engage/generated/unity_engine/animations/
animationposeplayable.rs1#[cfg(feature = "unity_engine-animations-animationposeplayable-types")]
4mod __types {
5 #[allow(unused_imports)] use ::unity::prelude::*;
6
7 use super::*;
8 use crate::system::{
9 object::{IObject, Object},
10 valuetype::{IValueType, ValueType},
11 };
12
13 #[doc=include_str!(concat!(env!("CARGO_MANIFEST_DIR"),"/","docs/unity_engine/animations/animationposeplayable/AnimationPosePlayable.md"))]
14 #[repr(C)]
15 #[derive(::core::clone::Clone, ::core::marker::Copy)]
16 pub struct AnimationPosePlayable {
17 pub m_handle: crate::unity_engine::playables::playablehandle::PlayableHandle,
18 }
19 impl ::unity::ClassIdentity for AnimationPosePlayable {
20 const NAME: &'static str = "AnimationPosePlayable";
21 const NAMESPACE: &'static str = "UnityEngine.Animations";
22
23 fn class() -> ::unity::Class {
24 static CACHE: ::std::sync::OnceLock<::unity::Class> = ::std::sync::OnceLock::new();
25 *CACHE.get_or_init(|| ::unity::Class::lookup(Self::NAMESPACE, Self::NAME))
26 }
27 }
28 impl ::unity::IlType for AnimationPosePlayable {
29 fn il_type() -> &'static ::unity::il2cpp::Il2CppType {
30 &<Self as ::unity::ClassIdentity>::class().raw()._1.byval_arg
31 }
32 }
33 impl AnimationPosePlayable {
34 #[inline]
35 pub fn m_null_playable() -> crate::unity_engine::animations::animationposeplayable::AnimationPosePlayable {
36 static OFFSET: ::std::sync::OnceLock<usize> = ::std::sync::OnceLock::new();
37 let __offset = ::unity::cached_field_offset_static::<Self>(&OFFSET, "m_NullPlayable");
38 ::unity::static_field_get_value_at_offset(<Self as ::unity::ClassIdentity>::class(), __offset)
39 }
40
41 #[inline]
42 pub fn set_m_null_playable(value: crate::unity_engine::animations::animationposeplayable::AnimationPosePlayable) {
43 static OFFSET: ::std::sync::OnceLock<usize> = ::std::sync::OnceLock::new();
44 let __offset = ::unity::cached_field_offset_static::<Self>(&OFFSET, "m_NullPlayable");
45 ::unity::static_field_set_value_at_offset(<Self as ::unity::ClassIdentity>::class(), __offset, value);
46 }
47 }
48}
49
50#[cfg(feature = "unity_engine-animations-animationposeplayable-types")]
51pub use __types::*;
52
53#[cfg(feature = "unity_engine-animations-animationposeplayable")]
54impl AnimationPosePlayable {
55 #[doc = "`.cctor()` overload"]
56 pub fn cctor() -> () {
57 unsafe {
58 ::unity::il2cpp_call!((::unity::module_base()+0x3eafb50usize)as*mut u8,();
59 )
60 }
61 }
62}
63
64#[cfg(feature = "unity_engine-animations-animationposeplayable")]
65impl AnimationPosePlayable {
66 #[doc = "`.ctor(crate::unity_engine::playables::playablehandle::PlayableHandle)` overload"]
67 pub fn ctor(&mut self, handle: impl ::core::convert::Into<crate::unity_engine::playables::playablehandle::PlayableHandle>) -> () {
68 unsafe {
69 ::unity::il2cpp_call!((::unity::module_base()+0x3eaf9b0usize)as*mut u8,();
70(*mut AnimationPosePlayable)self as*mut AnimationPosePlayable,(crate::unity_engine::playables::playablehandle::PlayableHandle)::core::convert::Into::into(handle))
71 }
72 }
73
74 #[doc = "`GetHandle()` overload"]
75 pub fn get_handle(&mut self) -> crate::unity_engine::playables::playablehandle::PlayableHandle {
76 unsafe {
77 ::unity::il2cpp_call!((::unity::module_base()+0x3eafa70usize)as*mut u8,crate::unity_engine::playables::playablehandle::PlayableHandle;
78(*mut AnimationPosePlayable)self as*mut AnimationPosePlayable)
79 }
80 }
81
82 #[doc = "`Equals(crate::unity_engine::animations::animationposeplayable::AnimationPosePlayable)` overload"]
83 pub fn equals(
84 &mut self,
85 other: impl ::core::convert::Into<crate::unity_engine::animations::animationposeplayable::AnimationPosePlayable>,
86 ) -> bool {
87 unsafe {
88 ::unity::il2cpp_call!((::unity::module_base()+0x3eafa80usize)as*mut u8,bool;
89(*mut AnimationPosePlayable)self as*mut AnimationPosePlayable,(crate::unity_engine::animations::animationposeplayable::AnimationPosePlayable)::core::convert::Into::into(other))
90 }
91 }
92}
93
94#[cfg(feature = "unity_engine-animations-animationposeplayable")]
95impl AnimationPosePlayable {
96 pub fn ctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
97 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[0]
98 }
99
100 pub fn get_handle_method_info() -> &'static ::unity::il2cpp::MethodInfo {
101 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[1]
102 }
103
104 pub fn equals_method_info() -> &'static ::unity::il2cpp::MethodInfo {
105 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[2]
106 }
107
108 pub fn cctor_method_info() -> &'static ::unity::il2cpp::MethodInfo {
109 <Self as ::unity::ClassIdentity>::class().raw().get_methods()[3]
110 }
111}
112
113#[cfg(feature = "unity_engine-animations-animationposeplayable")]
114#[doc(hidden)]
115pub mod prelude {
116 pub use super::AnimationPosePlayable;
117 #[cfg(feature = "system-object")]
118 pub use crate::system::object::IObjectMethods;
119 #[cfg(feature = "system-valuetype")]
120 pub use crate::system::valuetype::IValueTypeMethods;
121 pub use crate::system::{object::IObject, valuetype::IValueType};
122}