engage/generated/unity_engine/animations/
animationoffsetplayable.rs1#[cfg(feature = "unity_engine-animations-animationoffsetplayable-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::system::{
9 object::{IObject, Object},
10 valuetype::{IValueType, ValueType},
11 };
12
13 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/animations/animationoffsetplayable/AnimationOffsetPlayable.md"))]
14 #[repr(C)]
15 #[derive(::core::clone::Clone, ::core::marker::Copy)]
16 pub struct AnimationOffsetPlayable {
17 pub m_handle: crate::unity_engine::playables::playablehandle::PlayableHandle,
18 }
19 impl ::unity::ClassIdentity for AnimationOffsetPlayable {
20 const NAME: &'static str = "AnimationOffsetPlayable";
21 const NAMESPACE: &'static str = "UnityEngine.Animations";
22
23 fn class() -> ::unity::Class {
24 static CACHE: ::std::sync::OnceLock<::unity::Class> = ::std::sync::OnceLock::new();
25 *CACHE.get_or_init(|| ::unity::Class::lookup(Self::NAMESPACE, Self::NAME))
26 }
27 }
28 impl ::unity::IlType for AnimationOffsetPlayable {
29 fn il_type() -> &'static ::unity::il2cpp::Il2CppType {
30 &<Self as ::unity::ClassIdentity>::class().raw()._1.byval_arg
31 }
32 }
33 impl AnimationOffsetPlayable {
34 #[inline]
35 pub fn m_null_playable() -> crate::unity_engine::animations::animationoffsetplayable::AnimationOffsetPlayable {
36 static OFFSET: ::std::sync::OnceLock<usize> = ::std::sync::OnceLock::new();
37 let __offset = ::unity::cached_field_offset_static::<Self>(&OFFSET, "m_NullPlayable");
38 ::unity::static_field_get_value_at_offset(<Self as ::unity::ClassIdentity>::class(), __offset)
39 }
40
41 #[inline]
42 pub fn set_m_null_playable(value: crate::unity_engine::animations::animationoffsetplayable::AnimationOffsetPlayable) {
43 static OFFSET: ::std::sync::OnceLock<usize> = ::std::sync::OnceLock::new();
44 let __offset = ::unity::cached_field_offset_static::<Self>(&OFFSET, "m_NullPlayable");
45 ::unity::static_field_set_value_at_offset(<Self as ::unity::ClassIdentity>::class(), __offset, value);
46 }
47 }
48}
49
50#[cfg(feature = "unity_engine-animations-animationoffsetplayable-types")]
51pub use __types::*;
52
53#[cfg(feature = "unity_engine-animations-animationoffsetplayable")]
54impl AnimationOffsetPlayable {
55 #[doc = "`Create(crate::unity_engine::playables::playablegraph::PlayableGraph, crate::unity_engine::vector3::Vector3, crate::unity_engine::quaternion::Quaternion, i32)` overload"]
56 pub fn create(
57 graph: impl ::core::convert::Into<crate::unity_engine::playables::playablegraph::PlayableGraph>,
58 position: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>,
59 rotation: impl ::core::convert::Into<crate::unity_engine::quaternion::Quaternion>,
60 input_count: impl ::core::convert::Into<i32>,
61 ) -> crate::unity_engine::animations::animationoffsetplayable::AnimationOffsetPlayable {
62 unsafe {
63 ::unity::il2cpp_call!((::unity::module_base()+0x3eaebc0usize)as*mut u8,crate::unity_engine::animations::animationoffsetplayable::AnimationOffsetPlayable;
64(crate::unity_engine::playables::playablegraph::PlayableGraph)::core::convert::Into::into(graph),(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(position),(crate::unity_engine::quaternion::Quaternion)::core::convert::Into::into(rotation),(i32)::core::convert::Into::into(input_count))
65 }
66 }
67
68 #[doc = "`CreateHandle(crate::unity_engine::playables::playablegraph::PlayableGraph, crate::unity_engine::vector3::Vector3, crate::unity_engine::quaternion::Quaternion, i32)` overload"]
69 pub fn create_handle(
70 graph: impl ::core::convert::Into<crate::unity_engine::playables::playablegraph::PlayableGraph>,
71 position: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>,
72 rotation: impl ::core::convert::Into<crate::unity_engine::quaternion::Quaternion>,
73 input_count: impl ::core::convert::Into<i32>,
74 ) -> crate::unity_engine::playables::playablehandle::PlayableHandle {
75 unsafe {
76 ::unity::il2cpp_call!((::unity::module_base()+0x3eaecd0usize)as*mut u8,crate::unity_engine::playables::playablehandle::PlayableHandle;
77(crate::unity_engine::playables::playablegraph::PlayableGraph)::core::convert::Into::into(graph),(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(position),(crate::unity_engine::quaternion::Quaternion)::core::convert::Into::into(rotation),(i32)::core::convert::Into::into(input_count))
78 }
79 }
80
81 #[doc = "`op_Implicit(crate::unity_engine::animations::animationoffsetplayable::AnimationOffsetPlayable)` overload"]
82 pub fn op_implicit(
83 playable: impl ::core::convert::Into<crate::unity_engine::animations::animationoffsetplayable::AnimationOffsetPlayable>,
84 ) -> crate::unity_engine::playables::playable::Playable {
85 unsafe {
86 ::unity::il2cpp_call!((::unity::module_base()+0x3eaefd0usize)as*mut u8,crate::unity_engine::playables::playable::Playable;
87(crate::unity_engine::animations::animationoffsetplayable::AnimationOffsetPlayable)::core::convert::Into::into(playable))
88 }
89 }
90
91 #[doc = "`CreateHandleInternal(crate::unity_engine::playables::playablegraph::PlayableGraph, crate::unity_engine::vector3::Vector3, crate::unity_engine::quaternion::Quaternion, *mutcrate::unity_engine::playables::playablehandle::PlayableHandle)` overload"]
92 pub fn create_handle_internal(
93 graph: impl ::core::convert::Into<crate::unity_engine::playables::playablegraph::PlayableGraph>,
94 position: impl ::core::convert::Into<crate::unity_engine::vector3::Vector3>,
95 rotation: impl ::core::convert::Into<crate::unity_engine::quaternion::Quaternion>,
96 ) -> (bool, crate::unity_engine::playables::playablehandle::PlayableHandle) {
97 unsafe {
98 let mut __out_0 = ::core::mem::MaybeUninit::<crate::unity_engine::playables::playablehandle::PlayableHandle>::uninit();
99 let __ret = {
100 ::unity::il2cpp_call!((::unity::module_base()+0x3eaeef0usize)as*mut u8,bool;
101(crate::unity_engine::playables::playablegraph::PlayableGraph)::core::convert::Into::into(graph),(crate::unity_engine::vector3::Vector3)::core::convert::Into::into(position),(crate::unity_engine::quaternion::Quaternion)::core::convert::Into::into(rotation),(*mut crate::unity_engine::playables::playablehandle::PlayableHandle)__out_0.as_mut_ptr())
102 };
103 (__ret, __out_0.assume_init())
104 }
105 }
106
107 #[doc = "`.cctor()` overload"]
108 pub fn cctor() -> () {
109 unsafe {
110 ::unity::il2cpp_call!((::unity::module_base()+0x3eaf150usize)as*mut u8,();
111 )
112 }
113 }
114
115 #[doc = "`CreateHandleInternal_Injected(*mutcrate::unity_engine::playables::playablegraph::PlayableGraph, *mutcrate::unity_engine::vector3::Vector3, *mutcrate::unity_engine::quaternion::Quaternion, *mutcrate::unity_engine::playables::playablehandle::PlayableHandle)` overload"]
116 pub fn create_handle_internal_injected() -> (
117 bool,
118 crate::unity_engine::playables::playablegraph::PlayableGraph,
119 crate::unity_engine::vector3::Vector3,
120 crate::unity_engine::quaternion::Quaternion,
121 crate::unity_engine::playables::playablehandle::PlayableHandle,
122 ) {
123 unsafe {
124 let mut __out_0 = ::core::mem::MaybeUninit::<crate::unity_engine::playables::playablegraph::PlayableGraph>::uninit();
125 let mut __out_1 = ::core::mem::MaybeUninit::<crate::unity_engine::vector3::Vector3>::uninit();
126 let mut __out_2 = ::core::mem::MaybeUninit::<crate::unity_engine::quaternion::Quaternion>::uninit();
127 let mut __out_3 = ::core::mem::MaybeUninit::<crate::unity_engine::playables::playablehandle::PlayableHandle>::uninit();
128 let __ret = {
129 ::unity::il2cpp_call!((::unity::module_base()+0x3eaf0e0usize)as*mut u8,bool;
130(*mut crate::unity_engine::playables::playablegraph::PlayableGraph)__out_0.as_mut_ptr(),(*mut crate::unity_engine::vector3::Vector3)__out_1.as_mut_ptr(),(*mut crate::unity_engine::quaternion::Quaternion)__out_2.as_mut_ptr(),(*mut crate::unity_engine::playables::playablehandle::PlayableHandle)__out_3.as_mut_ptr())
131 };
132 (
133 __ret,
134 __out_0.assume_init(),
135 __out_1.assume_init(),
136 __out_2.assume_init(),
137 __out_3.assume_init(),
138 )
139 }
140 }
141}
142
143#[cfg(feature = "unity_engine-animations-animationoffsetplayable")]
144impl AnimationOffsetPlayable {
145 #[doc = "`.ctor(crate::unity_engine::playables::playablehandle::PlayableHandle)` overload"]
146 pub fn ctor(&mut self, handle: impl ::core::convert::Into<crate::unity_engine::playables::playablehandle::PlayableHandle>) -> () {
147 unsafe {
148 ::unity::il2cpp_call!((::unity::module_base()+0x3eaee30usize)as*mut u8,();
149(*mut AnimationOffsetPlayable)self as*mut AnimationOffsetPlayable,(crate::unity_engine::playables::playablehandle::PlayableHandle)::core::convert::Into::into(handle))
150 }
151 }
152
153 #[doc = "`GetHandle()` overload"]
154 pub fn get_handle(&mut self) -> crate::unity_engine::playables::playablehandle::PlayableHandle {
155 unsafe {
156 ::unity::il2cpp_call!((::unity::module_base()+0x3eaefc0usize)as*mut u8,crate::unity_engine::playables::playablehandle::PlayableHandle;
157(*mut AnimationOffsetPlayable)self as*mut AnimationOffsetPlayable)
158 }
159 }
160
161 #[doc = "`Equals(crate::unity_engine::animations::animationoffsetplayable::AnimationOffsetPlayable)` overload"]
162 pub fn equals(
163 &mut self,
164 other: impl ::core::convert::Into<crate::unity_engine::animations::animationoffsetplayable::AnimationOffsetPlayable>,
165 ) -> bool {
166 unsafe {
167 ::unity::il2cpp_call!((::unity::module_base()+0x3eaf010usize)as*mut u8,bool;
168(*mut AnimationOffsetPlayable)self as*mut AnimationOffsetPlayable,(crate::unity_engine::animations::animationoffsetplayable::AnimationOffsetPlayable)::core::convert::Into::into(other))
169 }
170 }
171}
172
173#[cfg(feature = "unity_engine-animations-animationoffsetplayable")]
174impl AnimationOffsetPlayable {
175 pub fn create_method_info() -> &'static ::unity::il2cpp::MethodInfo {
176 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
177 }
178
179 pub fn create_handle_method_info() -> &'static ::unity::il2cpp::MethodInfo {
180 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
181 }
182
183 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
184 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
185 }
186
187 pub fn get_handle_method_info() -> &'static ::unity::il2cpp::MethodInfo {
188 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
189 }
190
191 pub fn op_implicit_method_info() -> &'static ::unity::il2cpp::MethodInfo {
192 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
193 }
194
195 pub fn equals_method_info() -> &'static ::unity::il2cpp::MethodInfo {
196 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
197 }
198
199 pub fn create_handle_internal_method_info() -> &'static ::unity::il2cpp::MethodInfo {
200 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
201 }
202
203 pub fn cctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
204 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
205 }
206
207 pub fn create_handle_internal_injected_method_info() -> &'static ::unity::il2cpp::MethodInfo {
208 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[8]
209 }
210}
211
212#[cfg(feature = "unity_engine-animations-animationoffsetplayable")]
213#[doc(hidden)]
214pub mod prelude {
215 pub use super::AnimationOffsetPlayable;
216 #[cfg(feature = "system-object")]
217 pub use crate::system::object::IObjectMethods;
218 #[cfg(feature = "system-valuetype")]
219 pub use crate::system::valuetype::IValueTypeMethods;
220 pub use crate::system::{object::IObject, valuetype::IValueType};
221}