engage/generated/unity_engine/addressable_assets/
assetreferencetexture2d.rs1#[cfg(feature = "unity_engine-addressable_assets-assetreferencetexture2d-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::{
9 system::object::{IObject, Object},
10 unity_engine::addressable_assets::{
11 assetreference::{AssetReference, IAssetReference},
12 assetreferencet_1::{AssetReferenceT_1, IAssetReferenceT_1},
13 },
14 };
15
16 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/addressable_assets/assetreferencetexture2d/AssetReferenceTexture2D.md"))]
17 #[::unity::class(namespace = "UnityEngine.AddressableAssets", name = "AssetReferenceTexture2D")]
18 #[parent(crate::unity_engine::addressable_assets::assetreferencet_1::AssetReferenceT_1<crate::unity_engine::texture2d::Texture2D>)]
19 pub struct AssetReferenceTexture2D {}
20}
21
22#[cfg(feature = "unity_engine-addressable_assets-assetreferencetexture2d-types")]
23pub use __types::*;
24
25#[cfg(feature = "unity_engine-addressable_assets-assetreferencetexture2d")]
26pub trait IAssetReferenceTexture2DMethods: IAssetReferenceTexture2D {
27 #[doc = "`.ctor(::unity::Il2CppString)` overload"]
28 fn ctor(self, guid: impl ::core::convert::Into<::unity::Il2CppString>) -> () {
29 unsafe {
30 let __receiver =
31 <AssetReferenceTexture2D as ::unity::FromIlInstance>::from_il_instance(<Self as ::unity::SystemObject>::as_instance(self));
32 ::unity::il2cpp_call!((::unity::module_base()+0x2db3070usize)as*mut u8,();
33(AssetReferenceTexture2D)__receiver,(::unity::Il2CppString)::core::convert::Into::into(guid))
34 }
35 }
36}
37
38#[cfg(feature = "unity_engine-addressable_assets-assetreferencetexture2d")]
39impl<__T: IAssetReferenceTexture2D> IAssetReferenceTexture2DMethods for __T {}
40
41#[cfg(feature = "unity_engine-addressable_assets-assetreferencetexture2d")]
42impl AssetReferenceTexture2D {
43 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
44 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
45 }
46}
47
48#[cfg(feature = "unity_engine-addressable_assets-assetreferencetexture2d")]
49impl AssetReferenceTexture2D {
50 #[doc = "`.ctor(::unity::Il2CppString)` — overload selector"]
51 pub fn new(guid: ::unity::Il2CppString) -> Self {
52 let this = <Self as ::unity::FromIlInstance>::instantiate().unwrap_or_else(|| {
53 panic!(
54 "{}
55::{}
56 failed to instantiate",
57 ::core::stringify!(AssetReferenceTexture2D),
58 ::core::stringify!(new),
59 )
60 });
61 <Self as IAssetReferenceTexture2DMethods>::ctor(this, guid);
62 this
63 }
64}
65
66#[cfg(feature = "unity_engine-addressable_assets-assetreferencetexture2d")]
67#[doc(hidden)]
68pub mod prelude {
69 pub use super::{AssetReferenceTexture2D, IAssetReferenceTexture2D, IAssetReferenceTexture2DMethods};
70 #[cfg(feature = "system-object")]
71 pub use crate::system::object::IObjectMethods;
72 #[cfg(feature = "unity_engine-addressable_assets-assetreference")]
73 pub use crate::unity_engine::addressable_assets::assetreference::IAssetReferenceMethods;
74 #[cfg(feature = "unity_engine-addressable_assets-assetreferencet_1")]
75 pub use crate::unity_engine::addressable_assets::assetreferencet_1::IAssetReferenceT_1Methods;
76 pub use crate::{
77 system::object::IObject,
78 unity_engine::addressable_assets::{assetreference::IAssetReference, assetreferencet_1::IAssetReferenceT_1},
79 };
80}