engage/generated/unity_engine/addressable_assets/
assetreferencet_1.rs1#[cfg(feature = "unity_engine-addressable_assets-assetreferencet_1-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 system::object::{IObject, Object},
10 unity_engine::addressable_assets::assetreference::{AssetReference, IAssetReference},
11 };
12
13 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/addressable_assets/assetreferencet_1/AssetReferenceT_1.md"))]
14 #[::unity::class(namespace = "UnityEngine.AddressableAssets", name = "AssetReferenceT`1")]
15 #[parent(crate::unity_engine::addressable_assets::assetreference::AssetReference)]
16 #[parent(crate::system::object::Object)]
17 pub struct AssetReferenceT_1<T0: ::unity::ClassIdentity> {}
18}
19
20#[cfg(feature = "unity_engine-addressable_assets-assetreferencet_1-types")]
21pub use __types::*;
22
23#[cfg(feature = "unity_engine-addressable_assets-assetreferencet_1")]
24#[::unity::methods]
25impl<T0: ::unity::ClassIdentity> AssetReferenceT_1<T0> {
26 #[doc = "`.ctor(::unity::Il2CppString)` overload"]
27 #[method(name = ".ctor", args = 1)]
28 pub fn ctor(self, guid: ::unity::Il2CppString) -> ();
29
30 #[doc = "`LoadAsset()` overload"]
31 #[method(name = "LoadAsset", args = 0)]
32 pub fn load_asset(self) -> crate::unity_engine::resource_management::async_operations::asyncoperationhandle_1::AsyncOperationHandle_1<T0>;
33
34 #[doc = "`LoadAssetAsync()` overload"]
35 #[method(name = "LoadAssetAsync", args = 0)]
36 pub fn load_asset_async(self) -> crate::unity_engine::resource_management::async_operations::asyncoperationhandle_1::AsyncOperationHandle_1<T0>;
37
38 #[doc = "`ValidateAsset(crate::unity_engine::object_2::Object_2)` overload"]
39 #[method(name = "ValidateAsset", args = 1)]
40 pub fn validate_asset(self, obj: crate::unity_engine::object_2::Object_2) -> bool;
41
42 #[doc = "`ValidateAsset(::unity::Il2CppString)` overload"]
43 #[method(name = "ValidateAsset", args = 1)]
44 pub fn validate_asset_2(self, main_asset_path: ::unity::Il2CppString) -> bool;
45}
46
47#[cfg(feature = "unity_engine-addressable_assets-assetreferencet_1")]
48impl<T0: ::unity::ClassIdentity> AssetReferenceT_1<T0> {
49 #[doc = "`.ctor(::unity::Il2CppString)` — overload selector"]
50 pub fn new(guid: ::unity::Il2CppString) -> Self {
51 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
52 panic!(
53 "{}
54::{}
55 failed to instantiate",
56 ::core::stringify!(AssetReferenceT_1),
57 ::core::stringify!(new),
58 )
59 });
60 <Self as IAssetReferenceT_1Methods<T0>>::ctor(this, guid);
61 this
62 }
63}
64
65#[cfg(feature = "unity_engine-addressable_assets-assetreferencet_1")]
66#[doc(hidden)]
67pub mod prelude {
68 pub use super::{AssetReferenceT_1, IAssetReferenceT_1, IAssetReferenceT_1Methods};
69 #[cfg(feature = "system-object")]
70 pub use crate::system::object::IObjectMethods;
71 #[cfg(feature = "unity_engine-addressable_assets-assetreference")]
72 pub use crate::unity_engine::addressable_assets::assetreference::IAssetReferenceMethods;
73 pub use crate::{system::object::IObject, unity_engine::addressable_assets::assetreference::IAssetReference};
74}