engage/generated/unity_engine/animations/
animationplayablebinding.rs1#[cfg(feature = "unity_engine-animations-animationplayablebinding-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::system::object::{IObject, Object};
9
10 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/animations/animationplayablebinding/AnimationPlayableBinding.md"))]
11 #[::unity::class(namespace = "UnityEngine.Animations", name = "AnimationPlayableBinding")]
12 #[parent(crate::system::object::Object)]
13 pub struct AnimationPlayableBinding {}
14}
15
16#[cfg(feature = "unity_engine-animations-animationplayablebinding-types")]
17pub use __types::*;
18
19#[cfg(feature = "unity_engine-animations-animationplayablebinding")]
20impl AnimationPlayableBinding {
21 #[doc = "`Create(::unity::Il2CppString, crate::unity_engine::object_2::Object_2)` overload"]
22 pub fn create(
23 name: impl ::core::convert::Into<::unity::Il2CppString>,
24 key: impl ::core::convert::Into<crate::unity_engine::object_2::Object_2>,
25 ) -> crate::unity_engine::playables::playablebinding::PlayableBinding {
26 unsafe {
27 ::unity::il2cpp_call!((::unity::module_base()+0x3eaf200usize)as*mut u8,crate::unity_engine::playables::playablebinding::PlayableBinding;
28(::unity::Il2CppString)::core::convert::Into::into(name),(crate::unity_engine::object_2::Object_2)::core::convert::Into::into(key))
29 }
30 }
31
32 #[doc = "`CreateAnimationOutput(crate::unity_engine::playables::playablegraph::PlayableGraph, ::unity::Il2CppString)` overload"]
33 pub fn create_animation_output(
34 graph: impl ::core::convert::Into<crate::unity_engine::playables::playablegraph::PlayableGraph>,
35 name: impl ::core::convert::Into<::unity::Il2CppString>,
36 ) -> crate::unity_engine::playables::playableoutput::PlayableOutput {
37 unsafe {
38 ::unity::il2cpp_call!((::unity::module_base()+0x3eaf360usize)as*mut u8,crate::unity_engine::playables::playableoutput::PlayableOutput;
39(crate::unity_engine::playables::playablegraph::PlayableGraph)::core::convert::Into::into(graph),(::unity::Il2CppString)::core::convert::Into::into(name))
40 }
41 }
42}
43
44#[cfg(feature = "unity_engine-animations-animationplayablebinding")]
45impl AnimationPlayableBinding {
46 pub fn create_method_info() -> &'static ::unity::il2cpp::MethodInfo {
47 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
48 }
49
50 pub fn create_animation_output_method_info() -> &'static ::unity::il2cpp::MethodInfo {
51 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
52 }
53}
54
55#[cfg(feature = "unity_engine-animations-animationplayablebinding")]
56#[doc(hidden)]
57pub mod prelude {
58 pub use super::{AnimationPlayableBinding, IAnimationPlayableBinding};
59 pub use crate::system::object::IObject;
60 #[cfg(feature = "system-object")]
61 pub use crate::system::object::IObjectMethods;
62}