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engage/generated/unity_engine/animations/
animationplayableoutput.rs

1// @generated by il2cpp-bindgen — do not edit by hand.
2
3#[cfg(feature = "unity_engine-animations-animationplayableoutput-types")]
4mod __types {
5    #[allow(unused_imports)] use ::unity::prelude::*;
6
7    use super::*;
8    use crate::system::{
9        object::{IObject, Object},
10        valuetype::{IValueType, ValueType},
11    };
12
13    #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/animations/animationplayableoutput/AnimationPlayableOutput.md"))]
14    #[repr(C)]
15    #[derive(::core::clone::Clone, ::core::marker::Copy)]
16    pub struct AnimationPlayableOutput {
17        pub m_handle: crate::unity_engine::playables::playableoutputhandle::PlayableOutputHandle,
18    }
19    impl ::unity::ClassIdentity for AnimationPlayableOutput {
20        const NAME: &'static str = "AnimationPlayableOutput";
21        const NAMESPACE: &'static str = "UnityEngine.Animations";
22
23        fn class() -> ::unity::Class {
24            static CACHE: ::std::sync::OnceLock<::unity::Class> = ::std::sync::OnceLock::new();
25            *CACHE.get_or_init(|| ::unity::Class::lookup(Self::NAMESPACE, Self::NAME))
26        }
27    }
28    impl ::unity::IlType for AnimationPlayableOutput {
29        fn il_type() -> &'static ::unity::il2cpp::Il2CppType {
30            &<Self as ::unity::ClassIdentity>::class().raw()._1.byval_arg
31        }
32    }
33}
34
35#[cfg(feature = "unity_engine-animations-animationplayableoutput-types")]
36pub use __types::*;
37
38#[cfg(feature = "unity_engine-animations-animationplayableoutput")]
39impl AnimationPlayableOutput {
40    #[doc = "`Create(crate::unity_engine::playables::playablegraph::PlayableGraph, ::unity::Il2CppString, crate::unity_engine::animator::Animator)` overload"]
41    pub fn create(
42        graph: impl ::core::convert::Into<crate::unity_engine::playables::playablegraph::PlayableGraph>,
43        name: impl ::core::convert::Into<::unity::Il2CppString>,
44        target: impl ::core::convert::Into<crate::unity_engine::animator::Animator>,
45    ) -> crate::unity_engine::animations::animationplayableoutput::AnimationPlayableOutput {
46        unsafe {
47            ::unity::il2cpp_call!((::unity::module_base()+0x3eaf3b0usize)as*mut u8,crate::unity_engine::animations::animationplayableoutput::AnimationPlayableOutput;
48(crate::unity_engine::playables::playablegraph::PlayableGraph)::core::convert::Into::into(graph),(::unity::Il2CppString)::core::convert::Into::into(name),(crate::unity_engine::animator::Animator)::core::convert::Into::into(target))
49        }
50    }
51
52    #[doc = "`get_Null()` overload"]
53    pub fn get_null() -> crate::unity_engine::animations::animationplayableoutput::AnimationPlayableOutput {
54        unsafe {
55            ::unity::il2cpp_call!((::unity::module_base()+0x3eaf670usize)as*mut u8,crate::unity_engine::animations::animationplayableoutput::AnimationPlayableOutput;
56            )
57        }
58    }
59
60    #[doc = "`op_Implicit(crate::unity_engine::animations::animationplayableoutput::AnimationPlayableOutput)` overload"]
61    pub fn op_implicit(
62        output: impl ::core::convert::Into<crate::unity_engine::animations::animationplayableoutput::AnimationPlayableOutput>,
63    ) -> crate::unity_engine::playables::playableoutput::PlayableOutput {
64        unsafe {
65            ::unity::il2cpp_call!((::unity::module_base()+0x3eaf4d0usize)as*mut u8,crate::unity_engine::playables::playableoutput::PlayableOutput;
66(crate::unity_engine::animations::animationplayableoutput::AnimationPlayableOutput)::core::convert::Into::into(output))
67        }
68    }
69
70    #[doc = "`op_Explicit(crate::unity_engine::playables::playableoutput::PlayableOutput)` overload"]
71    pub fn op_explicit(
72        output: impl ::core::convert::Into<crate::unity_engine::playables::playableoutput::PlayableOutput>,
73    ) -> crate::unity_engine::animations::animationplayableoutput::AnimationPlayableOutput {
74        unsafe {
75            ::unity::il2cpp_call!((::unity::module_base()+0x3eaf820usize)as*mut u8,crate::unity_engine::animations::animationplayableoutput::AnimationPlayableOutput;
76(crate::unity_engine::playables::playableoutput::PlayableOutput)::core::convert::Into::into(output))
77        }
78    }
79
80    #[doc = "`InternalSetTarget(*mutcrate::unity_engine::playables::playableoutputhandle::PlayableOutputHandle, crate::unity_engine::animator::Animator)` overload"]
81    pub fn internal_set_target(
82        target: impl ::core::convert::Into<crate::unity_engine::animator::Animator>,
83    ) -> crate::unity_engine::playables::playableoutputhandle::PlayableOutputHandle {
84        unsafe {
85            let mut __out_0 = ::core::mem::MaybeUninit::<crate::unity_engine::playables::playableoutputhandle::PlayableOutputHandle>::uninit();
86            ::unity::il2cpp_call!((::unity::module_base()+0x3eaf870usize)as*mut u8,();
87(*mut crate::unity_engine::playables::playableoutputhandle::PlayableOutputHandle)__out_0.as_mut_ptr(),(crate::unity_engine::animator::Animator)::core::convert::Into::into(target));
88            __out_0.assume_init()
89        }
90    }
91}
92
93#[cfg(feature = "unity_engine-animations-animationplayableoutput")]
94impl AnimationPlayableOutput {
95    #[doc = "`.ctor(crate::unity_engine::playables::playableoutputhandle::PlayableOutputHandle)` overload"]
96    pub fn ctor(&mut self, handle: impl ::core::convert::Into<crate::unity_engine::playables::playableoutputhandle::PlayableOutputHandle>) -> () {
97        unsafe {
98            ::unity::il2cpp_call!((::unity::module_base()+0x3eaf700usize)as*mut u8,();
99(*mut AnimationPlayableOutput)self as*mut AnimationPlayableOutput,(crate::unity_engine::playables::playableoutputhandle::PlayableOutputHandle)::core::convert::Into::into(handle))
100        }
101    }
102
103    #[doc = "`GetHandle()` overload"]
104    pub fn get_handle(&mut self) -> crate::unity_engine::playables::playableoutputhandle::PlayableOutputHandle {
105        unsafe {
106            ::unity::il2cpp_call!((::unity::module_base()+0x3eaf810usize)as*mut u8,crate::unity_engine::playables::playableoutputhandle::PlayableOutputHandle;
107(*mut AnimationPlayableOutput)self as*mut AnimationPlayableOutput)
108        }
109    }
110
111    #[doc = "`SetTarget(crate::unity_engine::animator::Animator)` overload"]
112    pub fn set_target(&mut self, value: impl ::core::convert::Into<crate::unity_engine::animator::Animator>) -> () {
113        unsafe {
114            ::unity::il2cpp_call!((::unity::module_base()+0x3eaf7c0usize)as*mut u8,();
115(*mut AnimationPlayableOutput)self as*mut AnimationPlayableOutput,(crate::unity_engine::animator::Animator)::core::convert::Into::into(value))
116        }
117    }
118}
119
120#[cfg(feature = "unity_engine-animations-animationplayableoutput")]
121impl AnimationPlayableOutput {
122    pub fn create_method_info() -> &'static ::unity::il2cpp::MethodInfo {
123        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
124    }
125
126    pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
127        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
128    }
129
130    pub fn get_null_method_info() -> &'static ::unity::il2cpp::MethodInfo {
131        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
132    }
133
134    pub fn get_handle_method_info() -> &'static ::unity::il2cpp::MethodInfo {
135        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
136    }
137
138    pub fn op_implicit_method_info() -> &'static ::unity::il2cpp::MethodInfo {
139        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[4]
140    }
141
142    pub fn op_explicit_method_info() -> &'static ::unity::il2cpp::MethodInfo {
143        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[5]
144    }
145
146    pub fn set_target_method_info() -> &'static ::unity::il2cpp::MethodInfo {
147        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[6]
148    }
149
150    pub fn internal_set_target_method_info() -> &'static ::unity::il2cpp::MethodInfo {
151        <Self as ::unity::ClassIdentity>::class().raw().get_methods()[7]
152    }
153}
154
155#[cfg(feature = "unity_engine-animations-animationplayableoutput")]
156#[doc(hidden)]
157pub mod prelude {
158    pub use super::AnimationPlayableOutput;
159    #[cfg(feature = "system-object")]
160    pub use crate::system::object::IObjectMethods;
161    #[cfg(feature = "system-valuetype")]
162    pub use crate::system::valuetype::IValueTypeMethods;
163    pub use crate::system::{object::IObject, valuetype::IValueType};
164}