engage/generated/unity_engine/addressable_assets/
assetreferencetexture.rs1#[cfg(feature = "unity_engine-addressable_assets-assetreferencetexture-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 system::object::{IObject, Object},
10 unity_engine::addressable_assets::{
11 assetreference::{AssetReference, IAssetReference},
12 assetreferencet_1::{AssetReferenceT_1, IAssetReferenceT_1},
13 },
14 };
15
16 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/addressable_assets/assetreferencetexture/AssetReferenceTexture.md"))]
17 #[::unity::class(namespace = "UnityEngine.AddressableAssets", name = "AssetReferenceTexture")]
18 #[parent(crate::unity_engine::addressable_assets::assetreferencet_1::AssetReferenceT_1<crate::unity_engine::texture::Texture>)]
19 pub struct AssetReferenceTexture {}
20}
21
22#[cfg(feature = "unity_engine-addressable_assets-assetreferencetexture-types")]
23pub use __types::*;
24
25#[cfg(feature = "unity_engine-addressable_assets-assetreferencetexture")]
26pub trait IAssetReferenceTextureMethods: IAssetReferenceTexture {
27 #[doc = "`.ctor(::unity::Il2CppString)` overload"]
28 fn ctor(self, guid: impl ::core::convert::Into<::unity::Il2CppString>) -> () {
29 unsafe {
30 let __receiver = <AssetReferenceTexture as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
31 ::unity::il2cpp_call!((::unity::module_base()+0x2db3010usize)as*mut u8,();
32(AssetReferenceTexture)__receiver,(::unity::Il2CppString)::core::convert::Into::into(guid))
33 }
34 }
35}
36
37#[cfg(feature = "unity_engine-addressable_assets-assetreferencetexture")]
38impl<__T: IAssetReferenceTexture> IAssetReferenceTextureMethods for __T {}
39
40#[cfg(feature = "unity_engine-addressable_assets-assetreferencetexture")]
41impl AssetReferenceTexture {
42 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
43 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
44 }
45}
46
47#[cfg(feature = "unity_engine-addressable_assets-assetreferencetexture")]
48impl AssetReferenceTexture {
49 #[doc = "`.ctor(::unity::Il2CppString)` — overload selector"]
50 pub fn new(guid: ::unity::Il2CppString) -> Self {
51 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
52 panic!(
53 "{}
54::{}
55 failed to instantiate",
56 ::core::stringify!(AssetReferenceTexture),
57 ::core::stringify!(new),
58 )
59 });
60 <Self as IAssetReferenceTextureMethods>::ctor(this, guid);
61 this
62 }
63}
64
65#[cfg(feature = "unity_engine-addressable_assets-assetreferencetexture")]
66#[doc(hidden)]
67pub mod prelude {
68 pub use super::{AssetReferenceTexture, IAssetReferenceTexture, IAssetReferenceTextureMethods};
69 #[cfg(feature = "system-object")]
70 pub use crate::system::object::IObjectMethods;
71 #[cfg(feature = "unity_engine-addressable_assets-assetreference")]
72 pub use crate::unity_engine::addressable_assets::assetreference::IAssetReferenceMethods;
73 #[cfg(feature = "unity_engine-addressable_assets-assetreferencet_1")]
74 pub use crate::unity_engine::addressable_assets::assetreferencet_1::IAssetReferenceT_1Methods;
75 pub use crate::{
76 system::object::IObject,
77 unity_engine::addressable_assets::{assetreference::IAssetReference, assetreferencet_1::IAssetReferenceT_1},
78 };
79}