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engage/generated/unity_engine/addressable_assets/
assetreferencetexture.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "unity_engine-addressable_assets-assetreferencetexture-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::{
9        system::object::{IObject, Object},
10        unity_engine::addressable_assets::{
11            assetreference::{AssetReference, IAssetReference},
12            assetreferencet_1::{AssetReferenceT_1, IAssetReferenceT_1},
13        },
14    };
15
16    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/addressable_assets/assetreferencetexture/AssetReferenceTexture.md"))]
17    #[::unity::class(namespace = "UnityEngine.AddressableAssets", name = "AssetReferenceTexture")]
18    #[parent(crate::unity_engine::addressable_assets::assetreferencet_1::AssetReferenceT_1<crate::unity_engine::texture::Texture>)]
19    pub struct AssetReferenceTexture {}
20}
21
22#[cfg(feature = "unity_engine-addressable_assets-assetreferencetexture-types")]
23pub use __types::*;
24
25#[cfg(feature = "unity_engine-addressable_assets-assetreferencetexture")]
26pub trait IAssetReferenceTextureMethods: IAssetReferenceTexture {
27    #[doc = "`.ctor(::unity::Il2CppString)` overload"]
28    fn ctor(self, guid: impl ::core::convert::Into<::unity::Il2CppString>) -> () {
29        unsafe {
30            let __receiver = <AssetReferenceTexture as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
31            ::unity::il2cpp_call!((::unity::module_base()+0x2db3010usize)as*mut u8,();
32(AssetReferenceTexture)__receiver,(::unity::Il2CppString)::core::convert::Into::into(guid))
33        }
34    }
35}
36
37#[cfg(feature = "unity_engine-addressable_assets-assetreferencetexture")]
38impl<__T: IAssetReferenceTexture> IAssetReferenceTextureMethods for __T {}
39
40#[cfg(feature = "unity_engine-addressable_assets-assetreferencetexture")]
41impl AssetReferenceTexture {
42    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
43        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
44    }
45}
46
47#[cfg(feature = "unity_engine-addressable_assets-assetreferencetexture")]
48impl AssetReferenceTexture {
49    #[doc = "`.ctor(::unity::Il2CppString)` — overload selector"]
50    pub fn new(guid: ::unity::Il2CppString) -> Self {
51        let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
52            panic!(
53                "{}
54::{}
55 failed to instantiate",
56                ::core::stringify!(AssetReferenceTexture),
57                ::core::stringify!(new),
58            )
59        });
60        <Self as IAssetReferenceTextureMethods>::ctor(this, guid);
61        this
62    }
63}
64
65#[cfg(feature = "unity_engine-addressable_assets-assetreferencetexture")]
66#[doc(hidden)]
67pub mod prelude {
68    pub use super::{AssetReferenceTexture, IAssetReferenceTexture, IAssetReferenceTextureMethods};
69    #[cfg(feature = "system-object")]
70    pub use crate::system::object::IObjectMethods;
71    #[cfg(feature = "unity_engine-addressable_assets-assetreference")]
72    pub use crate::unity_engine::addressable_assets::assetreference::IAssetReferenceMethods;
73    #[cfg(feature = "unity_engine-addressable_assets-assetreferencet_1")]
74    pub use crate::unity_engine::addressable_assets::assetreferencet_1::IAssetReferenceT_1Methods;
75    pub use crate::{
76        system::object::IObject,
77        unity_engine::addressable_assets::{assetreference::IAssetReference, assetreferencet_1::IAssetReferenceT_1},
78    };
79}