Skip to main content

engage/generated/unity_engine/animations/
animationoffsetplayable.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "unity_engine-animations-animationoffsetplayable-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::system::{
9        object::{IObject, Object},
10        valuetype::{IValueType, ValueType},
11    };
12
13    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/animations/animationoffsetplayable/AnimationOffsetPlayable.md"))]
14    #[repr(C)]
15    #[derive(::core::clone::Clone, ::core::marker::Copy)]
16    pub struct AnimationOffsetPlayable {
17        pub m_handle: crate::unity_engine::playables::playablehandle::PlayableHandle,
18    }
19    impl ::unity::ClassIdentity for AnimationOffsetPlayable {
20        const NAME: &'static str = "AnimationOffsetPlayable";
21        const NAMESPACE: &'static str = "UnityEngine.Animations";
22
23        fn class() -> ::unity::Class {
24            static CACHE: ::std::sync::OnceLock<::unity::Class> = ::std::sync::OnceLock::new();
25            *CACHE.get_or_init(|| ::unity::Class::lookup(Self::NAMESPACE, Self::NAME))
26        }
27    }
28    impl ::unity::IlType for AnimationOffsetPlayable {
29        fn il_type() -> &'static ::unity::il2cpp::Il2CppType {
30            &<Self as ::unity::ClassIdentity>::class().raw()._1.byval_arg
31        }
32    }
33    impl AnimationOffsetPlayable {
34        #[inline]
35        pub fn m_null_playable() -> crate::unity_engine::animations::animationoffsetplayable::AnimationOffsetPlayable {
36            static OFFSET: ::std::sync::OnceLock<usize> = ::std::sync::OnceLock::new();
37            let __offset = ::unity::cached_field_offset_static::<Self>(&OFFSET, "m_NullPlayable");
38            ::unity::static_field_get_value_at_offset(<Self as ::unity::ClassIdentity>::class(), __offset)
39        }
40
41        #[inline]
42        pub fn set_m_null_playable(value: crate::unity_engine::animations::animationoffsetplayable::AnimationOffsetPlayable) {
43            static OFFSET: ::std::sync::OnceLock<usize> = ::std::sync::OnceLock::new();
44            let __offset = ::unity::cached_field_offset_static::<Self>(&OFFSET, "m_NullPlayable");
45            ::unity::static_field_set_value_at_offset(<Self as ::unity::ClassIdentity>::class(), __offset, value);
46        }
47    }
48}
49
50#[cfg(feature = "unity_engine-animations-animationoffsetplayable-types")]
51pub use __types::*;
52
53#[cfg(feature = "unity_engine-animations-animationoffsetplayable")]
54impl AnimationOffsetPlayable {
55    #[doc = "`Create(crate::unity_engine::playables::playablegraph::PlayableGraph, crate::unity_engine::vector3::Vector3, crate::unity_engine::quaternion::Quaternion, i32)` overload"]
56    pub fn create(
57        graph: impl ::core::convert::Into<crate::unity_engine::playables::playablegraph::PlayableGraph>,
58        position: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>,
59        rotation: impl ::core::convert::Into<crate::unity_engine::quaternion::Quaternion>,
60        input_count: impl ::core::convert::Into<i32>,
61    ) -> crate::unity_engine::animations::animationoffsetplayable::AnimationOffsetPlayable {
62        unsafe {
63            ::unity::il2cpp_call!((::unity::module_base()+0x3eaebc0usize)as*mut u8,crate::unity_engine::animations::animationoffsetplayable::AnimationOffsetPlayable;
64(crate::unity_engine::playables::playablegraph::PlayableGraph)::core::convert::Into::into(graph),(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(position),(crate::unity_engine::quaternion::Quaternion)::core::convert::Into::into(rotation),(i32)::core::convert::Into::into(input_count))
65        }
66    }
67
68    #[doc = "`CreateHandle(crate::unity_engine::playables::playablegraph::PlayableGraph, crate::unity_engine::vector3::Vector3, crate::unity_engine::quaternion::Quaternion, i32)` overload"]
69    pub fn create_handle(
70        graph: impl ::core::convert::Into<crate::unity_engine::playables::playablegraph::PlayableGraph>,
71        position: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>,
72        rotation: impl ::core::convert::Into<crate::unity_engine::quaternion::Quaternion>,
73        input_count: impl ::core::convert::Into<i32>,
74    ) -> crate::unity_engine::playables::playablehandle::PlayableHandle {
75        unsafe {
76            ::unity::il2cpp_call!((::unity::module_base()+0x3eaecd0usize)as*mut u8,crate::unity_engine::playables::playablehandle::PlayableHandle;
77(crate::unity_engine::playables::playablegraph::PlayableGraph)::core::convert::Into::into(graph),(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(position),(crate::unity_engine::quaternion::Quaternion)::core::convert::Into::into(rotation),(i32)::core::convert::Into::into(input_count))
78        }
79    }
80
81    #[doc = "`op_Implicit(crate::unity_engine::animations::animationoffsetplayable::AnimationOffsetPlayable)` overload"]
82    pub fn op_implicit(
83        playable: impl ::core::convert::Into<crate::unity_engine::animations::animationoffsetplayable::AnimationOffsetPlayable>,
84    ) -> crate::unity_engine::playables::playable::Playable {
85        unsafe {
86            ::unity::il2cpp_call!((::unity::module_base()+0x3eaefd0usize)as*mut u8,crate::unity_engine::playables::playable::Playable;
87(crate::unity_engine::animations::animationoffsetplayable::AnimationOffsetPlayable)::core::convert::Into::into(playable))
88        }
89    }
90
91    #[doc = "`CreateHandleInternal(crate::unity_engine::playables::playablegraph::PlayableGraph, crate::unity_engine::vector3::Vector3, crate::unity_engine::quaternion::Quaternion, *mutcrate::unity_engine::playables::playablehandle::PlayableHandle)` overload"]
92    pub fn create_handle_internal(
93        graph: impl ::core::convert::Into<crate::unity_engine::playables::playablegraph::PlayableGraph>,
94        position: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>,
95        rotation: impl ::core::convert::Into<crate::unity_engine::quaternion::Quaternion>,
96    ) -> (bool, crate::unity_engine::playables::playablehandle::PlayableHandle) {
97        unsafe {
98            let mut __out_0 = ::core::mem::MaybeUninit::<crate::unity_engine::playables::playablehandle::PlayableHandle>::uninit();
99            let __ret = {
100                ::unity::il2cpp_call!((::unity::module_base()+0x3eaeef0usize)as*mut u8,bool;
101(crate::unity_engine::playables::playablegraph::PlayableGraph)::core::convert::Into::into(graph),(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(position),(crate::unity_engine::quaternion::Quaternion)::core::convert::Into::into(rotation),(*mut crate::unity_engine::playables::playablehandle::PlayableHandle)__out_0.as_mut_ptr())
102            };
103            (__ret, __out_0.assume_init())
104        }
105    }
106
107    #[doc = "`.cctor()` overload"]
108    pub fn cctor() -> () {
109        unsafe {
110            ::unity::il2cpp_call!((::unity::module_base()+0x3eaf150usize)as*mut u8,();
111            )
112        }
113    }
114
115    #[doc = "`CreateHandleInternal_Injected(*mutcrate::unity_engine::playables::playablegraph::PlayableGraph, *mutcrate::unity_engine::vector3::Vector3, *mutcrate::unity_engine::quaternion::Quaternion, *mutcrate::unity_engine::playables::playablehandle::PlayableHandle)` overload"]
116    pub fn create_handle_internal_injected() -> (
117        bool,
118        crate::unity_engine::playables::playablegraph::PlayableGraph,
119        crate::unity_engine::vector3::Vector3,
120        crate::unity_engine::quaternion::Quaternion,
121        crate::unity_engine::playables::playablehandle::PlayableHandle,
122    ) {
123        unsafe {
124            let mut __out_0 = ::core::mem::MaybeUninit::<crate::unity_engine::playables::playablegraph::PlayableGraph>::uninit();
125            let mut __out_1 = ::core::mem::MaybeUninit::<crate::unity_engine::vector3::Vector3>::uninit();
126            let mut __out_2 = ::core::mem::MaybeUninit::<crate::unity_engine::quaternion::Quaternion>::uninit();
127            let mut __out_3 = ::core::mem::MaybeUninit::<crate::unity_engine::playables::playablehandle::PlayableHandle>::uninit();
128            let __ret = {
129                ::unity::il2cpp_call!((::unity::module_base()+0x3eaf0e0usize)as*mut u8,bool;
130(*mut crate::unity_engine::playables::playablegraph::PlayableGraph)__out_0.as_mut_ptr(),(*mut crate::unity_engine::vector3::Vector3)__out_1.as_mut_ptr(),(*mut crate::unity_engine::quaternion::Quaternion)__out_2.as_mut_ptr(),(*mut crate::unity_engine::playables::playablehandle::PlayableHandle)__out_3.as_mut_ptr())
131            };
132            (
133                __ret,
134                __out_0.assume_init(),
135                __out_1.assume_init(),
136                __out_2.assume_init(),
137                __out_3.assume_init(),
138            )
139        }
140    }
141}
142
143#[cfg(feature = "unity_engine-animations-animationoffsetplayable")]
144impl AnimationOffsetPlayable {
145    #[doc = "`.ctor(crate::unity_engine::playables::playablehandle::PlayableHandle)` overload"]
146    pub fn ctor(&mut self, handle: impl ::core::convert::Into<crate::unity_engine::playables::playablehandle::PlayableHandle>) -> () {
147        unsafe {
148            ::unity::il2cpp_call!((::unity::module_base()+0x3eaee30usize)as*mut u8,();
149(*mut AnimationOffsetPlayable)self as*mut AnimationOffsetPlayable,(crate::unity_engine::playables::playablehandle::PlayableHandle)::core::convert::Into::into(handle))
150        }
151    }
152
153    #[doc = "`GetHandle()` overload"]
154    pub fn get_handle(&mut self) -> crate::unity_engine::playables::playablehandle::PlayableHandle {
155        unsafe {
156            ::unity::il2cpp_call!((::unity::module_base()+0x3eaefc0usize)as*mut u8,crate::unity_engine::playables::playablehandle::PlayableHandle;
157(*mut AnimationOffsetPlayable)self as*mut AnimationOffsetPlayable)
158        }
159    }
160
161    #[doc = "`Equals(crate::unity_engine::animations::animationoffsetplayable::AnimationOffsetPlayable)` overload"]
162    pub fn equals(
163        &mut self,
164        other: impl ::core::convert::Into<crate::unity_engine::animations::animationoffsetplayable::AnimationOffsetPlayable>,
165    ) -> bool {
166        unsafe {
167            ::unity::il2cpp_call!((::unity::module_base()+0x3eaf010usize)as*mut u8,bool;
168(*mut AnimationOffsetPlayable)self as*mut AnimationOffsetPlayable,(crate::unity_engine::animations::animationoffsetplayable::AnimationOffsetPlayable)::core::convert::Into::into(other))
169        }
170    }
171}
172
173#[cfg(feature = "unity_engine-animations-animationoffsetplayable")]
174impl AnimationOffsetPlayable {
175    pub fn create_method_info() -> &'static ::unity::il2cpp::MethodInfo {
176        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
177    }
178
179    pub fn create_handle_method_info() -> &'static ::unity::il2cpp::MethodInfo {
180        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
181    }
182
183    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
184        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
185    }
186
187    pub fn get_handle_method_info() -> &'static ::unity::il2cpp::MethodInfo {
188        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
189    }
190
191    pub fn op_implicit_method_info() -> &'static ::unity::il2cpp::MethodInfo {
192        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
193    }
194
195    pub fn equals_method_info() -> &'static ::unity::il2cpp::MethodInfo {
196        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
197    }
198
199    pub fn create_handle_internal_method_info() -> &'static ::unity::il2cpp::MethodInfo {
200        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
201    }
202
203    pub fn cctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
204        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
205    }
206
207    pub fn create_handle_internal_injected_method_info() -> &'static ::unity::il2cpp::MethodInfo {
208        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
209    }
210}
211
212#[cfg(feature = "unity_engine-animations-animationoffsetplayable")]
213#[doc(hidden)]
214pub mod prelude {
215    pub use super::AnimationOffsetPlayable;
216    #[cfg(feature = "system-object")]
217    pub use crate::system::object::IObjectMethods;
218    #[cfg(feature = "system-valuetype")]
219    pub use crate::system::valuetype::IValueTypeMethods;
220    pub use crate::system::{object::IObject, valuetype::IValueType};
221}