual slot {}
44 out of range (vtable len {}
45) on the runtime class behind {}
46 (method `{}
47`)",
48 21usize,
49 __vt.len(),
50 <AssetReferenceSprite as ::unity::ClassIdentity>::NAME,
51 "ValidateAsset",
52 )
53 });
54 let __inner: extern "C" fn(AssetReferenceSprite, ::unity::Il2CppString, ::unity::OptionalMethod) -> bool =
55 ::core::mem::transmute(__vi.method_ptr);
56 let __mi: ::unity::OptionalMethod = ::core::option::Option::Some(&*(__vi.method_info as *const ::unity::MethodInfo as *const ()));
57 __inner(__receiver, ::core::convert::Into::into(path), __mi)
58 }
59 }
60 }
61}
62
63#[cfg(feature = "unity_engine-addressable_assets-assetreferencesprite")]
64impl<__T: IAssetReferenceSprite> IAssetReferenceSpriteMethods for __T {}
65
66#[cfg(feature = "unity_engine-addressable_assets-assetreferencesprite")]
67impl AssetReferenceSprite {
68 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
69 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
70 }
71
72 pub fn validate_asset_method_info() -> &'static ::unity::il2cpp::MethodInfo {
73 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
74 }
75}
76
77#[cfg(feature = "unity_engine-addressable_assets-assetreferencesprite")]
78impl AssetReferenceSprite {
79 #[doc = "Direct (non-virtual) call to `AssetReferenceSprite`'s own `ValidateAsset`. Bypasses the vtable, so it won't hit an override/patch — use it for base calls."]
80 pub unsafe fn validate_asset(this: impl ::core::convert::Into<::unity::IlInstance>, path: ::unity::Il2CppString) -> bool {
81 let __mi = Self::validate_asset_method_info();
82 let __inner: extern "C" fn(::unity::IlInstance, ::unity::Il2CppString, ::unity::OptionalMethod) -> bool =
83 ::core::mem::transmute(__mi.method_ptr);
84 __inner(this.into(), path, ::core::option::Option::None)
85 }
86}
87
88#[cfg(feature = "unity_engine-addressable_assets-assetreferencesprite")]
89impl AssetReferenceSprite {
90 #[doc = "`.ctor(::unity::Il2CppString)` — overload selector"]
91 pub fn new(guid: ::unity::Il2CppString) -> Self {
92 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
93 panic!(
94 "{}
95::{}
96 failed to instantiate",
97 ::core::stringify!(AssetReferenceSprite),
98 ::core::stringify!(new),
99 )
100 });
101 <Self as IAssetReferenceSpriteMethods>::ctor(this, guid);
102 this
103 }
104}
105
106#[cfg(feature = "unity_engine-addressable_assets-assetreferencesprite")]
107#[doc(hidden)]
108pub mod prelude {
109 pub use super::{AssetReferenceSprite, IAssetReferenceSprite, IAssetReferenceSpriteMethods};
110 #[cfg(feature = "system-object")]
111 pub use crate::system::object::IObjectMethods;
112 #[cfg(feature = "unity_engine-addressable_assets-assetreference")]
113 pub use crate::unity_engine::addressable_assets::assetreference::IAssetReferenceMethods;
114 #[cfg(feature = "unity_engine-addressable_assets-assetreferencet_1")]
115 pub use crate::unity_engine::addressable_assets::assetreferencet_1::IAssetReferenceT_1Methods;
116 pub use crate::{
117 system::object::IObject,
118 unity_engine::addressable_assets::{assetreference::IAssetReference, assetreferencet_1::IAssetReferenceT_1},
119 };
120}