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engage/generated/unity_engine/animations/
animationplayablebinding.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "unity_engine-animations-animationplayablebinding-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::system::object::{IObject, Object};
9
10    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/animations/animationplayablebinding/AnimationPlayableBinding.md"))]
11    #[::unity::class(namespace = "UnityEngine.Animations", name = "AnimationPlayableBinding")]
12    #[parent(crate::system::object::Object)]
13    pub struct AnimationPlayableBinding {}
14}
15
16#[cfg(feature = "unity_engine-animations-animationplayablebinding-types")]
17pub use __types::*;
18
19#[cfg(feature = "unity_engine-animations-animationplayablebinding")]
20impl AnimationPlayableBinding {
21    #[doc = "`Create(::unity::Il2CppString, crate::unity_engine::object_2::Object_2)` overload"]
22    pub fn create(
23        name: impl ::core::convert::Into<::unity::Il2CppString>,
24        key: impl ::core::convert::Into<crate::unity_engine::object_2::Object_2>,
25    ) -> crate::unity_engine::playables::playablebinding::PlayableBinding {
26        unsafe {
27            ::unity::il2cpp_call!((::unity::module_base()+0x3eaf200usize)as*mut u8,crate::unity_engine::playables::playablebinding::PlayableBinding;
28(::unity::Il2CppString)::core::convert::Into::into(name),(crate::unity_engine::object_2::Object_2)::core::convert::Into::into(key))
29        }
30    }
31
32    #[doc = "`CreateAnimationOutput(crate::unity_engine::playables::playablegraph::PlayableGraph, ::unity::Il2CppString)` overload"]
33    pub fn create_animation_output(
34        graph: impl ::core::convert::Into<crate::unity_engine::playables::playablegraph::PlayableGraph>,
35        name: impl ::core::convert::Into<::unity::Il2CppString>,
36    ) -> crate::unity_engine::playables::playableoutput::PlayableOutput {
37        unsafe {
38            ::unity::il2cpp_call!((::unity::module_base()+0x3eaf360usize)as*mut u8,crate::unity_engine::playables::playableoutput::PlayableOutput;
39(crate::unity_engine::playables::playablegraph::PlayableGraph)::core::convert::Into::into(graph),(::unity::Il2CppString)::core::convert::Into::into(name))
40        }
41    }
42}
43
44#[cfg(feature = "unity_engine-animations-animationplayablebinding")]
45impl AnimationPlayableBinding {
46    pub fn create_method_info() -> &'static ::unity::il2cpp::MethodInfo {
47        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
48    }
49
50    pub fn create_animation_output_method_info() -> &'static ::unity::il2cpp::MethodInfo {
51        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
52    }
53}
54
55#[cfg(feature = "unity_engine-animations-animationplayablebinding")]
56#[doc(hidden)]
57pub mod prelude {
58    pub use super::{AnimationPlayableBinding, IAnimationPlayableBinding};
59    pub use crate::system::object::IObject;
60    #[cfg(feature = "system-object")]
61    pub use crate::system::object::IObjectMethods;
62}